fauxjargon

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Everything posted by fauxjargon

  1. A blizzard rolls in as I loot the deer clearing - nothing but coal for me in the cave, but lots of precious cloth in the airplane crate! I make for Ash Canyon. Many many coffees later, I make it past the moose and up to a ledge. I use the snow shelter, then tear it down. The final climb requires a stim, then I drink more coffees at the top to recover. Remember kids, the cure for stimulant overuse is more stimulants. .... I forgot to write most of this part. I grab the backpack and crampons and leave after a good night's sleep next to the dead guy in the mine. I make my way out of Ash Canyon and Timberwolf Mountain without incident. I stagger towards Winding River cave with two sprains and a red fatigue bar. I don't hear the wolf because I'm also listening to a podcast. RIP
  2. I spend the night in the mountaineer's hut, warmed by an incredible number of sticks. I make all the coffee and a herbal tea. I leave the next morning, destination: The pit of engines. The engine wolf is off his game and I secure a pretty good haul of snow shelter building material... I mean clothes. I sprained my wrist on the way down though, so a sweater has to become bandages. I start sipping coffees to keep my energy levels up, and pass through the deer clearing to the summit with no issues. I summit uneventfully, if a little jittery from the caffeine. I warm up in the plane and make a snow shelter at the foot of the rope for the night. I burn through my precious supply of coal getting a full twelve hours of sleep in the great outdoors.
  3. Hi Hinterland fans! You might remember me from such classics as "Lets play Outerloper!", where I survived 100 days on Great Bear without entering into any man made structure other than a mine with a loading screen! I'm at it again. The following rules are in effect: * I can't go into any building with a loading screen. Mines are allowed, as is the Riken, as that is a vehicle. * Buildings in Blackrock region and Bleak Inlet are allowed, because murder wolves * This game will be played on vanilla Interloper * After day 100, the Hunting Lodge in Broken Railroad is allowed * If I play to 250, the Carter Hydro Dam is allowed too * Borderline exploitative behavior, like cooking meat in tiny sliders to level cooking fast are not allowed. I will eat meat in no less than 250 g portions (unless it's the last of an animal). If Raphael is reading this, SHUT UP, TAKE MY MONEY, RELEASE MORE PAID CONTENT It's time again to wake from my slumber. To visit Great Bear Island again. They say I've contracted permanent cabin fever and can't go inside. Also, I have to choose from "starter" perks. I go with Cold Fusion and Snow Walker. I awake in Pleasant Valley, in the hills. I soon meet a bear and a wolf, but they have other business to attend to. I score some pot, a wool toque and some running shoes on the way to Timberwolf Mountain. Alright, you primitive screwheads, listen up! This - THIS - is my hacksaw: Additionally I score a candy bar, a THIN WOOL SWEATER and a ski jacket. I rest for an hour in the nice warm bed and take off. I score some peaches and coffee. Coffee is life.
  4. If you have a prybar, and start near full health, surviving a single wolf attack is pretty likely if you're ready with bandages and disinfectant.
  5. I am excited to participate in the TLD modding community now that there is official support. My primary interest is making day 50+ on Interloper-like difficulty settings more interesting. I'm a little language agnostic as the only scripting type language I'm really good at is Python and for whatever reason Python and games just don't seem to go together.
