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Found 1,075 results

  1. Underwhelming side quest

    *******EPISODE 2 SPOILERS ALERT ******* Did anybody also feel a little bit angry at Jeremiah, when you finish the Old Letters quest and there's not even a new possible dialogue? I mean, we get deerskin pants from the Forest Talkers, a great boot from the Grey Mother, and then this quest which is by far the hardest one - endless nights waiting for an aurora, eaten by zombie aurora wolves, burnt by the cables, with a possibility of being stuck waiting for yet another aurora... - and not even a "thank you"?? F**K you Jeremiah! P.S.: I love how the game challenges us and I actually loved doing the quest. Just the lack of a reward or even an acknowledgement was really dissapointing
  2. This is a list of improvements, reworks and additions i could think of to make the game more challenging and realistic. Struggle changes Flare gun selectable as weapon in a wolf struggle to instantly scare them off Note: The option to instantly scare of a wolf in a struggle is a very helpful and realistic addition to the game and the rare amount of ammunition for the gun prevents it from being too strong being able to use an already activated flare in a wolf struggle to scare them very fast Item changes Knife/hatchet condition rework: the higher the condition of these items, the more damage they deal in a struggle and the lower the time to harvest carcasses and branches etc. Note: the current condition system is not very realistic and this change improves the gamepay in a couple of ways. Not only is it realistic that sharper weapons do more damage and sharper tools harvest faster, it also increases the incentive to use whet stones. These stones are usually useless in the early or mid-game or in non-interloper games in general, because of the huge amount of tools available in the game. This way players are also motivated to keep their tools sharp all the time. Being able to move more objectives by rightclicking them note: there are many objetives in the game that should be able to moved around (boxes, planks, small carcasses). These objectives are not too heavy for the player and the player should be able to move them around, however this should come with a very high movement speed penalty to keep it situational. (moving carcasses towards a campfire or out of the wind/ moving bosxes or planks towards a campfire to break them down) Taking a „torch“ from a campfire doesnt result in obtaining a normal torch note: the previous mechanic (taking a burning branch from the fire that can not be relight) was way more realistic and getting a free torch also made one of the already few crafting items obsolete to craft Animal changes More fur color variety for animals, especially for wolves Note: a more grey-ish or white fur color makes them look more realistic, it would also make the game harder in a very iteresting way, if they are much harder to detect Wolves roam around in packs note: change to reflect the natur of wolves and also make the game more interesting. The more wolves in a pack, the more aggressive are they, less wolves have a higher chance to run away in fear New animal: fox (more passive and less damage than wolves) note: just a addition to makte the world feel more alive and interesting. This would also introduce a new type of fur and more options for crafting items New animal: Mountain lion (more aggressive and more damage than wolves) note: again, to make the game more interesting and dangerous for the player Carcass harvesting changes Ravaged carcasses only harvest 1 guts and no hide Note: the huge amount of revaged carcasses and fixed spawnpoints forces the player to play in a certain way to be effective. The appearance of the ravaged carcass deer also indicates that you cant use the hide anymore and it should have less useable guts. It also makes the early game a bit harder and increases the incentive for hunting, if you dont have so many free guts and deer hides available in the early game Being able to „harvest“ arrows that are stuck inside a dead animal over the harvest option Note: at the moment you just lose too many arrows depending on how the animal drops on the ground Being able to harvest bones/antlers from dead animals to craft primitive weapons and tools with low condition (bone knife, bone arrowheads) Note: this will add more variety to the game and provide a simple alternative for the early game Being able to harvest animal fat from dead animals or as a product from harvesting meat (similar to oil from cooking fish) to use it as fire starter New items Adding more maps to the game note: this should be an addition to the current charcoal mapping system. I was thinking about typical „foldable tourist maps“ for each zone. These maps should not be as detailed as the handdrawn map and only show major point of interests, streets, certain houses etc. In addition to that there should be a map of the whole „world“ which only shows the different zones and how they are connected. These maps can be found randomly in the world and maybe also on the wall of certain builds, like the mistery lake house, post office in milton, gas station in coastal highway, etc. Most of the experienced players dont use the current map anyway and it would be a nice addition tot he game. Bear trap Note: being able to place the trap and bait wolves or bears with meat and bleed them out with the triggered trap Snow shoes note: a very loved piece of equipment in many winter survival games, which increases your walking speed on (deep/fresh) snow More variety of handcrafted fur clothing