SlippedGear

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  1. 5:01 in the video, I spy with my little eye Jerimiah's knife!!! Please tell me it has been added to Survival, although I did not see it listed in the new features.
  2. I really think Raphael has addressed most of these issues that have been brought up over and over with the Custom Settings where anyone who is not happy with a particular mechanic can change or disable it. I think sometimes people forget that they have the option to use custom settings. I would like to ask, please, that the team add the new features to the custom settings when they get a chance. Thank you so much for adding custom settings in the first place!
  3. I am not sure how much you have experimented with the custom game settings, but you can turn off Auroras and tailor the game to fit your own definition of core primitive survival. The custom settings really allow for a lot of customization. I really hope the developers expand on and update the custom settings to include adjustments for the new features.
  4. I always thought it would be neat to kill an aurora wolf, and then have the wolf coat made from it glow during an aurora, giving a very slight area lighting effect.
  5. No hate, but two other games that this game can become like are Minecraft and No Man's Sky.
  6. Just hoping the store will be opening back up soon. Please take my money. Would love posters like these for more areas also, please.
  7. TALES FROM THE FAR TERRITORY - THE LONG DARK FIRST-PERSON HARVESTING ANIMATIONS New animations for common harvesting actions, like field-dressing Deer, etc.
  8. Interesting list, this one, in particular, caught my attention: "Sandbox AI community social dynamics" I also wanted to add my THANK YOU to Hinterland.
  9. This would also make the "No Fire Challenge" runs much more feasible too.
  10. Now that you mention it, that is very strange indeed. Perhaps the devs could add a couple of outhouses to the area at some point to address the lack of facilities. It is also interesting to contemplate that none of the church buildings have any toilets either.
  11. Thank you for adding to the discussion. 😄 I appreciate your suggestions.
  12. As I mentioned, these are just suggestions. If you have any other ideas, please post them. Since these would only be for use in the feats slots they would obviously be totally optional. Restore condition when you eat food could be limited to very small gains, and would be limited by being full, as you cannot eat more after you are full. I am also not sure how much more overpowered it would make the game compared to what Pilgrim difficulty with 5 active feats already does. These feats could be balanced against themselves with the negative balancing the positive so they aren't overpowered. Overpowered also doesn't really matter that much in a single player game like this anyway, since on PC there is access to console commands that enable you to do almost anything including flying and health restoration.
  13. For finishing the Darkwalker challenge, there is both a positive/negative effect feat - You are less Fatigued at night, but more Fatigued during the day. I think it would be nice to have all the challenges open up some interesting positive/negative feats, like (these are just suggestions and would be for the regular survival game using the feats slots): Whiteout - You find more items in containers but have less backpack space (lower weight limit) to carry the items you find. The Hunted Part 1 - You have increased stamina for running/climbing but after the normal stamina meter is empty, you deplete your condition. The Hunted Part 2 - You have increased skill bonus to stones, bow, rifle, and pistol accuracy but you have a significant loss of stamina for running/climbing. The Hunted Part 3 - You and your clothing are less susceptible to animal attacks but more susceptible to weather and fall damage Hopeless Rescue - Your will to live is damaged, and you lose condition faster but normal food items (not recipe items as they have their own separate effects) restore a small amount of condition on consumption. Nomad Challenge - You are less susceptible to Cabin Fever but more susceptible to the cold temperatures outdoors. As The Dead Sleep - You are at peace with the inevitable, so your condition drops significantly slower but is much harder to restore as stims and teas restore very little condition. Tales: Signal Void - You can activate the glimmer fog effect at any time anywhere but get the insomnia effect interfering with condition recovery for much longer. I know for those who do not use feats, this would make no difference to them. This would incentivize some players to complete the challenges for the additional feats.
  14. 100% agree with this sentiment. Just extra tough and or extra mean critters. Please don't make it horror.
  15. I found a second Lily's Pancakes recipe in the same place as the first one in Milton. I did have it in my recipe list before from the first time I found it, now I have it twice in my inventory.