  6. I bought this game for 17 Canadian dollars in 2014. It kind of sucked back then, but the art direction was neat. I almost returned it, but accidentally played a bit over the two hour Steam return window. Blame the nice art direction. The update that made The Long Dark work for me was the one where cooking was changed from a menu action to an in-game action. Since then, I have put an incredible number of hours into Survival mode. I'll re-iterate what someone else said: SHUT UP AND TAKE MY MONEY. Yes, I am in the tiny minority of TLD players who uses this forum and has over 1000 hours into the game. Listening to people like me is generally a bad idea, because even if everyone like me paid AAA game prices for TLD, there aren't enough like me to keep the lights on at Hinterland. But if you go on the subreddit for The Long Dark, the general theme is "SHUT UP AND TAKE MY MONEY". We know from the low Steam Achievement rates associated with new content that most people who have bought The Long Dark no longer play. For instance, I think only 3% or so of Steam owners finished Episode 3. However, I think there are a lot of us out there in the SHUT UP AND TAKE MY MONEY camp. I'd love to see the playable parts of Great Bear Island grow to 100 km^2 and beyond, and I'd love to see more "story" in Survival mode - more notes and stuff to find, and maybe even a few NPCs, especially in places like Perseverance Mills when we get there. We know now, with one Episode left, that Story mode won't take us everywhere in Great Bear island - but that doesn't mean there can't be DLCs that take us through Ash Canyon or Bleak Inlet. I would love to be able to pay $15 or $20 every six months for a new region, with an occasional trickle of new items, maybe a new predator animal or something like a black powder rifle as an endgame item in Interloper. Even if there's nothing "new" added, even more clothing items would add some flavor to the game. I'm clearly in the minority here, but if there was an update that, for instance, added Mountain Lions (and craftable Mountain Lion Fur Thermal Underwear) to the game, I'd pay $60 for it in a heartbeat. SHUT UP AND TAKE MY MONEY. I'm a software developer with a well-justified suspicion of the game industry - I have close friends who work at major game companies - and they make me very glad I work on "boring" industrial stuff - but I would love to work on The Long Dark. Of course, I barely know how to use Unity and have no relevant experience, but if Hinterland SHUTTING UP AND TAKING MY MONEY helps others live the dream, I'll be happy. The only thing about TLD that I hate is that your ignition source when starting a fire doesn't auto-choose a lit torch or flare if you have one, or the mag lens if you have it and it's sunny. Fix that please. I'd buy a $10 DLC that just fixes that. FIX IT AND TAKE MY MONEY.
  7. Honestly I have never minded DP starts because of the huge amount of coal you get.
  8. As many others have said, resources aren't really limited even in Interloper. Eventually once you learn your way around the maps, learn how the mechanics of predator and prey animals work and understand your priorities as a new survivor, Interloper is pretty easy, and the main threat of death is carelessness due to boredom. Needless to say once you have gotten to this point, you're likely to have hundreds of hours in and have gotten your money's worth. There are all kinds of ways you can challenge yourself, for instance both DP/CH and FM/BR, on Interloper, spawn a mostly complete set of tools - why not try limiting yourself to those regions and see how long you last? Or do the deadman challenge, or outerloper (no going inside man-made loading screen structures except mines).
  9. Imagine how much more stuff Mackenzie/Astrid could carry if they stopped lugging around the label maker they use for their water bottling operations! I thought the steam valve and toxic gas stuff was a reasonable addition to story mode, I liked it far better than saving people in episode 3. And honestly the developers have to do something - what is survival mode but an endless series of self-directed fetch quests? I thought the addition of humans as antagonists was done well enough and enjoyed the story thoroughly.
  10. I promise I will come back to this! Yes, I do actually play on 32:9 on a 32:9 monitor. Your vertical FOV is less, but it actually feels much more "real" using your mouse to scan vertically than to scan horizontally. I am trying to find a set of settings that doesn't make TWM an absurd loot piñata but also lets me take my sweet time exploring. Guns are heavy and ammo is scarce, you can't practice on bunnies like you can with bows. Stubbing off my last session: A wolf tackles me before I get my flaregun out, but I whip out my prybar and get him to run away before he does much damage. The bear and another wolf deny me the delicious cattails, mushrooms and partially tenderized venison at the small pond. No thanks, I'm going to go lick my wounds in the little cabin.
  11. A truck has a granola bar AND beef jerky. I rest at the little building at the top by the rope. There's a bedroll with 1% more condition than mine, so I swap them. I am overburdened and exhausted, so I eat a bunch of non-can-opener foods like sardines (only good ones), beef jerky and granola bars. I eat and drink as much as I can and get my load down to around 35 kg. I sleep for a while and wake up to an aurora. I decide to wait it out. I'm safe here, need the sleep, and one encounter with an aurora wolf can end this run if I don't score a hit with the flare gun. I make a fire, get fully warmed up and go for it. The wolf chases me into the cave, then I chase it out with fire. I take a nap, climb the rope, clear the cave and I'm back home again! I find two mostly harvested bunnies and some cured birch waiting for me. If I had been able to leave a second rabbit gut curing, I could make a bow, but that really isn't as important with a rifle waiting for me in Carter Hydro. I still haven't found a cleaning kit for it yet, and it is not in good condition, but it will probably work. I leave behind fuel, sketchy canned goods, six of my twelve arrowheads. I manage to fix my trail boots up to almost 100% on the first try and tear down my remaining leather apparel to get more repair supplies. My condition is over 100%. I pack light and leave with 25 kg in my backpack. I leave the crappy revolver behind, I don't want to count on a sketchy gun for self defense. I pause to collect and cook some deer meat. It doesn't work out. A blizzard rolls in, I go in circles, I hunker down and manage to avoid further damage. I catch an hour of sleep as the weather changes for the better. A bear is guarding the deer carcass and the path to the cabin. I decide to start a fire to stay warm and maybe catch an hour of sleep - but the bear comes over to check things out. I drink my one coffee cold and set out for the forestry lookout instead. I am exhausted and stop for a nap by a warming fire - I wake up warm next to a dead fire in a blizzard. Crap. I don't loose too much health getting up to the tower at least. The weather is getting worse.