note: there should be a craftable item for every major equipment slot in the game Hunting changes Note: in my opinion hunting needs one of the biggest reworks in the game and hunting deers/rabbits and fishing should be the primary source of food in the mid- to late-game. Therefore it needs a lot of small changes to make hunting more interesting and challenging Change respawn time of animals (being able to set the approximate days for a respawn in the custom settings instead of low/medium/high) note: the respawn rates are just way too fast (even on the slowest setting) and it would be much more interesting when the wildlife takes a couple of weeks to respawn. This would also force players to travel between the zones constantly Wildlife wildlife roams around the world instead of having fix spawn areas Note: searching or tracking down animals should be a major part of hunting but that is currently not possible with fixed spawn points Big wildlife is leaving foot tracks while they are roaming around the world note: makes hunting more interesting and the weather should determin how fast these tracks fade away Wildlife detection range should be much higher note: at the moment you can jsut sneak up too far to an animal an literally be 2 feet next to a rabbit and they dont detect you. to compensate that you should always be able to shoot your bow when you are crouching because it makes no sense to not be able to do that. It also makes snares much more viable again because hunting rabbits with stones is just way too easy Survival Skill changes Note: skill systems are a very important way for survival games to reward the player and keep the game interesting and create incentives to do something and make the players better at what they are doing, but it should not make the game much easier in a unrealistic way and take away some important survival aspects. The current system is outdated and here are some ways to change this and make it more realistic. Fire starting always needs tinder note: tinder is essential to start a fire and you should always have to use tinder to keep it realistic (in my opinion survival skill systems should only make players better in what they are doing). Not having to use a certain item anymore also removes an important survival game aspect to always be prepared and plan ahead and gather things. Fire starting skills dont incrase the burntime of a fire. note: it jsut not very realistic and the fire starting skills should be increased to 10 levels or more and each level should increase the chance to start a fire by 5% and reduce the time to start a fire by 5% Remove cooking skill 5 note: being able to never get parasites or food poisoning just breaks the endgame. Again, this just makes the endgame so much more easy and a survival game should not do that in my opinion. There are already so few afflictions in the game and removing 2 of them makes the game a lot more boring. Being careful with mouldy and parasite infected food is a good survival aspect and it should not be removed from the endgame Carcass harvesting skills should only reduce the time to harvest guts and meat note: again, to be realistic you should not be able to harvest carcasses by hand that are significantly frozen or only with hands in general Adding more base characters to the game note: each character should be a specialist (chef, hunter,…) and start with a specific boosted survival skill Crafting books note: it would be intresting to introduce books that teach the surviver to craft a certain item after finishing the book Custom setting changes Being able to increase the duration of blizzards Note: i would like to see blizzards that last for a couple of days and that i have to sit out in a shelter It would also be very interesing to change the duration of how many hours of daylight you have every day (even being able to play with 24hours of night each day) Affliction rework Increase the recovery time for some afflictions Note: the recovery time is just way too low in many cases and there should be put significant meaning to it (broken ribs are a step in the right direction) and a sprained ankle or wrist should not be cured after sleeping for couple of hours (this also increases the value of medicine, hence makes the game harder in a realistic way) Add some new afflictions like a simple cold or flu note: jsut some simple and realistic ways to make the game so much more interesting Empty ressource drawbacks note: each empty ressource should have a negative effect on the player, just like low stamina reduces the weight you can carry. For example having an empty stomach should also decrease the weight you can carry. This makes the game more interesting and challenging, even if it is jsut a very suttle drawback That all being said…the list above is just a list of improvements i could think about in a very short time and i hope it makes clear that the most important thing this game needs is mod support. TLD is a game that focusses on detail and atmosphere and you can imagine that the game is not that much fun when you have all these improvements in mind that will probably never get adressed or only in a couple of years. Every friend i know who plays the game says the same thing, that they have fun for a couple of hours after each patch but then it gets boring and unplayable because they are just to many things that need tob e improved, and only the community can change that issue if they are able to give their input with mods. Custom settings are a good step in the right direction, but by far not enough. What are your thoughts about these things?
  3. Scarf is an accessory!

