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      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
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      The Long Dark Test Branch **February 2018* [OPT-IN, FORUM PASSWORD, SPOILERS]   02/21/2018

      Hello community, 

      As we have done in the past, we are implementing a TEST BRANCH to look over numerous fixes we've completed for The Long Dark. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community.  >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

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Found 508 results

  1. Currently on a custom run and I'm on the hunt for the awesome Expedition Parka. I know there's usually on the summit (aside from Interloper), but do anyone of you lads and lassies know a perma spawn or common spawn point for the Expedition Parka? Thank you!
  2. Hey Guys, it's good to back. For those more experienced players out there, I've got a question: How do you get wood without having a hatchet (ASIDE FROM JUST PICKING UP STICKS)? Reading from many past forums on steam and here, hatchet seems like the most "useless" tool out there; many even say hatchet is just for decoration. I understand that hacksaw & knife > hatchet, but what about large furniture (tables, shelves ... etc ) and limbs? Carrying hammer + hacksaw + knife doesn't seem much better than just a hatchet + knife. In addition, I like to leave a hammer @ the forge so I don't need to carry it all the way with me. I have some hours under my belt, but I've mostly been playing in pilgrim. Currently playing a custom run and need some advice. Please share your wisdom! It has been a while since I've read the forums, so I apologize if this is being repeated. Thank you!
  3. (I do not have the setting "animal pop decreases over time" turned on.) I may just be impatient, but I've been in the game 200+ days and I see deer and rabbits everywhere but around Trapper Homestead. I left ML to stay two weeks in CH, stayed a while at the Camp Office back in ML, and still no deer. And the bear near Trapper Homestead, which I killed months ago, has still not respawned. I'm wondering if the timer is just reallllly slow. I unpacked the game files and tried to interpret the coding but I'm not sure which spawn area is dedicated to near the TH. I have read around online that if you kill all the animals in one patch that it takes quite a bit longer for them to show up again. I picked the TH deer off very slowly only maybe a few weeks ago taking down the last one. At no time did I see their numbers increase (a respawn). Add onto this actually, I haven't seen The One Deer in front of the Camp Office in months, since the only time I killed it very early in game. Not sure what's up. Maybe those particular patches don't respawn? Just wondering.
  4. (sorry in advanced for anything i missed or got wrong here, i know its super long and i apologise greatly) So i know this sounds stupid but ever since Rugged Sentinel we got the three difficulties for Wintermute, the basic Easy, Medium and Hard (pilgrim, Voyager and Stalker) for the campaign, great addition, allows for different difficulties and game play and so on and so fourth. i found this to be an amazing change as even though I have survived for tens of hundreds of days on survival all of these have been on Pilgrim. only reason I play just pilgrim is i cant handle the jump scare/stalked by wolves aspect so when they released the "easy" mode on winter mute i was excited as i could finally play the super casual survival experience i am used to playing but when i played it, the wolves still stalked me relentlessly. NOW! i know the campaign is meant to be played in the "wolves and bears attack you" way as there are multiple bits in the campaign functioning off these fear factors to give the game the edge that makes you want to continue the story but for me it just prevents me from playing the story all together. something i must state is that i tested this on the easiest difficulty, got to the bridge scene and the wolves still attacked me, is there someway i can tweak the campaign so i can play without this, will we ever get a TRUE casual pilgrim mode where nothing attacks you (basic game play wise not cut-scenes) or should i give my hopes up? (That's not meant sarcastically thats meant as a genuine question, should i hope for it or just give up?)
  5. Hello! I want to buy "The Long Dark" for my son, but I don't understand anything about the technical requirements. The minimum requirements for "The Long Dark" page on the forums says: OS: Windows XP Processor: Dual-Core Intel i5 CPU @ 2GHz+ Memory: 4 GB RAM Graphics: Intel 4xxx Series w/ 512MB VRAM or better Storage: 1 GB available space Sound Card: Any on-board chip will work. I have Windows 10 on my laptop, but the laptop's processor is: Intel(R) Pentium(R) CPU N3710 @ 1.60GHz 1.60GHz Will I be able to play "The Long Dark" on my laptop then? Also, my laptop says that its Installed RAM is "4.00GB (3.89GB usable)". What does "usable" mean? Can I still play "The Long Dark" with such RAM? Another question is "Sound Card: Any on-board chip will work" in the minimum requirements.What does "on-board chip" mean? In short, will I be able to play "The Long Dark" on my laptop with the specifications I have pointed out above? Thanks in advance for your answer. P.S.: My laptop's system type is: 64-bit operating system, x64-based processor