  12. I leave the hammer and some extra clothes at the forge. Too heavy. It is a nice afternoon and I set out across the swamp to my next destination: Milton. I manage to warm up and cook 1.6 kg of meat at the bottom of the climb up Hat Creek. I find a rare cave deer and get another 1.6 kg of meat. I spend the first part of the next day gathering mushrooms and birch bark on the ridge. I clutch my flare gun nervously - the rusty revolver I found in the cave is better than nothing, but won't stop a moose even on a good day. I lose a little condition. Oh well. I found 8 birch barks! I return to the cave and sleep a bit. I will need my strength. I lose a little more condition on the way to the broken hut, where I warm up and cook my other deer meat. I spend the afternoon gathering more cattails, mushrooms and rose hips and a few more birch barks before heading to the rope. I want to sleep in the barn house tonight, which means I will need my strength to get up the ropes. The weather holds and I can rest by my fire. Just as I'm rested up, the weather starts to change. I make some teas and go. I take a last look out over the basin and make my way to the house. A rabbit sacrifices itself for me to distract one wolf, and I have to use my flare gun to stop the other one. I find the key on the corpse in the shed and get into the house safely. I find peaches and soda, and a second ski jacket. I get a good night's sleep, then spend the morning making tea ingredients and fixing my clothing until the weather improves. I explore Milton. The wolves have the day off it seems. I have way too much canned food and no tools to open it. Notable finds include a new pair of jeans, a magnifying lens, a cured maple sapling (!) and a cup of coffee. I have to leave fuel, even precious coal, behind to keep my weight down. A wolf chases me out of town, but I manage to force my way into the gas station well ahead of it. The late afternoon weather is great. I find sardines, chips, peaches and jerky in the gas station. Still no can opener.
  13. I depart that afternoon, after a casual repast of bunny and cattails. It is snowing, but only a little. A wolf reminds me that it is cold out and that I should consider a fire or warming up in its belly. I choose the fire. I warm up, but the weather seems to be changing for the worst. I decide to catch an hour of sleep by the fire, if it gets worse, I retreat, if not, I advance. It appears to get better after an hour of sleep, so I press on. As I leave the safety and warmth of my fire, the wind picks up and my torch goes out. Low on food and fuel, I press onwards - we're getting to at least the Poacher's camp or we're gonna die trying. I reach the broken boxcars a lot colder and only a few cattails and sticks richer. Inside - a bounty! A thin wool sweater, a book about revolvers and some coal. The weather is one step below a blizzard - I am afraid to leave. Wolves stalk me as I warm up by the fire. Thankfully, the feared blizzard never comes and instead we get a warm evening fog. Perfect weather for wolves and for survivors. The closest thing I'm going to find to a Wendy's is a dead deer and three cattails. Om nom nom. A wolf follows me to Spence's. After a few hours of fireless sleep, it is time to get to work.
  14. Ooof, what a run - thanks for sharing your adventures. I did dip into Bleak Inlet (just the top part) on a previous undocumented Rifle Tea DMC game and lost half my health and over half the rifle rounds I found in that game, but did snag some nice booty at the radio hut.
  15. The camp office yields nothing surprising except a bedroll and a few hours of sleep. That sure would have helped in Carter Hydro I lose a few % condition due to a misestimation of travel time and some wolves. The wind starts to pick up as I search the cabin. Sardines, dog food, a hacksaw, a storm lantern and some ammo aren't a bad haul. Also some extra pot. I like pot on deadman, as you can get some sleep and boil water really efficiently if you have pot. I spend the night, enjoying two rabbits with fava beans and a nice summit soda while I recharge.