    I think scarves make much more sense as an accessory than as a head gear. In real life too, we refer to it as an accessory. Currently we have 3 different scarves and 5 other head gear, whilst ear wrap is the only accessory (with warmth bonus) (8 head gear and 1 accessory) Wouldn't it make the game more balanced if we have 5 head gear and 4 accessory options?
  4. A new goal and gamemode

    Multiplayer. BUT, before you click off... This isn't quite multiplayer - let me explain. This is a pseudomultiplayer gamemode which would work on a matchmaking system wherein players choose their preferred difficulty - e.g. stalker - and queue up (or play against friends) and have a survival experience with the same world, same spawn etc to see who can survive the longest in that world whilst not actually physically playing in the same world. Of course I am aware that there are problematic factors such as loot RNG but i think we can come up with solutions for it for example: Key balancing points -Non-container items are identical in spawn -Container items work based off of who gets to that particular container first for example someone opens the trunk in the paradise farmhouse bedroom in Mountain Town and gets nothing, the other person would also get nothing; however, if that person DOES get something, then the other gets either the same thing or same type of thing e.g. food, clothes - Or (less preferable) container RNG could just be untouched I am aware that someone can already create a custom code and share it with friends but what if you want to play against a random person? Please let me know if this idea was any good as well as upvoting if you think it was and thanks for reading!
  5. Wishes regarding fishing

    It would be interesting to have a struggle (like with the wolves) every time you catch a fish. If your struggle is taking longer, there would be higher chances to get tire and loose a fish. Secondly, it would be nice to have more fishing equipment, like fishing rod or nets, each having it's pros and cons. Tell me what do you think!
  6. The (Updated) solution

    New Idea I've left all my previous ideas below for reference because my new idea which builds onto houses needing to be modified - instead of them breaking down and needing repair, they just need upgrades (Possibly with this refining planks mechanic) because the world gets colder over time. No outdoor/indoor environment interaction would be necessary, only indoor visual changes (could even do without visually seeing the planks) and a higher temperature. This would also by the way force you to go outside and collect/harvest wood to keep your home intact. Old idea I know this topic is talked about over and over but I think i finally have The fix. Houses need to be repaired: (I really hope no one has already thought of this so that I don't look like an idiot. Also before you click off this could be disabled in custom settings/easy mode playthroughs) The houses in the Great Bear are - I believe - all* made out of wood . Therefore, houses should need to be repaired after blizzards, humidity and long periods of time to keep their temperature. *except the Hydro Dam and Hibernia Whale Processing, meaning of course they would need a way to compensate for being very large e.g. just having a low base indoor temperature (open to more suggestions): -windows can break -wooden boards can fall out or become rotten - -open to more suggestions Of course, all these things can be repaired with wood or new items such as repair kits, having to refine wood into planks*, nails, cloth for weaker weather defence etc... *I think the having to refine wood into planks is quite a good idea - hear me out. This would tie quite well with house starting to break down later in a playthrough if a sawmill is added into the game, they would be rare like forges and hard to get resources to use (Metal sheets made in the forge could work for smaller houses made of metal if there are any). Or, of course, all these new items are unnecessary besides the repair kit and planks can just be refined with a knife and used with a hammer and the repair kit - there are many options! I know there are other similar ideas such as houses already being partially broken when you start a world but I personally don't think that they're as good of an idea and means less interactivity. Thanks for reading and please give me suggestions and feedback down below!
  7. Hinderlands needs more money to crank out more updates right? How about they approach real life food, tool, and gun companies to put their products in the game? Lipton herbal tea, Alpo dog food, Colman storm lanterns, ect. Should earn a few bucks.
  8. Very hard to see single spawn wolf that wanders the entire map with no patrol route. Does not growl or bark to warn you that it is nearing attack range. Once skinned it produces a white wolf skin cap that stops your survivor from complaining about everything and talking in general. After blizzards, there is an accumulation of 2-3 feet of loose snow that slows the survivor down. Once we walk over it, the snow becomes packed down and we can move though at normal pace. These heavy snowfalls cover footprints and hides corpses. Rabbits being lite can walk on top of the snow. Other animals break trails in the snow. Player can craft snowshoes to attach to their current shoes to increase pace. See the snow effects in Horizon Zero Dawn.
  9. Hello, here is my idea for the game, I think that in the future there will be many more new locations, and what if to make such a crawl as a cave system so deep and confusing that even experienced players would often be confused there. and in the center of this location there would be a lake.
  10. My Wish List.