  6. Okay, this is kind of lame. I decided to start off in Milton this playthrough, and I've been doing all right. Constantly vexed by inquisitive wolves prowling the surround and never giving me a moment's peace, but they're better company than deer and almost as good as rabbits (the once-burgeoning population of which they've now all but exterminated--sigh.). But that's not my problem. So, the aurora's weird. It makes the game ten times spookier (and that's saying something), but this is double weird. I awoke fully rested to green windows and flickering lights. Whatever. After enjoying the light show (cut off early by one of those same wolves I described, now glowing green for some reason), I crept back indoors to pass some time with a little game of solitaire (or whatever it is the player character does when (s)he passes time), only to find that I could not. No option to switch from rest to pass time in the bed menu. No deck of cards in the campcraft radial. What's up with that? Anyway, for lack of the fatigue to sleep, I wandered around my farmhouse, only to get lost in the dark without any matches. Someone please give me an explanation for this absurdity before my character dies of starvation in his own damn house like the utter buffoon he is.
  7. I've been playing the Nomad Challenge but have run into trouble when saving. Anytime I sleep to force a save, the next time I log in to resume the challenge, all progress is lost. I had stayed at 12 of the 15 locations, but after saving and resuming later - all progress for staying the 3 days in each location was gone. The progress as far as animal pelts, supplies and resources was still there, but not credit for staying in the different locations. Does the nomad challenge need to be done all in one game-play? All done without saving or exiting the game? This has happened several times.
  8. First off LOVE the custom settings! getting rid of major irritations in the game has brought me back to the game again! But my question is on the reduced population over time setting and how that actually works.. I'm setting up a game where the difficulty is with hunting and food gathering. and allowing larger range of exploration with slower freezing rate. Some of the settings I'm using are.. Calorie Burn rate - very high freezing rate - medium at rest condition recovery - low all wildlife population - low wildlife respawn - low The concept is you cant starve yourself during the day and just lose condition and eat a good meal before bed and gain most of it back. You now have to actually eat more calories to maintain your health. The problem is even with all wildlife at low and low respawn there is just to many out there.. I dont really have to go "look" for food.. deer are respawning way to fast. So how does the Reduce wildlife population over time setting work? Does the population just eventually reduce down to 0? Does the population reduction happen globally or per map basis? as in if enough hunting happens in a map they just will stop respawning or very slowly respawning?
  9. Hello. Sorry if this has been asked before. I read something elsewhere on this forum about placing objects (in much the same way one can with storm lanterns) but I'm not sure how to do this. It's probably as simple as loading the game and snooping around, but I'm in class/working until 7 so I thought I'd check the forum. How can I place objects (e.g. on shelves and things)? This would really help in making my base on Jackrabbit Island in MHW look a little less like a gore dungeon and a little more like a survivor's poorly lit (but beautifully organized) hideout. Thanks in advance for answers.
  10. Voyager difficulty, ~20 days, Coastal Highway. Was heading into the fishing shack near Misanthrope's Island, directly from the garage. Foggy, but in the distance I could see the bear coming out of his cave. I moved closer and took a shot. He charged, took a second, and just as he got to me, a third. Then it gets weird. No animation of the attack, but I do hear the sounds. I did take damage, though, and there is blood on the ground. My clothes appear to be entirely unharmed. The bear is dead, and sunk ~75% down in the ice. I apply medicine/bandages for the damage then go to the bear carcass. I can still access him even though he is sunk in the ice, so I figure, okay, glitch, I was lucky, etc. I had a hacksaw and it gave the option of quartering (which I have never done before), so I selected that. It spends the time, then the bear vanishes. I have nothing in my inventory, and there is nothing on the ground. Having wasted three rounds, some health and medical supplies and a good chunk of the day, I return to the original plan of fishing. Near dusk as I head back to the garage with a load of fish I am attacked by a wolf. Mr Wolf functions at 100% of course. LOL Anyway, is this just random weirdness? Or somehow tied to my last second shot? And the vanishing bear carcass... should I have not quartered it with it sunk in the ice? Or is that also just bad luck for me? :-)
  11. Forums Software.