  16. You betcha. I am not used to this crazy fatigue level, it feels like half of Interloper fatigue limits. I also couldn't find the stim in the ravine? Am I going nuts? In any case I don't worry about this stuff so much, as you get better gear and your need to travel diminishes, the odds that you need a stim drop.
  17. I sleep for hours, and mid-morning, finally leave the ravine again. I have to make a fire at the bottom of the rope to stay warm. The wind lets up for a while as I explore the upper ravine. I explore the dam, finding not a whole lot of use other than a cooking pot, a hammer and some ammo. I stash both guns and my ammo at the dam for now, the flare gun will protect me and is lighter. I run out of fatigue at the far end, so I use a stim to sprint back to the trailers outside and spend the night there. I warm up by the river. Cattails are scarce. I make the lookout cave without much incident. It isn't much of a lookout with the fog, but there is a firestriker and some interesting books up here. I make some tea and make my way down to the camp office. A wolf is guarding the cattail fields on the lakeshore, and I only get one.
  18. I leave Coastal Highway with a bit over 50% condition. I'm hauling a lot of gear including a rope for the ravine. It is a beautiful day. I find my first birch barks! Precious birch barks! I am just minding my business, making teas and eating some mystery venison I found, when a blizzard rolls in ! I hastily lighten my gear enough to shimmy down the climbing rope into the ravine. I lose some condition sprinting to the far cave, where I hastily make a fire and sleep.
  19. I don't have a lot of options as I set out into the below-30 morning. I eventually find shelter, richer in cattails but poorer in health. I do find precious ketchup chips AND beef jerky in the house though.
  20. The house yields nothing. I stow some food and some gun books I might want later, and catch an hour of sleep. I check the weather and see that it is quite warm, so I risk the crossing on an hour's sleep. I eat my stash of food - I wanted to save it, but well, tomorrow I might be dead. Down the hatch goes a box of crackers, a bottle of maple syrup and some ketchup chips. I would have made it.. barely, if it wasn't for that meddling wolf! My decision to set out ASAP from the island house turns out to be correct - a blizzard rolls in just as I collapse into bed into the first fisherman's hut. I have an uneventful sleep.
  21. The changes I described are the changes from the settings from the code 8MHI-/z8M-Dw++-wSWm-bEIG. Wolves are much more dangerous than on Stalker, fatigue and thirst rates are much higher, loot is much poorer and there is no condition recovery except from stims and birch bark tea. And birch bark will be rarer than on Interloper. So it is really not comparable to Stalker.
  22. I gather some loot, and sleep a while. Tea, water, sleep. The snow clears and a clear, cold night beckons. It might be cold, but at least I'll see the wolves coming. A defensive fire turns out to be needed - the highway is crawling. I make more tea, then resolve to take the longer road behind the church. Sometimes there is a wolf, but this time there wasn't. When I left the relative warmth of the lighthouse and its bed without bedroll or materials for a snow shelter, I committed myself - Coastal Highway or die trying. Especially without a hacksaw, delicious venison will have to wait. I make it to the mine without incident just as my warmth meter runs out. The mines yield coal, some gloves and a second prybar. When I get to the end though - that horrible green glow greets me. Getting through the next zone with the wolves turned up to 11 will be quite a challenge, even with a revolver. I break down torches, do everything else I can think of, but time waits for no man, especially not a dead-ish one. As dawn promises an end to the aurora, I make my way to the cave and warm up. Eventually dawn breaks and ends that horrible celestial music. I leave my cave and just barely make it into the basement of a nearby house with a wolf on my tail. The basement is a disappointment except for the lack of wolves. Another warming-fire. More pork and beans spilled on the snow to sate my need for warm food as I smash open the can on a rock. I risk a moldy granola bar and beef jerky while I wait for my beans to cook. Morning comes and I leave crumbling highway without much incident. I find a new friend in a car. It is really frigging cold out and I start a warming fire on my way to the island house. I make it to Misanthrope's Homestead slightly chilled, moderately shaken by a bear who followed me part of the way. I regroup, loot, get some cloth, some precious toilet water and move on. It is c-o-l-d. I warm up halfway between homesteads at the fishing hut. I have huge amounts of fuel and it is not like a dead-ish man cares for matches, right? Warmed up, I make it to the next island house, completely exhausted - but I can't sleep yet, I have nothing to eat.
