galadhlinn

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Prepper

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  1. So last night I placed about 7 items in the kitchen file cabinet in the camp office before heading out to the cabins across Mystery lake. When I got back I logged off for the night. This morning, the file cabinet is empty and all the items are back in my personal inventory. Is this a bug?
  2. Thanks for the reply, Serenity. Tinder and wood are not the problem for me, just the starter source (matches, striker, flare, glass). I found it so weird to have two saves in a row fail to find any of those at either trappers or the office, I felt compelled to post to make sure it wasn't just really dumb luck. It's looking like it was, tho : P
  3. Thanks for the reply! Ya unfortunately, I've spawned both times on the west central side of the map, so trappers and the office made the most sense to get to before night. I just never thought neither of those places in two saves would not have matches, mag glass or flint/steel, nothing. I will try another map. I'm not frustrated, as this is what TLD is all about. I just didn't want to sink any more time into trying if something had changed that I should be aware of.
  4. So I'm not new to the game and have played many hours on interloper, but I haven't played in over a year. I have now gotten two rolls (saves) where I have searched, trappers cabin, deadfall cabin and camp office and died without ever finding a fire starting source. My settings are custom with item spawn set to medium. Is this just really bad luck, or have things changed (spawn pools, etc.)? I've probably played 10-12 saves total in the past and never not found a fire starting source between trappers and the office, so this seems strange.
  5. I have over 300 days on a stalker/Int run and have only lost well fed once and got it back as soon as possible. What you can carry is directly related to your survival. It becomes even more important when you are tired. Some like the challenge of going as light as possible. I like the challenge of maintaining "well fed" and carrying as much as possible. ; )
  6. Quonset Hut in DP. All within steps of the hut are wolves, deer, a bear and the rare moose. Every time I visit the hut, I have a bear who patrols right in back of the hut to clear out. I never have far to haul the meat and the floor of the hut has a lot of space to cure hides. Fishing and beach combing are nearby too. -G
  7. I have four primary bases: PV Homestead, TWM Mountaineer's cabin, ML Camp Office, CH Quonset hut I have the two forging bases: DP Riken and BR Maintenance yard At primary bases I have a stack of sticks at a fire outside and a stack by the stove on the inside. At the inside stove I keep 6-8 coal for emergencies. I never chop/cut firewood. I have broken down chairs/crates only a couple of times in the Carter Hydro Dam out of necessity. At the forging bases I have the same setup, but I keep one forging session worth of coal (16-20 coal) there at all times. I always bring a forging session worth of coal with me, so when I leave, there is one session left there. (coal tip) Even if I am not headed to a forging run, if I go through a cave (the pass through caves), I gather every coal and drop them as I exit the cave. At every cave exit/entrance (both ends) I now have at least 30 coal ready to go. Each day, I gather the sticks I need for that day (typically 12-15). I have two stick gathering methods. 1. If I'm going out on hunting or resource gathering, I keep 10-12 sticks on me in case I get caught in a storm or attacked by a wolf and need healing tea. When I am done and returning to base/camp, I pick up every stick until I'm maxed out weight wise. If I am loaded with meat, I skip the wood altogether and rely on my stash at base 2. If I'm specifically out just for firewood, I drop everything at base except two steaks, two drinks of water and knife (and two cans), and I max out on wood sticks and return to base. My wood stick stashes at bases typically have about 30 sticks inside and 30 outside. I just don't see the need for more of this. I have no loading/lag issues with this much wood at base. This is more than sufficient to get me through a three day blizzard. The coal is a backup to that. Near each my primary bases I have a cave where I stash 30 sticks and 4-5 coal. When a blizzard reaches day three, I run with only clothing, two steaks, two drinks and a knife to the cave, start a two hour fire and go to sleep (rinse and repeat fire/sleep as needed). This method has always kept cabin fever at bay for me. Only once have I been stuck in a cave due to blizzard beyond two days and stressed my setup/system. So far I have not experienced more than a five day blizzard, so three days blizzard at base, run to cave, then two more days blizzard in cave. Most often I run to the cave, spend the day there and have a nice walk back to base in the afternoon with the blizzard now passed and a nice sunset. ; )
  8. I agree. Or if with every update devs triggered a random 10% respawn of saplings and leather. Not only would it help the long-term survivalists, but also provide motivation to return to places we haven't gone in a very long time.
  9. Most recently I used my rifle to shoot a bear in the rear. It ran off running all over the place for a few minutes screeching all the while. I waited for this to stop, keeping an eye on it, and watching for it to settle down to walking. I then carefully tracked it from behind until I was close enough to shoot it again using my bow, from the rear. It dropped dead on the spot. It was safe and took very little time compared to how I used to hunt bears. I have also killed bear this way using only my bow, but I shot them from a perch, so I could not rule out that they ran off because I was in a perch, which they sometimes do. I have now done it enough times that I'm confident that, when shot from the rear, bears run away. It does work really well.
  10. I actually use this a lot, and it really works, not for a one-shot kill, but to ensure that it runs away from me and not to me. I now make it my practice to get behind the bear and shoot its rear. So far 100% of the time the bear runs away fatally wounded. I have now stopped even trying for one-shot kills. -G
  11. Yes, I don't see the logic or need for this. Hopefully, with time they can introduce more sophistication with the injury/healing system. I have gotten a sprained ankle climbing up to a wolf carcass, stopped and bandaged and taken pain pills. Then I took ten more steps and got a sprained wrist and had to take more pain pills. What happened to the first pain pills I took? Shouldn't they still be in my system working? Bandages used for sprains should be reusable. After all you are just wrapping your ankle not stemming blood flow.
  12. I had two icons after the injuries, one pain and one bandage. Once I applied those two, they received check marks. There were no others showing. Now it is possible that what I needed to do was to click on the other broken rib and then I would have seen that I needed to apply other bandages and pain killers. If this is the case, this is poor ui implementation. All injuries and all healing requirements should show when you open up the health panel. It should not be that some show while others are hidden by a click that you only discover by experience (the hard way) or by posting in a forum. This is feedback at this point. There are many ways to address this on the development end. Size the injury and remedy icons so they all fit on the screen and are listed under each injury respectively; Have each injury icon pulse until it is addressed; have a player FYI panel pop up whenever multiple injuries requiring multiple remedies occurs informing the player that they have multiple injuries that each require a remedy.
  13. I have no issue with moose cracking ribs, and I like the danger they present. My post was about the healing process, not the injury process.
  14. So I was attacked by a moose, twice in the span of two minutes. I sustained three broken ribs. This meant I was stuck on TWM. I used cloth to bandage and took the painkillers and they got check marks in the health panel. It said I needed 120 hours of sleep to finish healing. I did that and one of the broken rib icons went away, but there is still one broken rib icon. The bandage and pain icons reappeared without the check marks (meaning I have to take them again) and it says I now need 168 hours to heal. WTH!? So one rib did no healing at all while the other ribs healed, and now I have even more time needed? I'd really like to see inside the dev's head who said this was a good idea and would make the game fun to play. "I know, let's make it so ribs don't heal consecutively. Let's stagger them so each rib is on a separate timer and one rib can't start to heal until the other is done healing. Wow! that will be fantastic! The players will love this. Please god this is a bug.
  15. I had a problem with the log bridge on TWM (East side of map). Going from north to south direction, I clip through the snow where the south end of the log meets the snow, and cannot complete the transition from the log to land on the south side. I tried for quite awhile before I had to turn back.