After playing the game for a while, mostly Wintermute and Voyager survival, I have built a list of suggestions for the game.
Quality of life:
-Non-decaying items should either do without a quality % or be always at 100, as to be stacked and reduce inventory clutter. Pelts could be restored to 100% when cured.
-Have Jerry cans and lantern fuel have the same drop mechanisms as for water.
-Campfires could either expire or be removable, since they are so easy to make and such an eyesore.
-Add options to customize how much meat can be harvested from animals in custom game. (In real life you could be eating the same deer for about a month, albeit with current balance it cannot be worked into the game nor should it).
-Transfer all short-cut (Shift click or the sort).
-Option to toggle preview when picking things, or shortcut to insta pick.
-Unwanted items can be chucked at fire. (Could be made so that they add one minute burn-time or reduce it, but just being able to get rid of them would be nice).
-Harvest all button (just set settings to max, doesn't initiate harvest)
Gameplay:
-Binoculars.
-Meat at 0% no longer consumable.
-Meat left on the ground should have a chance of disappearing.
-Have harvesting level impact how much meat you can get from animals by a small percentage (More realistic, as one gets good at harvesting less goes to waste).
Actual wish list (Things I think would probably require a lot of effort to bring into the game, hence why they are wishes.)
-Placeable containers.
-Craftable furniture. (Including doors for huts that don't have them.)
-Heart shots for hunting deer.
I've been using it to quite some effect outside of the maintenance shop with bait. Must've dropped 7 wolves, only one was an immediate kill and only got pounced once (un-baited, if they get too close even if you score a hit they will pounce, otherwise they will be scared by the shot even when charging). Every shot meant a kill, minus an extra accidental one when I tried to pick my bait back up that scared the hell out of me.
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