    (NB: This entire post is meant in jest. Please take it in the spirit in which it is written.) So this is a good game but u shuld b able to do more stuff in it. Here's what i want to see! 1) Shotguns! Those damn crows overhead are calories going wasted! (Yes, I'm well aware I'll be eating crow at the end of this post.) B) Laser sights! I keep missing deer when I've been awake for 72 hours and my SMLE is at 7%. Laser sights would really help with that. Third, emus! We already have bears and pumas and ostrich in the game, so why not emus? #4] Trebuchets. 'Nuff said. 5. Beacons. Like, big piles of wood which burn forever and can be seen miles off and act as landmarks. (Actually half-serious about this one.) 6! When you pull the batteries out of the hoods of cars, you should be able to attach some wires (maybe made from scrap metal?) to the battery and the other end to your tongue to regain energy / stamina. But not if you're wearing a balaclava, obviously. 7} if your wearing a cloth hat & u lose a struggle while holding a torch ur hat should lite on fire! New uses for the burn mechanic! eighth, and lastly, (I can almost hear the collective sigh of relief), I really think the zombie-repellant spray ought to be moved from the First Aid tab to the Tools tab in the inventory. That's where the caltrops and land mines live, after all, so it only makes sense. And that's it! Now, where's that crow...
  11. Let's talk about The Long Bright

    So in a nutshell we all love the the beautiful, deadly wilderness that is the long dark and we want more, right? So why not - The Long Dark in a the desert/savanna instead as a stand-alone game or an expansion. -explore a deadly expanse of desert/savanna with quicksand, sandstorms, deadly predators -manage your temperature so you don't overheat -use shadows(shade) to keep cooler -keep your hunger, tiredness and thirst to keep your condition up -hunt, repair clothes, explore, craft - just like the long dark -lots of options for both predator and prey - Prey(?): -camels -elephant (rare and kind of like the moose - only aggressive if provoked - stampedes) -armadillo (tough to think of something small like the rabbit) - Predators(?): -hyenas -crocodiles would be cool if you had to collect water from oases(oasis plural)/rivers -lions - Miscellaneous features/topics: -vultures (crows) -boomerang(?) -cacti for sustenance(?) -sunburns(don't know too many heat related afflictions - headaches/nausea??) -jungle biomes(?) - Possible problems (I know my idea isn't flawless): -collection of water -how clothing would work -using buildings to cool down? (electricity would probably have to be available but difficult to attain - fuel for generators?) - Thank you for (hopefully) reading through my idea! I am most definitely open for all feedback (let me know of extra features and whether or not this idea would be realistic); hence why i have left dashes in each subsection for extra features. Finally, if you loved the idea, please spread the word and link this forum as an original ; ) :::Note::: (?) - not sure if possible/unfinished list/idea ) : :::Note 2.0::: - I am no expert in deserts or the like and that's why some ideas may not be the best/fully developed
  12. White Moose.

    This is just a suggestion not a demand/threat or something like that. In real life theres a very few white mooses. The whiteness depends on a phenomenon called leucism and means that the moose can produce the substance melanin, but not store it. It is however very uncommon. (Ill add a picture ) If it gets added in the game, the white moose should probebly be just like the normal moose behaviorally, hostility etc. but maby have a white harvestable hide instead of a brown one. It could be used just like the brown hide to craft a moose hide cloak, but instead of brown, the cloak could be white, and since white color reflects light (or so ive heard) it could be a little minus to the warmth bonus, but a plus to wind proof or something. And since it is white as snow, it is difficult to hunt and since its rare there could be some kind of advantage/bonus when taking it down sutch as achievment, feats etc. (head throphy to hang on a wall ) This is my first thread on Hinterland Forums and thread forums generally, sorry if i did something completeley wrong and sorry for the inconvenience in general(Im 13 yo and English is not my first language)
  13. Base Building

