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About Klobberthon

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  1. Fishing tips N trix

    I find I catch more fish per hour if I fish for several hours straight rather than 1 hour at a time (can anyone confirm?) So I just haul raw fish for later cooking. Sometimes I leave it all in the hut for later if my run back is dangerous. If I have to have a fire I bring a pot and just cook water for 3 hours or w/e. I never trust exposed fires for cooking unless I can babysit them.
  2. My moms opinion on TLD

    "But Ma! You never let me freeze in the forest in real life so that's why I got this game" That's what I say to mine anyway
  3. Firelog... emblem?

    Probably is.... OR ITS ILLUMINATI
  4. Fire starter priority- lit torches

    I think the best solution would be to design the order based around emergencies and logic. So anything already lit should be first priority. Second is firestriker. Then matches and finally lens. Would satisfy wolf encounters as well as prevent matches being needlessly wasted. The fuel priority should also default to highest % chance I think.
  5. Bears wear football helmets now?

    I've heard this but I've also had bears bleed out for me recently so they must at least sometimes
  6. Share your screenshots

    I may be freezing and starving to death.... but at least I have style and a nice smelling house! Nature is depicted beautifully in this game, but I think the interior spaces are wonderful as well and might be taken for granted sometimes (usually I'm too busy scrounging for loot )
  7. Reading: smaller segments? Assessing game mechanics

    lol. Well I'll get back to you once I've either built the game from scratch with my changes, created a mod or joined the Hinterland team... Or I'll just say what I WOULD do (or more accurately what I WOULD LIKE to see happen). That's the point of the Wish List forums silly
  8. Fun in the dark in the sun

    What about civil sarcasm?
  9. Noticed this twice now. First time I was way up on a cliff looking down in PV (seemingly too far to be detected). There was a bear at the bottom of the cliff almost directly below me. You can imagine my surprise when I see him rear up on two legs and then begin charging around the nearest footpath up the mountain! Second time was just now. I was up on the Lake Overlook area in ML. I was again looking down a cliff and noticed 2 wolves that were acting strangely. They weren't patrolling. Instead they seemed like they were on a direct path that took them right past the camp office. I thought nothing of it and continued looking around for sticks. I had no smell. Well, after a few minutes I hear footsteps coming up the hill right towards me. I crouch and begin backing off but it's too late. The wolf crests the hill and charges. This is on Interloper but I had a heavy hammer and was rested so I beat him off without much damage. I then heard his buddy begin his charge. I took off running and barely made it to the rope leading down. The climbing animation saved me from the second wolf. Now I know it is possible that these wolves were just patrolling and maybe heard me when they got close enough. But I hadn't seen wolves around there before and something tells me the 2 wolves were the same ones I saw making a bee-line for the exact path I had taken up the hill. My theory is that they smelled/heard me from the bottom of the cliff as I was looking over it and they went into "investigation" mode. So... be careful when looking down cliffs lol
  10. I love the new cooking system and the opportunities for multitasking it provides. I find it perfect for catching up on fire-side reading... or it would be perfect if the survivor could read in smaller segments (30 min?) rather than limited to 1 hour intervals. 1 hour minimum makes sense for sleeping, but there is no reason other timers have to adhere to that standard. I'm not saying they should go overboard by allowing micro managing down to the minute (unnecessary), but an hour in this case is too long. For the sake of argument, I would assess game mechanics like this one in the following ways: a) is it necessary? b) does it add to (or enable) enjoyment of the game? c) does it challenge the player in a meaningful or enjoyable way? d) does it work in harmony with other game mechanics? e) reader: "ok I get the point" I would say the 1 hour reading requirement answers the questions: a) no, b) not really, c) challenges the player... but not in a meaningful or enjoyable way, d) half-way harmonious. I would apply these questions to the following as well: -Inability to cut meat into smaller segments (I know you can work around this by canceling consumption) -Cabin Fever (controversial, I know. I would tune it back a bit though) -Intestinal Parasites (the RNG element bothers me a bit but I think this one actually stands up fairly well to the questions. I just think it's not perfect) -Inability to dismantle campfires -Menu and radial menu list priorities (example: when lit, burning torch should be the default option to light a fire with rather than a new match)
  11. Respawn rate of animals

    I cannot directly answer your question but here is a thread discussing the different variables involved.
  12. Fun in the dark in the sun

    Every time I'm about to enter the PV barn
  13. Firelog... emblem?

    What the heck is this? Found it at the signal tower in PV. I don't think it's a shadow. Anyone noticed other similar markings?
  14. New natural menace (not so serious)

    Every 100 days the worms from Tremors attack
  15. Fun in the dark in the sun

    I just wanted to say how cool it is to have zero visibility in buildings while light streams in through the windows. The best part is scanning in the pitch black with the cursor in case there is a candy bar in a corner or a bed somewhere in the abyss. Some might say wait until nightfall when the visibility improves so that my survivor can see what they are doing. But how then, I ask, would I get to experience blind rummaging and fumbling?! I would never get a break from all the boring exploring, crafting, cooking, hunting, mapping, item-finding, decision making, risk taking and other aggravating, unwanted distractions in the game! I just want to point my cursor aimlessly in the dark for cripe's sake. My suggestion is to make it full-on dark during the daylight OUTSIDE as well. That way I won't get distracted anymore.