BosnianCommunist Posted January 24, 2015 Share Posted January 24, 2015 [align=center]My Suggestions[/align]1 - Add more animals - Bears2 - Add Mushrooms - There are poisonous and edible mushrooms -When you pick up the mushroom it doesn't say the name or is it edible you have to know that yourself3 - Add more mystery to the game -For example: - Add shadows in the dark ( for when you start a camp fire outside or when you are fishing and there is a blizzardoutside you can see human shapes and other strange figures and shadows far away but if you go chasing after them you woun't find anything. - Add screams and other strange sounds to the game for when we walk around - Add footprints and claw marks on the trees to scare the players in what might be out there - Add notebooks and leathers on corpses and in cabins with strange notes and memos in them and with the last words of the people who wrote them before they froze... 4 - Add books - You can find books in cabins and gain random experience - The better condition of the book the more you will gain - Book suggestions: - How to start a fire ( gain fire exp ) - So you want to know how to shot? ( rifle exp ) - First time fishing ( fishing exp ) - and so on...5 - Add Sanity - You gain sanity by crafting,fishing,drinking tea... - You lose it when its dark...[align=center]That's all for now Hope you like my suggestions [/align] Link to comment Share on other sites More sharing options...
EternityTide Posted January 25, 2015 Share Posted January 25, 2015 Bears are commonly requested, and the dev's have stated they've shown interest in them, you may be interested in my post from a while back: viewtopic.php?f=59&t=2603Mushrooms I'm not so sure of. maybe in logpiles and whatnot, but the fruiting bodies tend to disappear when Winter comes along.Books are already being discussed in a thread here: viewtopic.php?f=59&t=3420feel free to add your thoughts to any of the posts I am linking you to.And number 5.... heh, you nicked that right from Don't Starve, didn't you? Don't deny it, I've played it, I know how it works It's a nice idea, but most people (well I say most, but now I think about, maybe not as much) are not afraid of the dark, and it doesn't really detract from our sanity, and since Will Mackenzie is sort of an Everyman character, he wouldn't really be affected.Nice ideas, I liked the mystery concepts. You might like another of my posts from a while back: viewtopic.php?f=59&t=3300 Link to comment Share on other sites More sharing options...
BosnianCommunist Posted January 25, 2015 Author Share Posted January 25, 2015 OK then we can edit the sanity a little and yes I might have gotten the idea from Don't Starve :3When you don't sleep for a long time and when you don't eat or drink the sanity goes down.The less sanity you got the more often you hear the screams and see the shadows from suggestion 3 or if we cant add that because of Don't Starve just add the mysteries.For mushrooms well there are some mushrooms that can grow in winter and if not we can put them in cabins.And if we put them outside they can be placed on trees,logs...And I have more suggestions but I am waiting to see what people think of these.[align=center]NOTE[/align] [align=center]When I say we I mean the people working on the game [/align] Link to comment Share on other sites More sharing options...
Woodbine Posted January 26, 2015 Share Posted January 26, 2015 I like to idea of a sanity slider. After a few months on your own facing impending death on a daily basis, you wouldn't be in a healthy mental state. As your insanity grows, weird things start happening.Although not particularly PC, I'd like smoking and drinking in the game as well. In that situation, facing my final moments, I'd be sat around a fire, on a hill, smoking. It would help with my sanity... Link to comment Share on other sites More sharing options...
elloco999 Posted January 26, 2015 Share Posted January 26, 2015 If there would be good whiskey, I'd be living the life! I'd make a huge campfire, find myself a comfortable seat and just watch the sun set, or sitting next to a burning stove/ fireplace reading a good book, while sipping scotch I'd even indulge with some good cigars if I found them. Link to comment Share on other sites More sharing options...
EternityTide Posted January 26, 2015 Share Posted January 26, 2015 I think the overall philosophy of the long dark is similar to that of the Skaal of Solstheim (The Elder Scrolls V: Skyrim) "We do not hunt for sport or entertainment, but to survive". I think that many people who play FPS do not see how the balance has to be kept in a natural environment. They tend to be the type that yell "MOAR GUNS!" (I have in the past made posts describing the implementation of different varieties of firearm, such as shotguns and pistols, but this was before I realized you could find more than one rifle on a map) and although it would be interesting to have more firearm variants on the map, it isn't necessary.Ahem, back on topic. I think most definitely that some form of skill tree related to books should be implemented alongside the books, as well. Link to comment Share on other sites More sharing options...