    Can anyone tell me which forum software this is currently using? I'd love to be able to toss in quotation blocks from, say, Shakespeare or Cromwell or Nelson or Zulu or... -- but I can't quite seem to figure out how to edit the code to modify the quote blocks properly. Can anyone help?
  12. Letters for Jeremiah?

    So I've run into a slight predicament. I'm currently camped at Jeremiah's bunker in Forlorn Muskeg waiting for the Aurora to appear. It's been about 3 in game days now and I'm just wondering if there is someway I can make the aurora appear faster, or if it follows some kind of pattern, etc. I have killed the bear and am just completing the remaining side quests before finishing the episode. Any help is highly appreciated.
  13. I died this evening 46 days into a custom survival playthrough. With a low loot spawn rate and rough going in two unfamiliar zones for motivation (DP and CH), I entered PV. I managed to get some halfway decent clothes, matches.. but pickings were slim and I'm not very familiar with that zone either, so I decided to head into ML where I am most familiar and see if I could get geared. I plodded through the zone looting everywhere I could. I set up base in the lake office as usual.. was in pretty good shape. Curing bear and moose hides.. 50+ lbs of bear meat, 60+lbs of moose meat.. lots of guts.. birch and maple saplings.. I'd badged in research (250+ hours reading) and walking (621.4 miles) in this play through.. had a pair of deerskin pants.. I intended to make much more while I was in the zone.. but through all the looting, I still lacked a knife, hatchet or bedroll. I became obsessed with finding one of the prepper caches. I checked all 9 old locations.. then checked them all again.. then went back and checked the areas surrounding them.. then just wandered and was climbing helter-skelter wherever I could looking for any new caches... I ate 6 bottles and 4 pills of painkillers treating the clumsy oaf's injuries.. After about 4 bottles, I started ending searches early to find a place to sleep off the sprains in an attempt to slow the rate at which I was burning through my reserve of painkillers (yes, I also drank teas in lieu of pill-popping). I was down to my last 2 pills ( half of those sprains were while unencumbered with plenty of energy)... I finally tell my son that I must resign myself to the apparent fact that a prepper cache is not guaranteed to spawn in ML and I'll have to leave the zone to find or make the items I need.. I head directly back to the office on flat terrain with 2 sprained ankles opting to walk the tracks so I can see far enough ahead to climb into the hills if I have to. Suddenly I spot a wolf approaching about 750 feet away, just my side of the office clearing (I've already passed the derailed car).. it's making a bee-line straight for me at a good clip (I'm not scenting, it's just a wolf on a mission).. so I head towards the hills to my left to get onto higher ground and crouch walk past.. I can't get onto the hill.. I hug the stone walls and crouch, slowly creeping along.. the wolf passes by about 75 feet away. I'm astonished it didn't detect me... it keeps going and I continue creeping towards the office.. 10-15 seconds later I can stand again and I continue walking towards the office I come around the edge of a boulder about 500 feet from the office.. 3 more wolves! 2 close to me.. one charges coming straight at me.. it's too close.. I can't get a shot off in time.. I beat him off with the hammer.. 4-5 damage notifications flash on the screen.. I pop my last 2 painkillers and quickly select my wrist from the list and treat that sprain.. try to get the gun up.. No good. I must have had two sprained wrists... I was now in a panic.. the second wolf is growling and stalking towards me.. I'm going to have to survive a second attack.. I beat him with the hammer and he leaves yelping faster than the first one.. I'm relieved to find that I'm still alive... Immediately, I turn and head for the office. I can't run. I forget about lighting a torch.. it's midday... That's when I discovered that two wolves was really a pack of three (and I had just left 2 wolves by the logging camp which I figured were the ones that usually patrolled here). the third wolf comes up over the tracks growling and heads straight for me. I knew it was over. So, my question is as stated in the title. Is it possible for there to be no prepper cache spawn in ML in a custom survival game? Or did I just not find the new location for it? Anyone else waste a buttload of time, meds and resources trying to find one only to be forced to conclude there wasn't a spawn? Edit: I had baseline resource availability and loose item both set to low, empty container and item density both set to high. I have since started another play-through.. I changed the baseline to medium based on the suspicion that perhaps that was why there wasn't a cache, but I'm finding items in a third of the containers I check (even with empty container still at high)... could be a freaky streak of RNG.. but I'm going to restart anyway. If low resource availability makes cache spawns rarer or eliminates them entirely from zones, so be it. Just for the record, my first 2 attempts at starting over lasted 2 and 3 hours respectively. All randoms had me crashing at night, no stars, bad weather both times (DP). I really need to increase my familiarity with that zone.. I die there a lot.
  14. Hunting Moose

