Arran

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  1. , so it would be quite logical he lose all warm clothes, weapons and equipment.
  2. It seems really strange you can repair broken rifle and any other item in BI mill but you cant restore condition to crampoons on exact same machine. I suppose its just overlook by devs.
  3. Writing, so it wont get missed - keybindings still resetting after this update.
  4. Those 2 new challenges with max 6 stars difficulty are not required for challenge mastery badge and are meant for advanced players only. I like them being difficult, it gives those advanced players high hurdle to beat.
  5. I was hoping keybindings reset on game start would get fixed before holidays. Not a game breaker but its just annoying if you load saved game and notice you cant move as keys got reset again.
  6. Another issue is key bindings are not saved between game sessions. Every start bindings reset to default. Its quite annoying. At first I though something is seriously broken as I coudnt move, then I realized keys got reset.
  7. I really liked this event, in my opinion best event challenge so far. Need to be always in move, avoid temptation to "check another box" is something different from current game modes. And that climate of incoming danger, built up by horror sounds. I really love it. It would be great to have a chance to return to it in some form as regular challenge.
  8. In regular games nightwalker feat doesnt matter much, but I think this feat is more designed to use with custom game and setting "neverending night"
  9. I noticed you can put glyphs also indoors - that gives some option to avoid him, even while moving through cave.
  10. I was wondering how to locate that campfires, and its really helpful to know they are marked on map. I survived 2 hours on my first run and didnt locate any except starting one. Second run will be much easier knowing you have to look on map Big thanks for that post.
  11. I agree - darkwalker indoors needs to be fixed somehow. Whenever I enter any building or cave few mins later I receive notification of darkwalker distance <200m. It doesnt matter that outside is scare glyph painted.
  12. In all other game modes you can regenerate upto 90% of condition in 1 sleep session. Interloper is only game mode where you regenerate much less and its much more natural i think. What is not natural is that eating 500 calories before sleep is enough for your belly I dont propose any micromanaging calories. You will just need to eat more if you take condition hit. Its natural you need more proteins to recover if you are wounded. It will also fix "hibernation" method - if you start starving, eating just 500 calories to recover during night simply wont be enough.
  13. I think it is too easy to recover condition now. Also hunger stat is not too important comparing to others. With "hibernation" player can survive with just 500 calories per day. Connecting condition regeneration with increased calories burn rate can make game much more interesting: 1. When player is starving every 100 calories missing cause 1% condition regeneration. On average player burns 100 calories per hour so condition loss stays same, unless player do some heavy task (ie cut tree) - then those missing calories cause higher condition loss. 2. Regeneration of condition require in addition to all needs fulfilled also burning extra calories (body needs more food to regenerate). For example at rate of extra 50 calories for every 1% condition: - awake player with 90% condition will burn 150 calories per hour, regenerating 1% per hour (or 125 cal/h with 0.5% regen per hour); - when sleeping player with 90% condition will burn extra 500 calories. If calories empty during sleep regeneration stops and player starts starving again. Extra calories needed for regeneration during sleep are shown in sleeping menu. - calory burn rate for regeneration could be connected with difficulty - ie pilgrim / voyager needing only 10 cal/%, stalker 20 cal/% and interloper 50 cal/%. This way on lower difficulties player can still regenerate more than 50% over night. I think regenerating 90% over 1 night is really overpowered but in lower difficulty modes it may have some role.
  14. After 40 days I dont find any maple syrup in containers and found stand alone one with 0% condition. So I suppose it has very high decay rate and multiple runs are required for feast badge.