ajb1978

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Everything posted by ajb1978

  1. 1 extra second. The default is 5, with crampons you can be on ice for 6 seconds. Doesn't sound like much but that's a 20% increase, and really makes a huge difference. At a full sprint you can travel a good distance in 1 second.
  2. Level 5 everything. I mod my life. Even got the flying mod installed, although I only figured out down so far.
  3. ajb1978

    Bayonet

    Wouldn't do a thing. A bear spear's tip is fitted with a sort of crossguard, so that after the tip plunges in, the crossguard prevents it from punching clean through thus keeping the bear at bay. The long pole of the spear is intended to be braced against the ground or other steady object, such that the bear impales itself using its own energy, not your own. A dagger at the end of a shoulder-mounted rifle....you may as well just take another shot and hope for the best.
  4. A red penalty to your hunger meter, making you unable to eat until it passes.
  5. ajb1978

    50 kg Flour

    Basically yeah but random, renewable, and exposed to the elements. Maybe stick 'em right along a bear path.
  6. ajb1978

    50 kg Flour

    Entering it would be a bit much. But adding a new kind of sealed shipping container to beachcombing which requires extra time to open, but can contain things like flour which would be quickly rendered useless when exposed to the elements. Perhaps require lugging around Tools or Quality Tools and an hour or so sitting out there in the open, to dismantle and open what is a very well-sealed box. In return, the box can contain any kind of loot, from mundane to extremely rare, and it's always at 100%. Or heck. People have been begging for a shotgun. Give 'em a breaching shotgun that you have to actually load, aim, and blast the container with. Not terribly effective for hunting, but can be used to scare off wildlife or blast open those shipping crates. And possibly security doors in (insert hypothetical DLC here.) Edit: Hmm or spawn one of those sealed containers waaaaay out on thin ice. The only way to open it is to blast it with a firearm, which physically destroys the object in the environment. Then the player sprints out to pick up the gear which spawned inside of it (sort of like how gear can be hidden "inside" crates after you smash them.)
  7. Well my first day back in PV I found 3 bears, and I wasn't even looking hard, so seems fine to me!
  8. Hm been on a Fallout kick lately, might have to pick this back up and make a trip to PV and see what's what in my run.
  9. Lol nope, not one bit. Y'all can keep those Harlequin books!
  10. Well the mod just flat out disables them. The disclaimers were included for a reason so they won't just disable them. And adding in an ability to selectively diable them after viewing them the first time is understandably a low priority with everything else going on.
  11. Yep, I've asked for this in the past so naturally I back this. FYI on PC there is a mod that lets you bypass that, which I absolutely use.
  12. So I used to hit the whisky pretty hard, and one night while two, maybe three full sheets to the wind I was doing something in DP. WRROOOOWWWLL That stupid bear somehow snuck up on me, while directly ahead of me at 12:00, as I was looking right at it. I somehow had the presence of mind to shake off the stupid, bust out the flare pistol, and panic-fire the single round I carry for that exact situation. But I'll never forget that one.
  13. Been all over, from major metro areas like Chicago to tiny little unincorps with one single flashing yellow light as the entirety of the traffic control system. I currently have a 2-bedroom condo in a city, but I'm also a prepper so I could hypothetically buttress the doors and hunker down for 6-8 weeks (or 1 if I have no water source) before I ran out of supplies. Enough to probably be fine for most realistic scenarios, although I would certainly be seeking FEMA support as my Plan A. I mean I pay my taxes, naturally I'm gonna cash in on that first.
  14. I will only reply if you address me directly, as I am doing now. There is no toxicity in my message, I assure you. Only a healthy dose of "dude, calm down."
  15. I'd like to ask you to reflect on the fact that you spent a whole month harassing a forum moderator about something they have no control over.
  16. FYI this isn't the best place to post something like this. If you can't find the answer through independent searching, https://hinterlandforums.com/forums/forum/31-survival-mode/ would be the best thread to post this question in. However that out of the way I actually do have an answer--assuming you're using Windows, Survival saves are located: C:\Users\%username%\AppData\Local\Hinterland\TheLongDark\Survival
  17. Counterpoint: DO load more than 20kg on the Travois, but put your high-quantity low-weight items in there. Carry your batteries etc. in your pack. Like 20kg of cattails you hoarded from the Muskeg. If you need to portage. drop the travois, go where you need to go, then drop those 2 batteries you're lugging the hard way. Go back for the travois, take everything into your pack, and pick up the travois. When you get past the blockage, deploy the travois, then dump all those cattails directly back in, then shove the car batteries back in your shirt pocket. A lot less trouble than picking up hundreds of cattails off the ground.
  18. Just don't man. I tried it so you don't have to. Just ... no.
  19. If I had to recommend one mod above all others, it would be the Developer Console. By itself it doesn't change anything about the game experience, it simply gives you access to additional information and/or controls should you choose to. I don't normally use it when I play for real, but it's fun doing things like seeing how or if wildlife reacts to the Darkwalker. Trying difficult platforming stunts without worrying about constantly dealing with injuries or death. Or for getting out of a buggy jam, like getting stuck in a bowl on the floor and unable to move or some other ridiculous soft lock. Like I said I wouldn't recommend it for regular play since it gives you powers beyond that of god, but rather it lets you have fun with it in other ways.
  20. It's like Bob Ross always said. No mistakes, only happy accidents. If you oversleep and botch your water job, at least you get some salt out of it.
  21. Oh absolutely 100%, I can think of no lore-friendly reason why we can't scoop up a pot of salt water from the ocean, boil the water out of it, and scrape the salt from the pot. I've steam-distilled water myself in the past and if you use normal tap water as a base, you can get about a teaspoon of minerals out of a gallon of evaporated water. Compromising with what's already in play, maybe allow gathering of unpotable water from beachcombing or fishing holes in coastal regions. If you boil say 1L of water dry, you get 0.01 salt. I know it doesn't make sense why scooping up freshwater snow would result in salt, but that's reality taking a back seat in favor of fun game-play.
  22. I don't know if I had a role in this, but something I've been quite vocal about in the past is the idea of "The Underdark." Inspired by the Dungeons and Dragons environment, the idea was that it would be a region that is entirely underground, with remnants of industry plus a few mysterious objects left behind by anonymous researchers. Key features would be that it would act as kind of a warp zone, with underground exits allowing the explorer to traverse massive swaths of overland terrain in short order. In my wish list suggestions this was always intended to span the entire island, but it does appear that the Zone of Contamination fits the bill in all other regards. It doesn't span the island, but the exits do span the region. And the majority of the exploration is underground, with no light. I'm gonna go on with my life believing that this came about because of me. If I'm wrong, that's fine. I'm still carrying on with that belief.
  23. Imagine getting stomped by this guy in the game.