    So the other day I stumbled upon a moose in ML near the small cabin just north of Unnamed Pond. He was milling around the clearing with the rabbit grove. I was able to creep up onto one of the partially fallen trees rather close to him. I then waited in a crouched position until he presented a close head shot. I shot him in the head with the rifle, he shook his head and took off running. A short distance away he turned around and started to calmly walk back to the clearing where he began milling around again, but he definetally acted as if he was wounded (different noise, and body movement). I was still crouched in the fallen tree and again waited for a close head shot. And again I shot him in the head, this time he dropped in his tracks. So my theory is that if you shoot a moose from a concealed location and then do not give chase or reveal yourself he will return shortly. Thereby presenting you with another shot. This is of course not tested as I have only ever seen one other moose that I was forced to shoot 3 times in the head (killing it) as he charged me. So has anyone else had similar experiences like this with moose? Or has anyone figured out some other way to reliably and successfully hunt moose?
  15. Base Building

    I would love to see alot of different things put into the game #1 simple base building eg. blueprints found around the map for small log cabins #2 craftable forge big or small to make items needed to build base eg. nails, hammer, posts, parts to build a stove, parts to build storage, ammo such as arrow heads and the normal forge items #3 trees that can be cut down for base building #4 the ablity to make or find a larger bag to carry more items #5 debatable) multi player for those who want a companion to survive with #6 (POWER) small battery banks or a craftable generator from multiple parts eg. the only thing under the hood of a car that can be made out is a battery and every time i see it i think battery bank for lights so i dont need to waste lantern fuel while sorting items in my base camp let us use simple or quality tools to take it out and use it to craft a battery bank #7 i would also love to see an expanded map eg.more places to spawn and/or explore #8 this goes along with fellable trees but i go to a clear cut area and the first in my mind is i would love to be able to gather wood and other items from the piles and piles of stacked lumber just laying on the ground with no use for them but to sit the and taunt me #9 a vast veriety of wild life to hunt and/or trap
  16. Moose in CH ?

    Did anybody see a moose in coastal highway? I know it can spawn near the garage but, I dont want to camp there because of the wolves. Does anyone have another location? Can it spawn somewhere on the ice ? I live on jackrabbit island so that would be nice. Thanks for the tips !
  17. Hello, I'm playing TLD quite some time now since the early stages and like it a lot. I now got a new steam controller and wanted to test TLD with it but without any luck so far. Maybe someone could give me a hint if I do something wrong. I paired the controller with my steam account and updated the firmware. In big picture mode in steam and have chosen the controller config from Hinterland and activated it. But in the game, no matter what settings I try (gamepad on/off, reset all controls to defaults ...), I cannot move with the stick and all other buttons aren't mapped right. I tried to activate the controller config a couple of times now and even saved a own one (local and online) without luck. What do I have to do that the controller is mapped the right way!? System: Linux 64bit (openSuSE Tumbleweed), GeForce GTX 660 (driver v390.25)
  18. I've been pretty lucky so far in my current game. I've (sadly) downed four bears, a few wolves, and too many rabbits and fish. I'm drowning in meat and some of it is going off now so I've been leaving it outside in hopes that the wolves will back off and stop trying to eat me. The thing is, they run away now like I'm the devil incarnate but at times they walk right past me, within half a meter's distance and make no move to attack. If I move though, they run away yipping and crying. What's going on here? Is leaving meat around some sort of domestication/domination tactic with them? Does anyone know?
  19. I was thinking about game. You need to eat, you need to drink water , rest , warm up. But how about going to the toilet ? It is really unrealistic if he never need to go to the toilet
  20. Die Taschenlampe

