GothSkunk

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  1. Because this suggestion is mostly in jest. I am not sincere with the desire to add Canada Geese into The Long Dark. But if they were to be added, it should be done in a way that plays into the meme status they have earned on the Internet: That of a fearless, violent apex predator.
  2. The survivor cannot kill a Canada Goose.
  3. With the addition of Ptarmigans to the game, I think it's high time we added another one of Canada's popular infamous birds. The Canada Goose: Also known as a "Cobra Chicken," the Canada Goose spawns wherever it wants, and just waddles around in a given area, occasionally digging into the snow for delicious seeds or dried grass. It announces its presence with its iconic HONK call, which can be heard as far away as a wolf howl. Behaviour: The Canada Goose is largely apathetic to your presence. It will become aware of you if you wander close enough. Wander too close however, and the Canada Goose will HISS in warning. Get close enough to touch it, and the Canada Goose will BITE the survivor, dealing 5% current condition damage per incident. If shot by firearm, arrow, or stone, the Canada Goose will take no damage and instead will immediately CHARGE the survivor (If able. If unable to charge the survivor, will simply carry on its regular business). After the charging goose reaches the survivor, an inescapable struggle ensues, much like the struggle with a bear. The result of the struggle is 20% current condition damage, and a new affliction. Anatidaephobia: Permanent affliction. Whenever the survivor takes aim at a Canada Goose with any weapon, their hands shake uncontrollably (like they do when suffering from hypothermia risk). "From the greek words for 'water fowl' and 'fear.' Never classified as an official diagnosis before the collapse. You now know better." Interaction with other wildlife: Wolves and bears will both run in terror of a Canada Goose if they step within detection range.
  4. If that's the case, then each survival run ought to have an objective to complete that ends the run without requiring the player to die. It is counter-intuitive to design a game based on surviving the elements, where the ONLY objective is "survive," only to say that "long-term survival runs are not the intent of the game." In fact, dare I say it, it's downright idiotic.
  5. The objective is "Survive," so... yes.
  6. Had one such glass vacuum flask growing up. It was not pretty when it broke. Like little broken shards of mirror inside.
  7. Well damn. So much for those free Venison stews I was enjoying.
  8. In my game, human corpses that I swear were not there before, are suddenly appearing. Two in the Idle Camp. I'm brand new to the region, and set up a base in the Idle Camp after thoroughly -- and I mean thoroughly -- going through it. The next day, I started looking around the immediate area, did some cartography, then went back to the camp to sleep. The next day, I after breakfast, I go out and do some more exploring. Glimmer Fog sets in, and my shortwave goes off. I tracked down a supply cache and on the way back to the idle camp I notice there are crows feathers on the ground near one of the two bunkhouses. I look inside, and there's a corpse in the shower room that I swear on my life was not there before.
  9. In my custom survival, 1% condition damage per hour is nothing to sniff at, considering I have it set to zero condition recovery during the day, and very low recovery during rest. I can see how a player in any of the other game modes could simply hand-wave it away. Perhaps it was an error on Hinterland's part; perhaps it is supposed to reduce your maximum condition by 1% per hour until cured, or you die? Such an effect would mean death in a little over 4 days if left untreated.
  10. GothSkunk

    Travois

    Update: Brought the Travois with me all the way to Transfer Pass, from Mystery Lake. Getting through the tunnel to Forlorn Muskeg, had to unload and collapse the Travois to squeeze between the train cars and get through. On the other end, I redeployed the Travois and started trekking to Broken Railroad. Got caught halfway there between a pack of patrolling wolves behind me, and a bear in front of me. Had to veer wide right to avoid the bear. Was surprised at how well I could traverse through Broken Railroad with the Travois. I thought for sure I would have to break it down before crossing the tree bridge, but nope, it was good. Though I had to collapse it by the derailed train cars again in order to squeeze through. Spent the night at the Maintenance Yard. I'm 99% certain the travois took 1% condition damage overnight in the yard. The trek over the Far Range Branch Line was long and tedious, with me needing to drop the travois in order to traverse through the tunnel with a lantern, (My trip was delayed an additional day by a blizzard that blew through the zone and ate up an entire afternoon) and again through the Platelayer's Shortcut. Each time I was forced to backtrack once to pick up "the rest of my gear" and the empty travois, in order to get it safely through to the other side. . This is a process that must be repeated every time one travels through a path involving a tight squeeze or a required crouch. Although it's tedious, it is nonetheless necessary. I'm presently at the Vacant Depot and taking shelter there. The travois' condition has reduced to 25% by this point. The cost to repair it is still one cured deer hide and one cured cut, which I have now learned, provides a maximum 70% condition repair. I have with me one such hide and gut, but will likely stay a while and cure another hide and gut, before moving on to the new region. Lantern fuel is suddenly quite valuable.
  11. Human fingernails are inefficient at long lengths. They are far more likely to snap and break off than they are to eviscerate an animal hide.
  12. GothSkunk

    Travois

    I've thus far used a Travois to go from Pleasant Valley to Mystery Lake, via the Winding River route. So through the cave and the Dam. Upon arriving at the Mystery Lake Cabin Camp Office, the Travois has decayed to 76% condition. In order to repair it, it requires cured deer hide and cured gut. It is yet unclear if a more damaged travois would also require cured maple saplings as part of the repair. I had to leave the travois fully loaded at the Pleasant Valley side of the cave to Wandering River, because I forgot to refuel my lantern. I went back to the Pleasant Valley homestead, refueled my lantern, but it was late in the evening and I had to spend the night. I returned the next morning to where I had left the travois. It took no additional damage from being left overnight. I play a custom mode that combines elements of Stalker and Interloper difficulties. I commend Hinterland on integrating the travois into the game. It is a complex tool, and the ways in which it interacts with the environment make sense, both in what it can do, and what it can't do. Yet just imagining dragging that thing behind me, I'm shocked that there wasn't a "sore arms" affliction added to the game along with scurvy.
  13. I'm in PV, and my run is about 200 days now, but I suspect that it may be difficult to find a flask in places that we've already cleaned out. I don't remember this being the case when the cooking pots came out, or when the skillets came out, but that may be the reason.
  14. Bare-handed harvesting can still be done, but the carcass must first be dressed by way of a cutting tool. Or... wolf teeth.