Azdrawee

Members
  • Posts

    109
  • Joined

  • Last visited

Recent Profile Visitors

863 profile views

Azdrawee's Achievements

Pathfinder

Pathfinder (4/4)

117

Reputation

  1. Yeah, that's certainly all that would be necessary @gnomegnine. Or just create a few models and then change their colours - they don't even have to be too detailed. Everything would be better than this, imo.
  2. Spoilers . . . I've finished episode 4 last Friday and I really loved it, however, there seems to be a pretty problematic mechanic in it that I've seen many people complain about. It should definitely be improved, and the solution to it could be pretty easy. In episode 4, players get the option to transfer everything from their inventory to a container. This is great and works very well with the confiscation mechanic, however, it doesn't put any equipped clothing or accessories in the container. From this, I assumed that logically, my clothes would never be confiscated - however, that is not the case. While some clothing items stay in the player's inventory, the prisoners take some as well. This forced me to reload a save and rewatch an entire cutscene because I really didn't want to lose my valuable outer layers. In traditional malicious compliance, every time I went to the prison after that, I went there completely butt naked. This created really weird and silly moments, especially at the end of the episode, where I met Jace while being completely naked. This, to me, is honestly really stupid and really detracted from the serious mood of the final cutscene. The simple solution to this issue is that the prisoners should never take equipped clothing items from the player, regardless of how valuable they are. This really seems like a very simple fix to this confusing and frustrating mechanic, and I would love to see it implemented. Thank you for reading.
  3. @nicko @Glflegolas In 1.0, the option to pass time while cooking was "mandatory", because there was no manual cooking and cooking was just a progress bar. Manual cooking was implemented in Vigilant Flame (June 2018) and already included the option to pass time until ready.
  4. When Errant Pilgrim launched, many people, including me, have been incredibly disappointed with the new addition of Timberwolves to survival. Not only that they didn't quite fit the style of animals we've been used to, but their implementation has been incredibly unfinished and buggy. They never gave up after sensing the player, they got stuck on terrain, they were incredibly difficult to fight, their AI was glitchy. With the release of Hesitant Prospect, I've decided to jump into my old save, and needed to make some ammunition to continue playing, so I decided to visit the region once more, and I'm pleasantly surprised to say that I had a great time. The AI has been improved a lot, to the point where I haven't experienced a single glitch during my entire time in the region. They now give up after a while of not being able to reach the player, their sounds feel much less annoying, and they generally behave in the way I'd expect them to. Hinterland also implemented an option to turn off their morale bar UI, which has been a common request from the community. I feel like Bleak Inlet offers a very welcome change of pace, making Timberwolves a very threatening and interesting obstacle in your way to the cannery (at least on difficulties with guns). I never thought I'd say this, but I actually want them to be added into new regions, assuming the reward for beating them is reasonable.
  5. I've been recently looking at the TLD Steam page, and I though the screenshot showcase isn't quite ideal there. There's a lot of trailers, which is quite overwhelming, and most of the screenshots are from old (2017 or so) versions of the game, which don't look nearly as good as today. In addition to this, some screenshots have a different resolution than 16:9, which results in black bars on top and bottom, and there's also an episode 3 banner, which doesn't fit the showcase at all. My idea would be to make a thread where members of this community can post screenshots that represent the current state of the game better. It would of course include screenshots of beautiful scenery, but it should also showcase gameplay elements (aiming, inventory, crafting, cooking, etc.) to really show what the game is like. Hinterland then could pick the best ones and put them in the Steam screenshot showcase. I think it could make the Steam page much more welcoming to potential new players and make the first impression better, because screenshots are usually what I check out first when looking at a new Steam title. What do you think? Thanks for reading. (I wasn't sure whether this post belongs in the wishlist subforum, but since it doesn't suggest any ideas for the game, I thought general discussion is a better fit.)
  6. Bleak Inlet ammo crafting and the mapping improvements in Fearles Cartographer really extended what you can do late-game, imo.
  7. @ManicManiac I don't think there's anything else to be said - I already explained everything in my posts. I still feel like you're missing my point, but repeating the same things over and over won't change anything about that. You're right that this conversation is getting off topic and taking the focus from the contents of Neiv's post, so it's best that we stop. @Admin Thank you for reading through the forums, listening to feedback, and updating the game. All of your recent updates have added fantastic things and I really like that I already know I can expect more in the future.
  8. @ManicManiac Not sure if you read my post correctly. As I think is perfectly clear, I'm not trying to chew you out for expressing your opinions - that would be just ridiculous. If you think someone's idea should not be implemented, it's more than appropriate for you to voice your opinion. My post is about how you, in your responses, present feedback posts as "people complaining" instead of treating them as feedback. What Niev said in this post is nothing else than his subjective review of the game, and why, even though he really enjoyed it at the beginning, doesn't enjoy playing it anymore. Therefore, he decided to suggest how the game could be improved, which is in my opinion the best thing he could've done, not only because I agree with many points of his post, but also because it's great for Hinterland to get feedback from as many players as possible. If you really think "it's equally valuable for any developer to hear from both sides of an idea or opinion", which I fully agree with, I'm rather confused why you think players who don't enjoy playing should "find another game they like better, rather than complaining about it". From your posts, I really get the impression that you think they shouldn't voice their opinion here.
  9. @ManicManiac Dude, I see you at almost every feedback post on these forums and I feel like you misunderstand the reason people post these. This post specifically is in no way complaining about the game, but rather giving feedback and suggesting how to improve it. TLD is a game with a great concept which many people enjoy, so I feel like suggesting "finding another game you like better" is rather out of place, especially because there's not many games like it. "If the player is bored, I'd say the player has no one to blame but themselves." - just because TLD is a sandbox, doesn't mean it shouldn't have interesting content and be fun to play in late-game. If I created a simple game where you can move a box around an empty world, it would also technically be a sandbox, and it would feel rather weird to respond "well if you're bored it's your fault" if someone didn't enjoy playing my game for hours. If you think TLD is a perfect game that shouldn't have any improvements made to it, that's a perfectly valid opinion, but I feel like you're trying to made feedback posts on these forums seem as something negative, which they definitely aren't. This doesn't apply to all of them of course, but most of these (this one, for example), are just trying to provide constructive feedback and suggest ways in which the game could be improved, which in turn would make the game more enjoyable.
  10. I don't agree with everything, but you definitely have some great points. I love TLD and imo, it either needs to raise the stakes and be much harder even late-game, or it needs to add more late-game content... ideally both. It sounds like you're not aware of this, but TLD is still receiving survival mode updates (not just story), last two of these updates extended late-game gameplay quite a bit, so I feel like Hinterland is actively trying to improve this.
  11. This has been discussed many times here already, but I would really love if this came to the game at some point. I understand that modelling all of the different clothing items would be difficult and time consuming, but it is such an immersion breaker for me. It is my biggest problem with the game and I simply think that it would improve the game so much, and from what I've seen here an in other TLD communities, many people feel the same. That's all. Thanks for reading and considering it.
  12. @Sherri exactly! I have watched all Hadrian's recent TLD content and even though he does silly mistakes sometimes (like most of us do), he's definitely not "trying to die by "accident" for the content" - that's just ridiculous. He's not an Interloper player and his AAO series isn't made to teach people things about the game, though he shares occasional tips, none of which I remember as being bad in any way.
  13. This is a great bug report! If you can, make separate reports on https://hinterlandgames.zendesk.com/hc/en-us for all of them and provide a link to this thread, so Hinterland can see your videos.