    I would love to see alot of different things put into the game #1 simple base building eg. blueprints found around the map for small log cabins #2 craftable forge big or small to make items needed to build base eg. nails, hammer, posts, parts to build a stove, parts to build storage, ammo such as arrow heads and the normal forge items #3 trees that can be cut down for base building #4 the ablity to make or find a larger bag to carry more items #5 debatable) multi player for those who want a companion to survive with #6 (POWER) small battery banks or a craftable generator from multiple parts eg. the only thing under the hood of a car that can be made out is a battery and every time i see it i think battery bank for lights so i dont need to waste lantern fuel while sorting items in my base camp let us use simple or quality tools to take it out and use it to craft a battery bank #7 i would also love to see an expanded map eg.more places to spawn and/or explore #8 this goes along with fellable trees but i go to a clear cut area and the first in my mind is i would love to be able to gather wood and other items from the piles and piles of stacked lumber just laying on the ground with no use for them but to sit the and taunt me #9 a vast veriety of wild life to hunt and/or trap
  14. Sprinting

    I think that sprinting should warm you up a little bit. When it is really cold and you are outside, sprinting should have a similar effect to that of drinking something hot, but with a shorter duration. It would be a trade, you burn calories to warm up. Just a small change that I believe makes sense and won't be hard to implement.
  15. Overhaul Suggestions

