• Content Count

  • Joined

  • Last visited

Community Reputation

10 Survivor

About Grignard_TN

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Grignard_TN


    Id like to see more plant based resources/foods.
  2. Sure enough according to USEPA cyanobacteria can potentially produce harmful toxins. I did not know that and I really should have given my work experience. I'd still risk it if I needed water badly enough. Green algae or not it shouldn't have feces in it, which is ultimately why untreated water is dangerous.
  3. Probably better posted in the wishlist. A scope would be fun but it could unbalance the game, in my opinion, if not implemented correctly. Thing about scopes in a bad situation is that they're really easy to mess up. Drop it good once and you're likely going to have to at least sight it in again, and you'll quite possibly bust it.
  4. I know it might be considered redundant since you can pick up rocks and throw them, but I think a sling would be cool. Perhaps as a craftable from some cured gut and some rabbit hide for the pouch. It could be a challenging game mechanic if you had to time your release, and unlike throwing a stone it would be reasonable to kill rather than just stun rabbits, and perhaps injure wolves and deer at high skill level. Even though it is the simplest of weapons, it is not impossible for an expert slinger to kill or incapacitate, say, small deer.
  5. One time I caught a tip and a pitched over onto an ice packed mogul, landing directly on my solar plexus. I sat there gasping for, oh, two or three minutes. Fun times.
  6. This is one that would probably fit in better in the Subnautica forums, but I like the community here better, so here it is. I don't know how much "real" danger I was in, and I honestly didn't feel too much in danger at the time, but looking back it frightens the hell out of me. I was diving off the coast of Bimini with my father and our scuba instructor many years ago. This particular day was somewhat dissapointing as the water clarity was very low compared to what you typically see in the Caribbean. On other days, you could look over the side of the boat and see the coral going by in 20m of water ( seriously ). I suppose the captain wanted to make up for the slightly disappointing reef dives, so we dropped anchor in about 30 meters of water over a sunken barge that was a popular dive location. 30 meters may not sound like its very deep, but for recreational diving without technical skills it is about as deep as you'd ever want to go. I was a youth diver at the time, and I don't believe you are supposed to go any deeper than 10 meters. My first surprise was the current. You could stick your hand into the water and it would lap around it, like a flowing stream. I never realized the open ocean could have a current that surges that way. I don't think an olympic swimmer could have made any progress against it. It was all pretty stupid, but over the edge we went. The current was such that we had to pull ourselves down along a weighted rope. I think probably if I had let go, I could just surface and the boat would pick me up a kilometer away or so, but fortunately I did not let go and get to test that theory. What I remember most vividly is that at a certain point, you would look above you and see the rope disappear into blueness. If you looked down, the rope also disappeared into blue. Other than the next diver above and down, there was no detail or visual depth. It looked as if the small stretch of rope was all that existed and both ends just seemed to disappear. I remember thinking at the time I should be truly terrified, and I was frightened, but it was just a feeling in the back of my mind. In hindsight I wonder if that calmness was because I was narcing out a little bit. I just remember repeating to myself "don't let go of the rope, or you'll disappear into the blue". When we reached the bottom the current wasn't a problem, either because it wasn't present at that depth or we were in the lee of the sunken barge. Due to the depth and the fact we were breathing air and not something like nitrox, we only spent ten or fifteen minutes down, then the process began of pulling yourself up the rope. Unlike climbing in air it was fairly easy because of buoyancy. It was an awesome experience that I am very grateful to have had, but the truth is we had no business doing a dive like that.
  7. I think it would be a great idea to have a tabletop game, though I don't know if an RPG would be the best approach. In the late 70's ( I believe ) my parents had an Avalon Hill bookcase game called, appropriately enough, Outdoor Survival. I don't know if I could put it in a genre, but it was played on a hex board with tokens representing the player. There were various rules about acquiring food and water, and there were different scenarios like move from one side of the board to the other, visiting certain locations on the map, catching a fugitive, etc. Wasn't a bad game at all.
