ArrayKnight Posted June 13, 2014 Share Posted June 13, 2014 Two different light sources have had issues:The sun. I was standing in "The Clearing" facing the road sign (back to the mountains). It was nearing sundown, the sun and shadows were cast out in front of me. But if I turned my head (via mouse) there were certain directions that would cause the sun to turn off.The storm lantern. Was walking around with the lantern lit and equipped. Occasionally when I turned my head (via mouse) there would be dark sections that would snap back to being lit. Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted June 13, 2014 Share Posted June 13, 2014 We're aware of #1 -- it appears to be a Unity bug related to how terrain trees are culled. We are going to get the bug filed with Unity asap.For #2, do you recall if this occurred only on the ice? There is an issue with the shader being used on the ice that causes point lights to not work as expected. Link to comment Share on other sites More sharing options...
logang Posted June 13, 2014 Share Posted June 13, 2014 Yeah I noticed the problem with the lantern and the ice when walking from the dam to the mystery creek via the frozen river. Link to comment Share on other sites More sharing options...
ArrayKnight Posted June 14, 2014 Author Share Posted June 14, 2014 No ice nearby. Half of screen goes black, intermittently. Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 14, 2014 Hinterland Share Posted June 14, 2014 Oh I see what the problem is. You're starving.Shame about that rendering issue, too.(This is a good find!!) Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted June 14, 2014 Share Posted June 14, 2014 I'm curious if anyone else can repro this problem. I have been unable to reproduce (although I did find a new bug with wolf footprints getting all glowy in the light). To speed up testing of this bug:1. invoke console (~), type debug_keyboard_shortcuts2. at console type: warp 1044.9 38.3 1025.43. type T to "teleport" player to camera location4. at console type: gear_add gear_kerosenelampB5. equip lantern with '2'6. at console type: show_tod_slider, then press ESC and use mouse to adjust slider to night Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 14, 2014 Hinterland Share Posted June 14, 2014 Damn I like those glowing footprints. Mackenzie's new tracking ability right there. Link to comment Share on other sites More sharing options...
logang Posted June 14, 2014 Share Posted June 14, 2014 I love the glowing footprints, perhaps they just killed a hiker and tore into his glowsticks. Link to comment Share on other sites More sharing options...
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