    Some more items such as: Zippo lighters that can be used for starting fires or a smaller light source than the lantern can be refueled with the lantern fuel but is exposed to wind so it can blow out (requires scrap metal(body) and cloth(whick) to repair) regular bic lighters as well but they hold less fuel even then the zippo and they are not refillable nor can they be repaired. Wax that can be harvested and turned into candles for long lasting light sources in cabins or caves (easily blown out by weather) could use ear wax (really slow gain) and also in the next section I mentioned bees wax. You could also find glass Jared candles that last awhile but are hard to find, found only in buildings and give off a pleasant scent that increases happiness if that is installed. Different kinda of bags/backpacks that can reduce the load of your items instead of just the moose one maybe make an option to pick up the pre existing bags on the ground that you can search. The ability to make crafting stations such as a forge, or work bench make it hard to eat to that point though ( needs to research a book or something like that to be able to build) then takes 10 hours to build etc. Caffein Pill Bottles gives you more stamina than coffee but can’t warm you up, doesn’t give you thirst back and in fact takes away some thirst. More food crafting items such as berries, edible leaves and such you could have a book lying around that lists off the different non poisonous types of plants. Then also salt so you can do two things with it salt your meal for flavor and calorie boost from the food source (can only salt certain things like meat, tomato soup, etc for what make sense and then you can also salt meat to keep it lasting longer. Crafting of a Sun dial clock that can tell time more accurately if the weather allows it. With the hours sketched onto it. grappling hook that you can throw or shoot out of the hunting bow attached to mountaineering rope to scale inclines you couldn’t normally go up but still get around to useful around servers places such as the dam, costal highway area etc etc. alcoholic beverages that could be used as a antibacterial for open wounds, could reduce pain if drank but then also gives you a semi woozy state of ingesting to much also warms you up a little bit but would also make you more clumsy and such. If happiness meter install (see next section) it would increase happiness. sling shot that utilizes the rocks as ammo and has a higher impact and greater aim than a rock throw and will scare away predators if hit with the sling shot also has chance to kill small game out right (bunnies squirrels etc.) High Powered B.B. gun that is used for hunting small game only such as rabbits uses B.B. rounds (find a lot more B.B. rounds than regular rifle ammunition but still hard to find the B.B. gun itself Craftable water tank that holds a lot of water that is stationary for a base of operations. Can be refilled or taken out and can drink from the spout. Glasses/sunglasses that would help protect your eyes from wind (wind resistance) Steroids that would give a huge stamina boost for the day but are very rare medical pills and would come with a very tiny permanent stamina drain after the day (useful for mountaineering rope climbing and long sprint journeys. Kraft Macaroni & Cheese box food source that you cook for warmth benefit (could give happiness) And/or Top Ramen Packs Other Overhaul additions: Happiness meter at decreases with bad status affects, being mauled, bad weather etc and increases with good weather, successful hunting, quality food, increasing skill levels and reading. The happier you are the more stamina you have (motivation) to do things and if your really happy you get a small boost to the stamina than you would normally have. One item you could instelal to increase this would be craftable musical items that you can use to pass time with increased happiness benefits (this would need more working or but you get he idea) Change the hunger meter to a picture of ham or something like that and use the bladder looking one now as a bladder meter that increases over time and you would have to relieve yourself (gives off smell that attracts predatory animals but repulses deer and rabbits) could come with the ability to dig a hole to negate the smell but takes time. Indoor hydroponics where you can craft pots install a way to dig for clay and fire it in a forge then plant seeds using a cabin or trailer as a green house basically and you could grow found seeds from either seeds packets from a store building or if berries and other plants were installed you would have a rare chance to find a good seed. Would take a long time to grow but would be a renewable source of food. You would need to water them atleast every other day to maintain them. The ability to fix up buildings taking time to repair broken cabinets/ furniture etc making it look nice for a permanent home. the ability to jar up some food items such as if you added berries or the honey from bees you could jar them up to preserve them longer also you could make jam out of the berries. Could add sugar to put into these food crafting. Hunting Manufactured Bow / Cross Bow that you could very rarely find like the rifle improved aim down sight line and accuracy uses same arrows Hunting knife that if mauled by wolf will quickly deal with wolf and make it bleed out faster and die after running. Also gives you an actual chance at fighting a bear when mauled because of the size of the blade you would have a small chance at the end of the fight to mortally wound the bear. make accelerant like the lantern fuel in regards to it not being consumed in one use give a meter on how full it is and give accelerant the ability to squirt portions onto an already existing fire for a 1-3 minute duration increase and a big heat increase for that 1-3 minutes (when you squirt accelerant on a fire it engulfs and gets really hot in real life) the ability to write down notes in game on paper using added item blank paper you could use charcoal to write or add pencil/pen to the game to that way we can write down lists of things needed to be done or reminders or where things are. Really useful if you plan to Come back to the game after a few in real days so you can remember stuff. The ability to get to hot could be inside with full gear and a fire going and then you would start loosing hydration quickly. Install a way to designate an area for base of operations either for below mentioned cats and dogs or for other uses such as being more noticeable on a charted map. hygiene meter ( you have to actually use the bathtubs now) can use heated up water from the added water tank item I had suggested using a fire underneath it) add toothbrush and tooth paste beard trimmer etc whichever makes sense to you guys good hygiene gives a morale/ happiness boost and keeps you healthy whereas if you are dirty you have a higher chance of catching an illness. And attract more attention to wildlife. Add more wild life: squirrels small game like a bunny beavers could use the tougher tail hide for some crafting also the large teeth could be used for tools or something along those lines. the ability to hunt birds via traps or using the above mentioned B.B. gun coyotes/fox that is less aggressive than wolves but can still give a good bite when aggro. bees that can make honey for consumption and bees wax for above mentioned wax for candles. But will aggro and you would have to either A make some net clothing that will keep the bees from stinging or B get inside quick after you steel the honey/wax larva found in the ground / wood chopping gives good protein(calories) but would decrease happiness if that’s installed. Rats that could get into food left on the ground but not in containers can also be hunted for just meat only and very little of it. Cats/dogs that you could find wandering and attempt to befriend by bringing meat for dogs and condensed milk for cats. You would bring to your base and have them there to kill rats and bring them to you for food and to protect food/ items in the ground and dogs could follow you around to help you hunt or stay around a set home to protect it.
  16. Sound and Credits Settings.