  23. 8snk-/x8M-Dw++-wSSm-SGIG is the code. It makes the following changes from "vanilla" Deadman: Starting time of day is dawn and the weather is clear. This makes for a slightly easier start. Survivor Monologue is on. I've played an embarrassing amount of Long Dark, and I'm used to Will Mackenzie's soothing voice. Rifles and Revolvers are available. Birch Bark tea crafting is available. "Item decay rate" is medium. The game already rewards a quick pace, we don't need to punish a slow pace by making that Mackinaw at HRV rot to nothing by day 40. Dead-ish Man 1 - Day 1. Dawn breaks cold and sharp on the sea ice. I lose a quarter of my heat bar just rounding the corner to get the lighthouse and crows in the shot. The Riken yields a ratty wool scarf and some coal. I don't bother going upstairs as it is still too dark too see anything without fire. An abandoned whale processing plant never looked so inviting. I try and recover some warmth sleeping in the trailers, but it is all but gone by the time I make the inside of the plant. Fortunately, there are some matches sitting on a shelf by the window. A book and two of the coals gets the fire barrel in the basement blazing. Hibernia processing yields some jeans, a PRYBAR , a soda, a storm lantern, 12 more matches and some gun books. I make some water, take a nap in a bed and leave. A wolf runs me into a trailer. Success! [borat.png] Pork and Beans plus Pinnacle Peaches. When I carefully leave I hear a bear and scared wolves. I make a run for it, and all seems well - I squeeze through the pickup truck and go up the wooden ramp - possibly my least favorite part of Great Bear Island other than the wolf caves - and barely escape a wolf by jumping into a car. The wolf leaves soon enough, and I make my way to the mine in the fog, with wolves howling on both sides. At least two wolves are on my tail as I make the mine. Rich in coal and poor in everything else, I navigate the mine and go to the stone church in preparation for the dangerous trip to the lighthouse. \ I smash open some peaches and hack up some reishi mushrooms. On the fire they go to keep me warm as I trek to the lighthouse. I make it there without incident. This unfortunate soul provides me with another wool scarf. Do you feel lucky, punk? I sure do, I've got a gun and wolves don't. I find some firewood, a flare, a can of tuna and some chips, a stim and revolver ammo.
  24. It seems like either setting the gear degradation rate to low or enabling revolvers changes a bunch of stuff, I have never been short of cleaning kits. The exact code I am using is 8snM-bg8P-Kxuz-gaCO-welB. The changes I have made vs Interloper: Starting time is dawn, starting weather is clear <- bad weather RNG at the very start is not fun and does not create excitement or tension because you are not attached to your survivor and can just mulligan. At-rest condition recovery rate and condition recovery rate are None. Rifle and revolver are on, item decay rate is low. I think next time I will bump up the calorie burn and fatigue rate, as so far, I have >100 cattails just stashed in random places along my way because they were getting too heavy. I do plan on going to Bleak Inlet. In this run I already went down to the upper part of it. I did have an unplanned timberwolf encounter and lost about 30% health, but thanks to my rifle all four of them lost their skins. Regarding self defense, I don't consider revolvers or rifles to be a big deal until you are out of flare gun rounds. The flare gun draws fast and will 100% stop a moose or bear with a hit and you don't even need to hit non aurora wolves. On past Interloper runs I usually only go through a flare gun round every 20 days or so, and that slows down as the game transitions from travel and looting to making a long slow cycle between two or three bases to gather food, fuel and furs.
  25. Amazing progress! I'm playing a similar gamemode - I use Interloper settings, but with recovery turned off and rifles and revolvers enabled. I also leave turn down the item decay rate to low so I don't feel I have to hit every loot spot in 40-50 days. I've noticed a few things - even though Baseline Resource Availability is set to low, non-Interloper items are spawning for me, and loot in some places, like TWM, is much more abundant. There are more containers scattered and they have Stalker levels of stuff in them. I enjoy it - it breaks the Interloper and Deadman fixation on the forge, and on runs where I have lived long enough to find a rifle, I've never found too much ammo. Revolvers seem even rarer, and I don't think I've ever had more than 2 or 3 rounds at any given time. Given that the rifle and revolver are both inferior to the flare gun as a self defense tool I don't think the presence of guns makes staying alive too much easier anyway. There's no question that a rifle will help with moose and bear though