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About jeffpeng

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  1. What I wanted to highlight by this is that the low calorie value per kilogram of rabbits is most likely a result of the devs trying to account for this fact. I would expect to take 3-4 weeks to recover from a massive trauma (70%). But everyone their own.
  2. I feel it's more tied to a certain amount of "stink". I don't think there is a hard cap. But definitely every scrap of meat and gut (unless cured) gives you some level of scent, even if not displayed. Not eating up (without realizing and subsequently keeping the meat in inventory) got me killed more than once. I always though the same until I actually did the research. This effect is actually legit and is even called "rabbit starvation". In general (as I stated in one of our discussions before @BareSkin) I prefer a setting that forces me to act (very high calorie intake) but at the same time also allows me to act (medium fatigue). It's one of my general theories of gameplay (which is certainly debateable) that action always should be rewarded above inaction. If the players find themselves in a situation where the best choice is not to act more often than not that's a good indicator the game is doing something wrong - which is basically what's wrong about hibernation in a nutshell. That's also why I guess my true SW calling will always be the Interloperesque Alpine Hunter. It's challenging but it doesn't ground you as often. Actually a pretty good indicator that Interloper itself would be pretty damn well balanced .... if it only didn't have sleep recovery.
  3. Think ahead but live in the now. Keep calm, but don't dally. No matter how much it costs, it's cheaper than death. Make a plan and know when to abandon it. Learn to diffirentiate opportunites from traps. Act when you can, react when you must. Stay on the move - routine kills. Don't quit. Now that I think about it .... those are actually pretty good rules for life in general.
  4. If all that means that The Valley Of The Damned is finally getting something notable other than freezing Blizzards 3 out of 4 days ..... I'm all for it. Really, I sincerely hope so, because I can't find words both strong enough and still apropriate for this audience to describe the overwhelming amount of love I am not feeling for Pleasant Valley.
  5. It's fun to see you engineering the living shuckz out of this @BareSkin I knew why I asked if the transition zones do count as their own region. It's also worth noting that the "Bareskin Bedroll" should have the same condition recovery as a normal bed.
  6. That's because loot on Interloper isn't random. At least much less random that you would expect. There of course are random loot spots (and containers are pretty much entirely random afaik), but a lot is balanced with the so called loot tables. They do exist on every difficulty, but they really show their teeth on interloper. So it's pretty much balanced so that you have to check several spots to get your things. Matches, at least those found in the world and not in containers, are pretty much guaranteed spawns across all games. It's important to know them. Pretty much everything else is loot tabled to some degree, even key clothing or things like the can opener.
  7. I'd say roughly 50% are salvagable, but you only get a few good starts. At lot hinges on weather early I feel like, and if you have a quick grasp on your position and where to go. Then there is loot luck or rather the absence of that determines if you get far. Once you stabilized things are looking up, but getting there ..... yeah, that's the hard part. Plus it took me really quite a long time to get good at salvaging a bad position. It's easy to just quit if things are looking bad, and once you quit in your head, your demise will follow shortly. HRV is pretty unforgiving to start at. You can salvage pretty much any position since the ice caves allow to traverse most of the terrain without direct exposure, but knowing where to find what is crucial and there isn't much margin for error. It's a bit like TWM in that regard. And truthfully: you need very good map knowledge in general. You have no time to map, and unless you know your way navigating just landmarks from memory you're screwed pretty much everywhere eventually.
  8. Most certainly is. I actually might try that one, too. I figure the harder maps will be desolation point and broken railroad. Unless you find weaponry I can see how it will be hard to survive on those calorie-wise. Milton, Mystery Lake, Coastal Highway... ezpz. Pleasant Valley ... well, depends. The map is surprisingly arid for being so big. Timberwolf Mountain will be hard at start, but easy once you made the Summit, Hushed River Valley could be hard if you have bad luck with hatchet spawns, Forlorn Muskeg probably mostly depends on how well you can manage your firewood living in a cave. What about the Old Island Connector, the Raven Falls Railway Line and Winding River? Are those zones in and of itself as well? If so those will be the hardest to scrape by, especially The Old Island Connector.
