xantippee

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  1. I know. But a preset mode with a catchy name has much more appeal, it had this kind of foreboding atmosphere to it, if that makes sense. When I was a newbie TLD player the interloper mode certainly had that effect on me and I went to play it right after finishing story mode. Seeing streamers play it helped as well.
  2. I and many other (seasoned) players really enjoy interloper mode. It's a real challenge to play it successfully. But I have noticed a sentiment that the mode has become a bit too easy, how strange that may seem. That's one of the reasons a custom mode such as deadman is popular. I think that commercially speaking an even harder mode than interloper, a built in mode, that has a catchy name (interloper is a very good name) and can be recognised makes a lot of sense. The interloper players are a minority but are rather vocal and passionate about the game. Many popular long dark streamers play this mode and are popular exactly because they play interloper and are good at it. I regularly see people commenting on a live TLD stream that they bought the game because the streamer was playing it and very enthusiastic about it. I personally bought it a couple of years ago because I saw someone play it on a stream. I believe an additional, harder, and very challenging mode would no doubt help in promoting the game through channels such as streamers and create more sales. And of course it'd be more fun for players. Something like deadman, but with some condition regain and minimal loot, increased predators, and increased sense of predators, only one guaranteed spawn of essential items, worse weather etc. If a harder mode is not practical due to time and resource constraints, perhaps tune interloper to be harder (maybe make it optional). Such as only have one hammer and hacksaw in the game. I heard there used to be only one hammer and hacksaw in interloper before I played it, or possibly when interloper was in a testing release and testing releases were still accessible (by some). Thanks for your consideration and I can totally understand if this is not something which can be implemented at all or any time soon. Though I believe it would benefit the game a lot.
  3. Though I know what almost all sounds in the game are supposed to be, I have not yet figured out what that kind of scratchy metallic sound is which you hear inside a house or building every now and then. It doesn't seem to be similar to any of the other sounds, such as wind noise. The closest I get is a tropical bird someone I knew had as a pet, who'd make a metallic type of sound like that, but I am sure that's not it. ;-) Thanks for the well fed bonus, it really makes interloper play more interesting, as you can make a choice to slightly game the system by starving yourself, or to try and eat enough and be able to carry a bit more. It's really well tuned and adds additional depth to the decision making process and strategy, especially on interloper. Would it be possible to have a well dressed bonus, similar to the well fed bonus? For example, you have all clothing you're wearing at 90% or up, which gives you a few degrees Celsius of warmth bonus. This disappears once one of your clothing items drops below 90%. This would especially be handy when you have lost, or never found clothing to fit all the clothing slots. To make it less easy it could be introduced after the time period when the game's climate is at its coldest (50 days on interloper I believe). It could add additional depth and strategic decision making, such as are you willing to waste so much cloth, or when is a good time to do this, for example when moving to another region or when living in a colder region.