• Content Count

  • Joined

  • Last visited

Community Reputation

3 Wolfbait

About galenwolfe

  • Rank
  1. Smoker suggestion: I watch a gent from Canada that has a YouTube channel called My Self Reliance. In the latest video he posted, he showed that you could easily make a rudimentary smoker to make smoked meat jerky. Skip to about 15:30 for the showing of how he made his smoker: You could easily make one in game as three maple saplings (cured or not) for the legs, two birch saplings (cured or not) for the rack and like 5 sinew to hold it all together, with using 3 ish deer hides for the outer wrap. Then it's just using like 3 fir logs and leaving it be for a long while.
  2. Actually, this was shortly after acquiring the spear and that put me over by like 5 pounds, or something like that, even with the addition of the well fed bonus. So I am not liking that being slightly encumbered like that is causing that much of a problem when moving around. I would expect it from like 10 pounds or more overweight and it's throwing you off. That I can understand.
  3. So, I've mentioned before (featured as a response in the Milton Mailbag) the very tiring and frankly idiotic seeming nuisance of randomly cracking an ankle or wrist (or both) when nothing seems to actually trigger it. In the response, the person replying said there are very few instances where a sprained ankle or wrist will happen without some visible cause, such as a struggle or a fall. Well, let me now add 12 screen shots taken in a single story mode (most in the same day) session of Ol' Mac the drug addict spraining something when there wasn't an actual fall or a struggle involved. BY THE WAY I survived ALL of the freaking bear struggles without spraining a god damn thing and only suffering torn clothes AND THEN not twenty feet from the old trappers house I SPRAINED AN ANKLE WHILE WALKING UP A HILL. Tell me how this mechanic works again? I again suggest that if you're going to have these random acts of violence against a character, please feel free to add an animation of the character falling flat on the ground, like they tripped over something hidden under the snow and that being the cause of the sprained wrist, ankle, or both. Otherwise it just seems like you are randomly breaking something for the sake of randomly breaking something and it doesn't matter what or why it happened just deal with it, player. Because, who needs actual realism huh? My other complaint is your drug use policy in the game, and another suggestion... if I sprain both a wrist and ankle, taking a single dose of pain relievers will solve both problems. As some one that is disabled and somewhat dependent on the stuff to resolve my own pain issues, I should know. what you REALLY need to do is allow the pain relievers to dull the pain for a time and the pain relief wears off, wash, rinse, repeat, until you can get to someplace where you can actually sleep to recover the items. And then add an actual risk of pain reliever dependency to the mix, taking it too many times to stave off the pain from the sprains leads to a warning that you need to lay off of them for a while (more than 48 hrs) or risk dependency, and if you hit the dependency stage, you either have to take them like daily or you have to swear off of them for several days. Have a withdrawal condition consequence as well as stamina and so forth. Maybe if you've taken too many pain pills in the day gradually get the weird echoes and the same visual effects as when you're severely hurt and about to die. Mistake a wolf for a deer type thing until it's attacking. There are all sorts of things you can do to make this sort of thing hazardous, up to and including the character just up and deciding, regardless of where they are, to just lay down and go to sleep right there. If it's outside, then death from exposure or an animal attack, if indoors then a 50/50 chance of never waking up again. Of course, an antidote to this could be breaking up a piece of coal and eating it. Another suggestion: The old man's beard dressing should actually be both bandage and antiseptic. Or, you should be able to combine both the old man's beard dressing (or the actual antiseptic) and a bandage to apply all at once, thus saving a step with proper preparation. I still believe that having sprained your wrist, you should not be allowed to do anything with it, no rifle, no flare pistol, no axe, no gutting, nothing until you've properly healed it. This is a very relevant thing, you are aiming for a somewhat realistic experience, so it should be more realistic. In this specific image, I sprained my WRIST but not my ankle. I mean, seriously.
  4. I have no complaints about the after effects, well, sorta. the fact that I can't cradle a rifle or the flare pistol but I can chop wood, use the workbench, gut a corpse, etc. is kinda out there. Anything that causes a shock/strain to the sprain should be "nope can't do that". But I digress. The majority of my sprains occur while I'm walking long distances. along the side of a hill, that sort of thing. I very rarely jump down from any distance as it is sort of unrealistic in something that I can gauge to be almost a foot from looking on my screen is considered a 'fall' so I avoid those situations entirely. Are you telling there are miniature falls littered all over every terrain you've created? Because as BareSkin mentioned later in this post, I get ankle and wrist sprains without a struggle, what is called a fall by the game itself, or any obvious cause. Now that I know I can hit F8 and get an instant screen shot of the scene that also includes coordinates and vital game data, and you want all the feedback you can get on this, I will be happy to submit every situation that it occurs that isn't tied to something specific.
  5. I really enjoy the game, but one of the things that has always been off putting in the experience is the random "you've sprained something". I understand that people slip and fall but there are times that it seems the character is actually jonesing for meds rather than actually getting hurt. And then other times when nothing at all happens for long stretches. But, what really is off putting, is the lack of any sort of stumbling/tripping/falling animation. That, ac tually is my main complaint. I don't mind the rest, but at least make some sort of animation where the camera nose plants in the snow and then show the camera looking at the hand or leg that the sprain happened on... and if it happened to two limbs, then pick one. This would resolve a great deal of my angst towards the whole random injury system if it actually showed that you did something to get the injury, not just "ah... oh god, that smarts" with no actual visual trigger. Your wrist just doesn't sprain itself while you're walking along. You hit something, you fell, SOMETHING happened. Is something like this at all forthcoming with the new additions to your development team?