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5 Wolfbait

About Korlis

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  1. I have no idea what you're basing that on. The screenshot (many thanks, @Hilayla!) shows that there are separate side missions for Forest Talker Caches and Mystery Lake caches, and several people have reported being unable to activate the Mystery Lake side mission. Since you have repeatedly stated that you have not played the side missions and do not have any input on how to activate them, your input in this thread is increasingly counterproductive for players hoping to get feedback. It's up to you how you want to play the game. If you consider using a guide cheating, that's fine. However, you're missing the point people are making when they bring up guides: because of the bug preventing the cache quest from activating, the game is not marking the location of caches on the map, so the side quest cannot be completed without using a guide. This is clearly incorrect behaviour from the game, indicating a bug.
  2. I can't be absolutely sure they are different quests without trying to complete everything in the episode and seeing if it's still broken, but I don't want to do that if it's actually a bug. I'd rather wait to see if it's patched (and I think the Hinterland crew are back at work from Jan 8th). I see what you're saying about thinking of things in pre-redux terms, but I'm basing this on how it works in Episode 1 Redux: just finding the cache note is enough to trigger the cache quest. I concede it's possible there's some step, such as a conversation with an NPC or a pre-requisite quest, that I'm missing, but if that's the case then it is very unintuitive. A "simple" bug stopping the quest from triggering seems more likely than the quest behaving completely different in the second episode. Unfortunately the release of Redux, while a huge improvement overall, has created a weird situation where a lot of guides were written for the pre-redux content and it's not possible for me to look up stuff like how many side quests there should be - if someone who has actually played the side quests could confirm or deny that they appear as separate entries in the side missions part of the journal, that would be very helpful.
  3. I think you're misunderstanding, though I will admit I'm working from incomplete information. There are two sets of cache quests in Episode 2. The quests you seem to be talking about, the Forest Talker ones, aren't the ones we're having a problem with. The notes for the other set of cache quests are not triggering the quest or location markers. I did wonder if, yes, there is simply no "quest" in your journal and no map markers, but that can't be the case since one of the notes is "illegible apart from an X" or something similar, so it would only make sense if there's a quest that isn't triggering properly. Looking at a guide this seems to be the "rail tunnel cache" from the forestry lookout note, but since it's not clear what has changed in Redux and the guide I'm looking at is pre-Redux, I don't know if that is still accurate.
  4. Thanks for pointing out the Steam achievement still works - I'm hoping the sidequest/marker issue will get patched and I can resume this "properly", but if not, at least I can still do that bit without having to replay the episodes.
  5. Are you referring to the "Verify integrity of game files" option? Edit: If so, I've tried that, no success. I'm hoping that any hotfix allows you to pick up the cache quest even if you're already carrying the notes. Foolishly, I don't have a save just before going into Episode 2, so while I wouldn't mind replaying the small amount of Ep 2 I've done, there's no way I'm playing a whole load of Ep 1 again just to get into 2 with all my gear.
  6. Yeah, I've just realised from looking at other threads that there seems to be two separate cache quests in Episode 2 - Forest Talkers and Mystery Lake. I haven't been able to trigger either, yet, but I might not have come across any Forest Talker cache notes yet. The notes I've found so far are all for ML. Regarding the dialogue options, I think I exhausted all the white options before triggering any progression from the blue ones, so I don't *think* that's the issue.
  7. Just adding that I have the same problem. I've found 2 or 3 notes linked to caches (one of them is just "an X marked on a map", but doesn't mark my map) but no side quest like in Episode 1 or map markers. I wondered if it would trigger when I talked to Jeremiah about the Forest Talkers, but it didn't.
  8. In the film The Hateful Eight, the characters prep for a coming blizzard by rigging up stakes and a line to mark the path between the cabin they're holding out in and a nearby outhouse and barn. Could something like that be implemented in The Long Dark? We can leave markers like stones or used flares, but a taller, more visible object would be useful, especially if it was possible to string line between them. Basically, it's for when I get lost between the camp office or garage and nearby fishing holes in a blizzard or at night... Also, The Thing has come up in mailbag responses before, but are there any other films that have inspired the game and/or have possible mechanics you'd like to crib?