  9. There is a bug in the game that carcasses of animals that die Out of bounds, meaning outside valid map space While the player is in another scene (another map, indoors with loading screen) often times glitch back to the animals original spawn position, which is always the same for one and the same instance of any given animal. Arrows stuck in the animal when it dies will remain at the position of its demise and not travel with the carcass. That means that passing time "inside" will make it likely to experience this. Something I am not sure of is if the same occurs if the animal is not actively loaded due to distance, meaning "too far away". I'm not sure if the game even unloads entities that exceed a certain range to the player, but it would make sense. Basically what happens here, I think, is that the game respawns the entity once the player enters the scene (the same map), but then realize that the entity is supposed to be dead and not yet to be respawned. You can sometimes even witness said behavior if you exit from a building and directly look at spawn point of a dead animal. You can then see the animal alive, and basically "die" again. Good places to see this are Grey Mother's and the Farm, both in Mountain Town. That's basically like a blunt force injury from a pry bar or a hammer. The wolf will act very much dazed for a long time, and definitely has reduce hit points. Engaging a wolf wounded this way will yield a quick victory on all difficulties except Interloper, and shooting such a wolf will almost guaranteed end up killing it. From this I suspect wolves / animals have a condition just like the player, and that hitting them this way applies all the damage they would usually take, but without the bleed effect. I'm also not sure this is even intended as the instances where these glances happen are few and far between and occur actually pretty much random, regardless of range, angle or where the wolf was hit. Personally, to me it seems like for whatever reason the arrow simply fails to latch onto the wolf, and that the bleed effect is a subsequent effect that, in this case, never occurs.
  10. You can even see the other end of the tunnel with some weird camera angles from the plane crash. So yes, it's definitely the other side. Wonder where it is supposed to lead. I mean there's quite a bit of space between Milton and Pleasant Valley.
  11. Tasha 2 / Days 8 to 10 - The freezing Valley of the Damned What can I say. I'm really looking forward to the Valley of the Damned. Not. Well at least it's not totally snow. Hardly out of the gates I already need to warm up. But that's fine. If there's one thing I've got more than enough of it's coal. Another can of beans goes for breakfast, and some herbal tea that in this mode sadly really has no other use than warmth and calories. My second stop is at the cave near The End Of The Road, where I also stuff another can of beans into my smiling face. The weather holds, and is actually remarkable warm, and I make it to Rural Crossroads without contest. No sign of the wolf. The first house, the small one, yields new sardines and beans. What joy! The big one however only has new wool socks. Over the river I find a granola bar in the car parked in front of the convenience store. Inside an issue of Wilderness Kitchen, a pack of beef jerky and the expected matches wait for me. The house next door has another maple toque. The weather is so favorable it's almost unreal, so I take to the river to scoop up more cattails. But then, of course, almost at the river crossing, the weather turns and I decide to make camp for the night under the stars. At 7 am a night of short intermittent sleep lies behind me - but I am rested and the one thing I don't need for now ... is water. It's too cold to move, and it smells like blizzard, so I stay at the fire, hoping for a break in the weather, and cooking tea and coffee to spend the time somewhat useful. My worries are justified, and I find myself in a full blown blizzard less than 30 minutes later. Yup. I'm screw'd. Having nothing else to do (except praying a lot) I keep cooking beverages and make Cooking III in the process. Actually one of the best perks to attain early in the game. Less cooking times for more calories? I take that any day of the week. The fire holds, but the blizzard rages forever. It's 4 pm already when everything is said and done. I lost almost the entire day. I wish I could say I made it to the barn before freezing - but harsh wind in my face spells that I didn't. Inside the barn I find a granola bar, an issue of Stay On Target, a whetstone, the stim, a blue toolbox and some leather. Not yet sure if I want to call it a day "already" I make a fire in the barrel with the flame I've been carrying since yesterday morning and sleep two hours, but then realize the folly to even consider moving on today. -25°C just say no. I end up braking a crate since I'm basically out of non-coal firewood and sleep as much as I can. I wake early and spend the time until 6 am with tearing up surplus clothing and then staring a bit into the dark. I fix my clothes a bit where it makes sense, read two hours about disintegrating biological entities, and then sleep another hour. I get going, but have to warm up not even halfway to the farmstead. When I'm done warming up... the next blizzard hits. What can I do? I return to the barn, and break yet another crate just to have firewood. Two hours of sleep and an hour of reading later it's already 5 pm - but the blizzard subsides. Well if not now, when? So ... next try. It's still -20 °C FL, and this time I cover even less ground before I have to make a fire. At least I gain Fire Starting II. Yay. Yeah.... like freeze it. I'm going anyways. I reach the farmstead, eventually, but again freezing, and the ground I didn't cover in the past 48 hours is just staggering. I enter the basement, and find the matches, a bandage, another hacksaw, yet another whetstone and quality tools. Inside the farmstead the loot is rather disappointing: new peaches, two cooking pots, a pack of matches in the desk drawer, another copy of A Sewing Primer, a sewing kit and a can of soda. I'm still lacking any jacket, and nothing I found here really helps me. My cattails are gone, my other food reserves should sustain me another day and then a bit. Of my almost 40 coal 16 pieces are left, and only because I made some in the cave near The End Of The Road. Just getting here took most of what I had, and the reward is laughable so far. I will have to have two days of good weather if I want to make it to the Mountaineering Hut in good enough shape to actually make a run for the summit. Thoroughly annoying I get to sleep.