Cosmoline Posted January 26, 2015 Share Posted January 26, 2015 As far as the mysterious noises, I had a similar idea a while back to mod the "pilgrim" difficulty into a psychological horror game. It could be great, but is probably too far from the main game to be in the vanilla. But I don't like the sanity meter idea. It's been done to death in other games, and really it's the *player* who should be getting scared and anxious, not the character. Link to comment Share on other sites More sharing options...
LTD_CooKie Posted January 26, 2015 Share Posted January 26, 2015 Scratch marks, ambient and the like sounds might be cool (as long as they fit into the game), but I disagree with seeing things or eventual paranormal stuff and insanity meters too. The game should indeed scare the player, without going through the character. I do think last words and memos from other (now dead) survivors would be nice, it would fit in nicely with the somewhat grim and mysterious atmosphere, the inevitability of death and all.OT: TLD would indeed be a nice base for modding, as the core gameplay is solid and more content never hurts. Link to comment Share on other sites More sharing options...
finitetoast Posted January 26, 2015 Share Posted January 26, 2015 I think the idea of edible / poisonous plants and books would go well together - you could find a guidebook of some kind that makes it so that you know which plants are edible and which aren't - after you dedicate time to reading it, of course. Maybe the plant designs/stats can be randomized each time, so that you can't learn from a previous playthrough what plants are and are not edible. Link to comment Share on other sites More sharing options...
The last one Posted January 27, 2015 Share Posted January 27, 2015 Like some posters have already said, the sanity metre would take away from the game experience. That's what I like about the game so much, it lets you decide on your own how you feel about what's going on around you. At time terror, anxiousness, happiness at finding a gorram can opener.On the other hand, the book idea I like. Read it, learn it, chuck it in the fire as tinder. Link to comment Share on other sites More sharing options...
littlefox1970 Posted January 27, 2015 Share Posted January 27, 2015 You have some good ideas here Boz ... I like the idea of personalizing the corpses with little notes of last words...But what struck a personal note for me was the idea of the struggle with sanity- apparently that's what killed my ancestor. He started talking to the crows and mountains! Finally dug his own grave, made his own marker, wrote a final words poem and lay down in his self-made plot to meet the long dark... OoA real element, sanity is ,,,Little Fox~ Link to comment Share on other sites More sharing options...
EternityTide Posted January 27, 2015 Share Posted January 27, 2015 perhaps dehydration and eating poisonous mushrooms, or catching a fever could have hallucinogenic effects Link to comment Share on other sites More sharing options...
littlefox1970 Posted January 27, 2015 Share Posted January 27, 2015 perhaps dehydration and eating poisonous mushrooms, or catching a fever could have hallucinogenic effectsYou mean like magic mushrooms? ROFL Link to comment Share on other sites More sharing options...
littlefox1970 Posted January 27, 2015 Share Posted January 27, 2015 The Long Dark meets Alice in Wonderland Link to comment Share on other sites More sharing options...
EternityTide Posted January 27, 2015 Share Posted January 27, 2015 humour aside, Fly Agaric is a poisonous fungus which causes hallucinations, but the approximate lethal dosage is about 15 caps (approximately, and don't quote me on this).now we can bring humour to the forefront again:[bBvideo 560,340:37xkbdqq] [/bBvideo] Link to comment Share on other sites More sharing options...
littlefox1970 Posted January 27, 2015 Share Posted January 27, 2015 Too funny ... love it! Now - as my brain sometimes strangely spins: One of my son's favorite music bands is actually called "Infected Mushrooms" Link to comment Share on other sites More sharing options...
EternityTide Posted January 27, 2015 Share Posted January 27, 2015 Yeah, I know them, they're a Israeli Trance duo, are they not? Link to comment Share on other sites More sharing options...
littlefox1970 Posted January 29, 2015 Share Posted January 29, 2015 Yes, apparently they are ... but my son says the'yve migrated from trance to a more electronic movement? Link to comment Share on other sites More sharing options...
EternityTide Posted January 29, 2015 Share Posted January 29, 2015 It's been a while since I last listened to any of their stuff. I wouldn't know, You'd have to ask my older brother, he's the one who introduced me to their music. Quite a bit of his musical taste has rubbed off on me, which Is why I know of Ozric Tentacles, Dream theater etc etc Link to comment Share on other sites More sharing options...
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