• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com


  • Content count

  • Joined

  • Last visited

Community Reputation

1 Wolfbait

About galenwolfe

  • Rank
  1. Milton Mailbag -- Dispatch #17

    I have no complaints about the after effects, well, sorta. the fact that I can't cradle a rifle or the flare pistol but I can chop wood, use the workbench, gut a corpse, etc. is kinda out there. Anything that causes a shock/strain to the sprain should be "nope can't do that". But I digress. The majority of my sprains occur while I'm walking long distances. along the side of a hill, that sort of thing. I very rarely jump down from any distance as it is sort of unrealistic in something that I can gauge to be almost a foot from looking on my screen is considered a 'fall' so I avoid those situations entirely. Are you telling there are miniature falls littered all over every terrain you've created? Because as BareSkin mentioned later in this post, I get ankle and wrist sprains without a struggle, what is called a fall by the game itself, or any obvious cause. Now that I know I can hit F8 and get an instant screen shot of the scene that also includes coordinates and vital game data, and you want all the feedback you can get on this, I will be happy to submit every situation that it occurs that isn't tied to something specific.
  2. Question Thread :: Milton Mailbag

    I really enjoy the game, but one of the things that has always been off putting in the experience is the random "you've sprained something". I understand that people slip and fall but there are times that it seems the character is actually jonesing for meds rather than actually getting hurt. And then other times when nothing at all happens for long stretches. But, what really is off putting, is the lack of any sort of stumbling/tripping/falling animation. That, ac tually is my main complaint. I don't mind the rest, but at least make some sort of animation where the camera nose plants in the snow and then show the camera looking at the hand or leg that the sprain happened on... and if it happened to two limbs, then pick one. This would resolve a great deal of my angst towards the whole random injury system if it actually showed that you did something to get the injury, not just "ah... oh god, that smarts" with no actual visual trigger. Your wrist just doesn't sprain itself while you're walking along. You hit something, you fell, SOMETHING happened. Is something like this at all forthcoming with the new additions to your development team?