I think that being tired (long term) isnt Punishing enogh right now. And i would love to have a Pass Out risk added to the game
The Tiredness should be more and more Punishing once you have no energy left. And a Pass Out Condition risk should be added much like the Condition Risk of Hypothermia when you get cold... One which will (just like Hypothermia) slowly increase the longer you stay Tired.
And if you pass out... you flop down and fall asleep even when its out in the cold or near enemys. I Think it should go like this:
>Player Has No Energy left
>Player Effect added "Tired": Player can not Sprint anymore -> (Status in Condition Tab)
>Effect Tired will become "About to pass Out" after 1h (ingame)
>Player Effect added "About to pass Out" -> (Status in Condition Tab)
>Base Chance to PASS OUT 25% (Increaseing by 5% every 15 Ingame Minutes)
>When Player Passes out he should fall into the snow (animation) and get one last chance to use an Emergancy Stim... If not his eyes slowly close and he falls asleep
>When Player Passes out he will fall asleep for 4h ingame (Energy and health will only slightly restore, Food/Drink will be drasticaly Reduced, Warmth decrease Normal)
If an enemy attacks the player, he will have a harder time struggleing and will get an additional 10% Dmg. (The Bonus Dmg should not be applyed to the bear however to avoid being oneshot killed when only slightly injured or damaged by cold/hunger/Thirst or other minor Injuries)
>Player wakes up again.
>Coffee Could be used Against "Tried" and or "About to Pass Out", If the effect of the coffe Passes however you can go up to "About to Pass Out" once again.
>Emergancy Stim could be used When "Passing Out" to prevent falling asleep.
>Treatment of both effects (Obviously) is Sleep...
>Most of the Information in condition Tab
>Maybe an Sleeping eye as icon or IDK
Values shown here Should be Applyed to "Normal/Hard" Mode (Voyager/Stalker) Other gamemodes like Pilgrim or Interloper Should be Easier/Harder