Rayde

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  1. Rayde

    Canoe

    I know it would have very limited application, and probably be more trouble than it's worth to implement, but a canoe would be really cool to use on the coastal parts. Although, come to think of it, perhaps a land based equivalent wouldn't be too bad. A sled, pulled by the player. Makes you go slower, but allows you to haul a ton of stuff. I guess it would only be useful for moving your base camp or hauling back a huge kill. Like I said, this might not be the most implementable idea, but I just think it's neat.
  2. #1 rule of ice fishing...don't EVER mention the bait. XD But what I mean is that in reality, 1 pound of body fat generally is enough to sustain a person for at least a day, probably more, having about 3500 kcal in it. Now, our survivor is burning a lot of energy, but we'd still expect body fat to be able to sustain us for while, even under these conditions. Many players have relative food security too, at least at times. And it would be realistic to gain some weight during the good times. But as I mentioned, even having just 10 pounds of extra body fat on you would be about 35000 kcal, enough for several days, even in TLD. It would be pretty game breaking to be able to store calories in that way. But then again, it's not like it would be 1 to 1. Your body wouldn't save calories perfectly. And if you were running off reserve body fat you could incur a weakness debuff, decreasing your speed, stamina, and weight capacity. Still though, it would be a trick thing to balance for the game.
  3. Ah, well there is game balance. I just figured, "Hey, I can fish without bait and grab hot pots off the stove without consequences, why not?" XP It can be tricky balancing realism and game play. A body fat mechanic would be realistic, but also game breaking I imagine, so yeah.
  4. May I suggest that a variety of stone and bone tools be included? Some of the first tools used by humanity were crafted from animal bone and stones. A fish bone might make effective needle, at least for a time. A stone knife isn't the sharpest, but it's still something. Sharpened antlers can make decent points, albeit not as hard as stone or metal. Heck, a bear or moose femur would probably make a formidable club without even altering them. I think in general stone and bone tools would be either less durable, or slower to use than their modern metal counterparts (though perhaps bone tools would be lighter in weight as well), but could still provide a way to get the job done if ready made implements or a furnace and forge aren't available to the player. Bone would also give us something additional to harvest from animal carcasses. While I'm on the topic, perhaps introducing bone marrow, and bone marrow soup would be a good addition as well. Marrow is very calorie rich and would give the player a reason to harvest and crack open bones even if they didn't need any primitive tools.