  12. TWM will have a warm (the cold kind of warm, you know) place in my heart forever.
  13. Yes. Just throwing it aimlessly is a bad idea. Something I tested: you "can" scare two at a time if they stand close together, but it's a risky move (maybe works 2 out of 3 times?), and I'd opt for a fire in any case. So chances are one in three that by saving some tinder and a stick you get double-wolfed instead. Risks at least I am not willing to take unless I absolutely must (like having a bear on my tail). Plus there seems to be some calculation how "willing" a wolf is to attack you in the first place being factored into how long the wolf waits before it attacks you. So if you are already likely to be attacked they will wait shorter until they charge - or not wait at all. So being overburdened, exhausted and sprained on all five limbs a torch isn't as good a deterrent as one might think. This all is observation biased information, so consume with a good amount of salty crackers and have some toilet water ready. Just in case.
  14. I won't quote every single statement here, but generally: There are enough calories in the game. There aren't enough calories in the game to sit on your butt in your sweet little cabin from day one, but there are enough. And yes, even in Interloper. also won't argue those points as they have been argued countless times and will be argued countless times. But I kinda wanna give a recipe how to stay "Well Fed" on Interloper and beyond. Interloper basically has two stages: Scavenger and Hunter. As the Scavenger you live from what you find, and to find enough you have to move a lot and plan thoughtfully. Staying two days in one place is actually already a failure unless you have a good reason for it. Plan ahead, know your environment, know where to find what. There are a few rather dependable food sources (cattails, reishi, rose hips), and if you cover enough ground you will find stuff eventually. Be thorough searching buildings. I know many people claim containers aren't worth it in Interloper but they are. Don't waste your calories and time (= calories, too) on silly things like breaking furniture, taking hides and guts from carcasses or reading a book when there's actually good weather to be on the road. You can basically go everywhere once munching yourself through what you can find, but you cannot stay. Your ultimate goal is to collect as much gear as you can in the process, and end your "Grande Tour" at a forge and have some saplings curing somewhere already. Calculate that route in advance. For example: Try to stick to your route. Make a timetable where you wanna be when at big way points, and try to stick to that as well. Don't dally. Don't collect the last of the last. You're on borrowed time all the way until you have your weapons. Manage your food resources and realize in advance when you are in trouble. Learn how to utilize wolves to do your hunting for you. Don't actively hunt rabbits, they aren't worth the calories and time, but if one basically begs you to kill it and it suits your schedule take what mother nature offers you. Don't fish. Just ... don't. Once you've got your arrow heads craft as many arrows as you can as it raises your skill - and archery skill matters. Now ... you are the Hunter. Shoot everything you can shoot, including rabbits. Being a successful hunter long term requires you to attain Archery V sooner rather than later. Being the Hunter you can stay several days in one place, and you should have a "base" by now, even better if it supplies you with rabbits. But don't get lazy. Stay on the move, hunt for bad days in advance, plunder the regions you haven't plundered yet. Having done a complete sweep of Great Bear you should find yourself around Day 150, depending on how progressive you were. You've attained Cooking V and Archery V some time ago, probably also Fire Starting V and Carcass Harvesting V. You already have a well established base and probably made plans how to live out the next 350 days. If an almost 40 years old casual gamer can do that in a Sleepwalker game without sleep recovery and just "Low" recovery while being awake without starving in said 150 days you clearly can do it with the lush sleep recovery Interloper grants you. It doesn't require extraordinary skill, just good planning and good knowledge of what you are doing - which is basically the essence of any undertaking in life. You don't need to be a scientist to build a radio, but schematics help and knowing a battery from a capacitor is equally important. And in general ... don't ask how you can make a challenge easier. Ask yourself how you can become better to be up to the challenge. If people can do it, you can do it. Plus, what I always say: Games are games. They are neither logical nor realistic. They are a fictionalized abstraction of what life could be. If deer in TLD have just 10 kg of usable meat max ... well, that's probably for a reason.
  15. That particular bug is a dev's nightmare I immediately go the shivers. Well done, @NardoLoopa, well done. I always try to explain it like this: Forecasting a project is a bit like trying to estimate how long it would take you to solve an unknown amount of Sudoku puzzles of unknown difficulty of which some cannot be solved while having your mom shouting at you trying to tell you how to do it right without ever having played Sudoku. At least that's how web programming works in a nutshell.