  8. @Raphael van Lierop I hate to tell you if you're trying to make this game *not* fun, all I can say is epic fail
  9. Musical fruit brand pork and beans is made of people.....
  10. @Raphael van Lierop You sound frustrated, and you know as well as I do you'll never be able to please every player, even for a niche game such as this. Forgive me if I'm presumptuous, but in my minds eye I can see the 1000+ realism criticisms pulsing in your head like a migraine when you wrote that post. At the end of the day you have to make a design decision and sometimes that doesn't involve realism. Before I say anything that even suggests criticism of the game, let alone you and your team ( its not my intent anyhow here), I'll say yet one more time that I've simply never seen any game developer ( excepting *maybe* some early MMO titles like UO) respond so quickly and honestly to their players. Your forums are well moderated, and even if the mods choose to warn someone about their disruptive behavior, your team is professional and polite in my experience. This said, I think there is a lot of value in some degree of realism, and I don't think you can say that you haven't made many concessions to realism ( the sprain mechanic in general. I like it, though I honestly think there are plenty of folks that would hate having such a mechanic at all, and I think the game would still be quite playable and fair without it ). After all, we aren't trying to fill our grickles and blerliwert meters while keeping our player pixel out of the red zone, which causes a loss of Kelvinators that can only be restored by moving into the turquoise zone or using the item caffieneglitterbomb. The very fact that you're using things we've seen and experienced in real life ( wolves, cold, jackets, medicine, etc. ) is a concession to realism and creates an expectation of *some* degree of lifelikeness. I love survival games. Take the games "Don't Starve" and "Subnautica" for instance. Both of these are excellent games IMHO which together I have put hundreds of hours into between them. One is far more supernatural and whimsical than realistic, and the other uses hypothetical technology in addition to somewhat realistic environments. They're both excellent games, just as TLD does what it does extremely well in its own way. TL:DR I love your game, and we hope we're not driving you insane but some of us really enjoy the realistic parts of TLD.
  11. I am from the US and prefer using metric units in the game. What about everyone else? Go metric USA
  12. See, I would think it would depend if you, hopefully, got it from the cistern. Or, if youre getting it from the bowl, whether or not the former occupant, in their haste to vacate, left you a present or not.
  13. I don't know what is going on. I've had a grand total of one sprain since Steadfast Ranger, even BEFORE the hot fix. It could be because in my playstyle I often sacrifice protection and warmth for having low encumbrance. I like to be able to find things along the way and not have to worry if its too much mass to be taking on. I get sprain risk quite frequently though.
  14. On Pilgrim I took out wolves easy peasy, and I managed to take down a bear, though I got mauled in the process. I'm decent at FPS though, so for others it may not be a viable option. On voyageur I managed to take down a wolf but I got tired of following it so I put it down with another shot.
  15. You don't have to be vegan to appreciate it. One of the most clever things, I believe, is how this game maintains its Teen ( Am I right about that? ) rating while exploring themes of death and prey. I've played a lot of survival games, but I don't think I've ever had an experience that forces the player to experience nature as both predator and prey. When I was younger I did some hunting and while I truly loved the hunting part, and got used to the messy part, the killing part always bothered me a little bit. I've had bad dreams about it a time or two. I've also "processed" the food for reptiles ( breaking the necks of rats and gassing pinkie rats, my ex wife actually built a miniature gas chamber for infant rats). Before anyone thinks it is "just a rat", I had a rat as a pet and they are surprisingly intelligent and gentle animals that get a truly bad rap. I don't recommend them as pets, in fact, because rodents don't live very long and you're probably going to have to watch it die in just a handful of years. Mine had some kind of stroke or heart attack ( or something sudden, I'm not a vet) on the way to her daily exercise on the wheel. It was terrible. When I saw her she was still alive, but either completely weakened or paralyzed, and clearly struggling for life. Perhaps I'm projecting, but I swear she looked directly up at me when I found her. Another thing that I think is worth exploring is I found it far easier to kill with a rifle, especially if I dropped the deer immediately, than to kill something with your hands. EDIT: punctuation