    Hallo liebe Community, ich wollte mal fragen, ob die Taschenlampe inzwischen gegen die Wölfe einsetzbar ist (natürlich nur wärend der Aurora). War ja eine zeitlang wurst ob man die Wölfe damit angestrahlt hat oder nicht. Ich stelle die Frage, da ich in der letzten Aurora Nacht von so `nem geboosteten Wolf angefallen wurde und ich nun überlege die wieder mit zu schleppen (also die Taschenlampe ... nicht die Wölfe). Gruß Carrot
  21. Wölfe geben kein Ton von sich

    Hallo liebe Community, ich spiele gerade mein "alten" Sandbox Run und musste feststellen, das die Wölfe nicht mehr heulen. Auch tun sie nicht mehr bellen oder knurren wenn sie mich gewittert haben bzw. wenn sie auf mich zugehen. Den Run hab ich nach div. Patches nach dem release von Wintermute angefangen. Habe jetzt ca. einen Monat Pause gemacht und davor war alles noch in Ordnung mit den Wölfen. Woran könnte das liegen? Gruß Carrot
  22. One of the many things I love about TLD are the Notes Left Behind. Some are silly, full of purple prose -- someone's trying too hard to be deep. Some are interesting (I love the bread-baking note in the PV Farmstead; as a baker myself, I have a few quibbles, but it's interesting!) Some are simply a punch to the gut (thinking here about the one in the DP Lighthouse... wasn't expecting that. Ouch.) Has anyone drawn up a list of where to find all of these? I'd love to see them all, but don't necessarily have the time to explore every nook and cranny of the world. I know, I know, that's rather the point, but for those of us under time constraints a quick list of *where* these are might be nice.
  23. Hello there, I'm new to playing long dark on PC. I have played it on Xbox from the beginning. I recently downloaded the game to PC via the Microsoft Store and Play Anywhere compatibility. I went into the controls and found I could take screenshots with the F10 key. I have tried this multiple times, but I can't find the screen shots anywhere. I searched the computer all over the C: Drive, Users, etc... I can take screenshots via the xbox game bar, Windows Key + Alt+PrtScn, but these literally take a screen of the entire game window...and the quality is so so when you manipulate it to get rid of the HUD. Any ideas? any help would be greatly appreciated.
  24. Clothing Decay

    The mechanic for item decay is very good except when it comes to clothing that is stored. I can understand a certain amount of wear and tear on items worn both indoor and outdoor but when an item is stored inside a container like a locker there should be almost no Decay if any. I’ve left items in a locker to come back and get them at a later time and found they were ruined although I can still harvest them for cloth I would like to store some items around the area in case I get into a scuffle and lose a glove or a hat or something of that nature need it replaced when I’m far from base. I think this mechanic is frustrating when you work so hard to get gear and you want to save a few choice bits and pieces and have them stored in a cash far from base. Anyone else run into this issue or am I just nitpicking ?
  25. So, I finally just got the Living Off The Land achievement, well after I thought I would have. Looking back through my journals (I've been trying to keep a daily, or mostly-daily, journal for my current Survival game), it looks like the last thing I "ate" which could possibly be considered artificial would be, well, 25 days ago, when I was trapped in the Tail Section during a two-day blizzard, out of natural food, so I cooked up and drank my rosehips and reishi mushrooms. I'd been surviving on meat for a long time before that (maybe 15-20 days), but ... yeah. Does rosehip tea and reishi tea break your LOTL progression? Because, well, it probably shouldn't. Just sayin'.