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Willy Pete

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About Willy Pete

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  1. Bury Corpses. And then...

    Fair enough, perhaps you could just dig a shallow grave in the snow or cover the body in 25 or so stones, a cairn I think it's called.
  2. New (End Game) Ranged Weapon...

    I really don't like the idea of a craftable zip-shotgun as it wouldn't fit into the game. If you can craft it right at the start it's kinda OP and if it's locked behind crafting requirements it doesn't fit with the (current) theme of the game (at least I feel this way). Reading over the comments I acknowledge that putting it at the top of Timberwolf Mountain doesn't make it an end game weapon (maybe for noobs like me), so perhaps make it like Caches where it has a great number of spawn locations. Maybe you get lucky and find it on day one, maybe it takes you a full 500 days of searching. Or perhaps it only spawns in after X number of days have passed.
  3. Bury Corpses. And then...

    So I think I've seen the idea of doing something more with bodies come up before, and I definitely think that we should be able to dispose of them in some way (I hate having to see the body of some frozen dude every time I go into my base, really puts a damper on the mood). Once you've searched a body, you should have the option to bury it. This process takes a significant amount of time and energy and requires a tool (perhaps you could even add a shovel to the game that would make this easier), but once you've done it the body is gone. At the minimum, this is all you'd need, but then I had the idea of having some sort of reward for this respectable task. That being that after you bury a body and X amount of time passes, a new body appears somewhere on the map. There'd be no guarantee that it would have anything on it, the gear would be the same as any other corpse, but you could then bury this body and so on and so forth, a potential and demanding way to acquire special resources other than beach-combing.
  4. Simple stone arrow

    I think I've seen this one or two times and ultimately it boils down to the fact that arrowheads aren't that hard to come by and even then are basically infinite already (provided you can find the darn things after you shoot them). I think if you added in stone arrowheads, they'd have to be finite (breaking down a stone arrow only gives you the feathers), and they'd be really hard to actually make (it takes an hour, but you've only got a 25-50% chance of actually knapping the stone into something usable, as this is definitely not an easy process). I do like the idea, but I feel like it's not really needed. Within the first few days of exploring I've usually managed to find 3-5 arrowheads already, which is more than enough for most games...though I'll still make around 30 or so once I get to a forge. They would be fun, sure, and a good way to pass time when bored, but other than that they don't really fit into the game as it currently stands.
  5. New (End Game) Ranged Weapon...

    That's birdshot, dude, hence the itty bitty pellets. Birdshot can simply be poured into the shell (as seen in the graphic), but buckshot needs proper placement in the shell as they're larger.
  6. New (End Game) Ranged Weapon...

    The heck are you talking about? They don't 'need' a rifled barrel and you can definitely fire shot through a rifled one. Each is just made less effective when not used properly. Slugs lose accuracy and shot spread increases, or you can just use rifled slugs in a smoothe barrel with little consequence.
  7. New (End Game) Ranged Weapon...

    I'll start this off by saying that as the game currently stands, the ranged weapons are more or less perfect the way they are. We really don't need any new weapons, but it would be fun and bring something new to the table. With that being said, my idea for a new ranged weapon: a single-barrel shotgun.I feel like this would fit on the ranged weapon spectrum rather well. It would be lighter than the rifle, but with ammunition slightly heavier than the .303 rounds and serve a multitude of purposes. It would fire slower than the rifle (and maybe the bow) but when firing slugs deal a lot more damage (dedicated two shot kill on Moose and Bear). It could work as a potential end game weapon by there being only one in the entire world, located at the summit of Timberwolf Mountain, with the only ammunition spawning rarely on corpses, safes, and in cargo containers. For ammunition, you could find the following: -Slug: a single projectile, a little less accurate than .303 rounds, but deals more damage. Dedicated 1 shot kill on wolves and deer, dedicated 2 shot kill on Moose and Bears. -Buckshot: fires 9 or so pellets in a cone, can take down wolves and deer with proper shot placement, but not as effective against Moose and Bears (perhaps it could stop a charge if all pellets land). -Birdshot: it will run off a wolf, but can really only kill rabbits. -Flares: you could fire flares out of the shotgun as well, giving them a slight boost to accuracy and range. Furthermore, it would be cool if you could use a hawksaw to saw down the barrel for a weight reduction while also decreasing accuracy and saw down the buttstock for another decrease in weight, but also increasing weapon sway. This way you could have a more versatile weapon than the flare gun, but with slightly more weight. Additionally, firing slugs out of a fully sawed-off shotgun would run the risk of spraining your wrist.
  8. Thermoses for Carrying Hot Beverages

    Took the words out of my mouth, was just about to make a post about this!
  9. New natural menace (not so serious)

    God of the sky? Guess that would explain the Aurora! ;D
  10. My take on the idea of a compass...

    I've seen the compass come up many times here, and for good reason: it's a common tool in any survival game. The real question about this one is: would it still work in the quiet apocalypse? Personally, I think that it would for the most part. I don't know much of the story behind the Aurora, but my thoughts on the matter were that the original flare acted similar to an electromagnetic pulse (EMP) and fried any and all electrical devices on earth. As far as I'm concerned this isn't something that would render a compass useless as it doesn't require any wires or batteries to work. Now, maybe the poles got messed up, I don't know, but I don't at this time think that whatever it is that happened is some ever-present phenomena that would render a compass useless. That said, if I were to add a compass to the game it would work, but have a slight 'tick' to it where every few seconds (or maybe sooner) the needle would jerk to the right or left. If, however, I'm wrong and this event is some ever-present event that would render a compass useless, I think that it could still have one use: predicting when an Aurora is going to be active. Even if it did work, it would still be cool to have some mechanic where perhaps a few hours before an Aurora the compass starts to wander or spin more rapidly, reaching a crescendo once the Aurora starts up. It would be cool to be walking about at dusk and pull up the compass to see it going ham and know that an Aurora was going to take place in a few hours. What do you guys think?
  11. New natural menace (not so serious)

    So many good choices
  12. Watches!

    So digital watches would be out of the question (unless the Aurora is active?), but what if you could have a very small chance of finding an old wind-up watch? Rather than telling you the position in the sky, the UI would give you a time. Maybe it wouldn't work if it was too dark at night or something and it would be easily damaged if you got attacked while wearing it, requiring quality tools to repair. It would probably be a little too far fetched to add a winding mechanic where you have to properly set the watch to the time of day, but it's still an idea for a more hardcore watch.
  13. Bear Traps!

    Actually...I had planned on making a semi-joke thread about this. We do need a way to get rid of the human corpses laying around and I wouldn't be opposed so no, no bets stand. Especially in a video game.
  14. Hand Grenades!

    Why hand grenades? Totally not a joke...
  15. Bear Traps!

    IRL and in normal situations I would agree, but dude, it's a survival game and the proverbial crap has hit the fan, all bets are off