White_SnowTree

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  1. It actually looks like Hinterland just didn't care to put much thought into cleaning up: they've completely blocked the passage, but it's still there if you "mountain goat" your way from the top. There was already a stark difference between Milton in the Original Story Mode and Survival Mode, yet people were fine with it; all they did was put stones to block the path in Story Mode, while making it available in Survival Mode. They could have simply restructured the story line without changing the map...
  2. They have stated in past Reddit AMAs that after the 5 episodes are completed, we would have a 2nd game called "The Long Dark 2" No idea if they would continue to update Survival Mode after the Story is finished...
  3. Looking at a few Redux videos online, it seems that the wall blocking the shortcut is still there from earlier Story Mode. So unless I am wrong, they have completely re-done the area from the plane to Milton from scratch The cave is still there, but it doesn't bring you to the plane and leads to nowhere, therefore rendering it useless- it actually seems like Hinterland didn't care to change anything there, as you still find the frozen corpse with the sleeping bag and the torch near the entrance. Again, I don't understand the point in this: you could easily remove the "tutorial" aspects of gameplay without having to change the map
  4. What they could have done is just simply keep the map the way it was, and added the automatic snow storm at the beginning of Episode 1, until you reached Grey Mother's House. Again, just because they wanted to change the difficulty around doesn't mean that they should have removed what had made the map so interesting in the first place. Now when playing in Survival Mode, you won't ever want to go on the highway past the cave that leads to Hushed River Valley, because it won't bring you to the plane. Such an unnecessary change that's transformed Milton into a beginner's village. No point in exploring the area in Survival Mode.
  5. Never said that it had to be easy... I'm saying that it's a lot easier now for Story Mode, and a lot less interesting for Survival Mode gameplay. I'm not sure you understood my initial point. How is the new Milton harder then it was before? You now go straight from the plane to the town- it used to be that you would have to go on the highway and go past the church. The initial Story Mode was hard for beginners who had to get past the wolves on the highway and next to the church, but now all you do is climb up and down, the only danger being how cold it is (which is intentional of course for the sake of Story)
  6. Yea- the change is definitely an unwelcome change. The region is a lot less Survival Mode friendly then it was previously: at least then it was balanced for Survival Mode AND Story Mode and the path made the map more interesting
  7. Great job with the Redux! But was it necessary to re-do the map? I find the direct connection between the plane crash and the town to be a bit disappointing- I enjoyed the voyage through the cave in the initial map. Not only that, but there was a secret path, available only in Survival Mode, that you would take before the bridge, that would allow a short route between the plane and the Signal Tower. It made the map interesting and made Survival Mode in Mountain Town a lot more unique (it forced you to explore more then what you only found in Story Mode) I find the new map to be unfortunately too streamlined- it might be nice in Story Mode when you want to cut straight through the Story, but in Survival Mode Mountain Town has become a lot less interesting. It's too bad because you probably could have kept the old map, while still improving on the experience in Episode 1.... Thoughts?
  8. With HRV being a region totally devoid of human shelter, have you thought of taking this 1 step further and implementing more survival tools that would make the player rely less on human-made buildings (perhaps tents)? In regions such as Pleasant Valley for example, the Barn and Farmhouse are both very centralized on the map, and so it is kinda useless to build a snow shelter when you could easily just walk back to the farm after you hunt and score a kill The problem with snow shelters is that they are built with sticks and cloth- making shelters out of any other kind of resource is impossible
  9. Was Hushed River Valley a 1 time testing of a fully nature map? Would you like to try a similar kind of map again in the future, or would you like to continue with maps with lots of human shelters, such as Mountain Town? Perhaps a balance of the two?
  10. If you are genuinely curious, I’m sure that there’s a couple of videos showing tutorials of using Unity on Youtube
  11. Can the journal and map be made available on Hinterland's store?