    So, one of the things I've loved best about TLD is the sound -- the fall of snow and crow feathers, the howling of distant (or not-so distant) wolves, the screech of the wind, my constant companion. But the music is one of the standout things about the game, for me. And unless I'm missing something, you can't have the Wintermute music show up in a Survival/Challenge game, or vice versa. Both Cris Velasco and Sascha Dikiciyan excelled in making atmospheric tracks for this game, and it'd be great if we could somehow make both available in the same game. Perhaps have a setting to include Wintermute music in a Survival game? Doesn't need to be all the time, even like 25% of the tracks played would be great. In the same vein, the credits track between Episodes 1 and 2 of Wintermute is awesome. Why is there no option to play it in the Extras menu? I know that First Aid Kit recorded "The Lion's Roar" long before Wintermute came out, but I'd still like to be able to access the video from the main menu, not YouTube. Just sayin'.
  17. A Bunch of ideas

    Ability to move from the backseat to the front seat of a car with out having to exit the vehicle. Making your own jerky by cooking cooked meat for 3 hours. Jerky would demolish your thirst meter but would take a while to spoil. It would also be a lot lighter than cooked meat because it would be dehydrated. Cartography perk, map a larger radius and use less charcoal. Salt bin. A salt bin could be a container that can be used to preserve meats. Kill streaks. for example if you kill 5 wolfs you get a predator missile that you call in with a long pointy sick with some rocks tied to it.
  18. Caves and Books

    Two suggestions today: 1. It would be lovely if inside caves also functioned as outside caves by the entrances 2. It would also be lovely if you could stack books vertically -- one of my personal in-game challenges is to collect, and not burn, every book I find. With all the empty bookshelves around, it would be fantastic to be able to fill one up with all the books you find (like a trophy wall). Related: some books disappear when you read them and others do not, which is odd. Does anyone else collect items for purely aesthetic purposes? Thank you for reading and creating an outstanding gaming experience.
  19. Reading in bed

    What it says in the title - I wanna read a book while warm and cozy in bed I often find myself escaping the cold into buildings, and to warm up quicker (not to waste daylight) I can go in a bed and pass time... Or warm up slower while reading, crafting or repairing. Reading books already demands that all "needs" are met while those other activities do not, I do not believe this would harm game balancing. Pretty please
  20. Melt snow with body heat

    I would like to suggest the ability to melt a small amount of snow with your body heat. The result would be a little unsafe water and a big warmth penalty for a bit. With water purification tablets you could avoid dehydration without the ability to make fire (e.g. stuck in a mine, lack of fire starters). The choice of risking dehydration or hypothermia, would be an interesting.
  21. One small, but mighty addition

    I will keep it short, just like the idea, USE THE MICROWAVE DURING THE AURORA ON PREDATOR MEAT SO IT GETS RID OF CHANCE OF PARASITES BY 100%, there, simple and elegant.
  22. Diseases.

    Hello, this idea has already been written, but it is possible to make illness, for serious reasons, for example, it has frozen and picked up the inflammation of the kidneys, and it's strange that the protagonist or the heroine, carry loads of more than 50 kg, and for some reason do not tear your back, although in real life And it happens.
  23. Snow Blindness

    This could be pretty bad condition in this game , but venturing out on real sunny days could increase one's chances of getting it. Sunglasses could be an item to prevent condition. Results of getting it could be blurred vision and treatment could be rest indoors and eye drops.
  24. Building a Teepee

    I know folks are using the snow shelters but what about the ability to build a teepee , Using 5 deer skin hides combined together one could pack this tent around and after harvesting a few small spruce trees build a teepee. This could be built in strategic locations. Benefits would be an indoor fire and safety from wildlife and ward off cabin fever. Drawback would be heavy weight carrying. The deerskin tent part can be taken down and the frame left for later use.
  25. New creatures

    One thing I would like to see implemented into the game would be raccoons. This will offer a couple of things first and foremost they would be another supplier food and furs. You can use their skin to make a coonskin hat. But their presence is not all rabbit like. If you leave the door to your cabin open they can go in and cause havoc with hides that maybe curing in the floor, they would be able to open standard cupboard doors and plastic containers and would eat the food foundb inside and could damage clothing. They could also eat or destroy food left outside. They would not attack the player and can get caught in snares just like the rabbits currently. As a sidenote off topic. I Know the subject is been brought up before in the forms but why can’t we get water from fishing holes or waterfalls. This also gives you use for purification tablets which if you can melt snow you can boil water As they sit right now I have yet to even use purification tablets