Erutor

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  1. Interloper spawns seem poorly randomized. Out of 20ish starts, 13 were Blackrock, and 10ish of those were the same spot (The others were: 2 PV, 2 HRV, 2 TWM, 1 ... forgotten) Do any of these issues in my current Interloper (PV start) run sound familiar to others? I dropped a snared rabbit inside the house on Jackrabbit Island to harvest when it thawed, and it disappeared (85% condition upon drop) within less than one game day after exiting the building, heading to Misanthrope, Quonset, and returning to JI. I loaded up with loot from PV and headed to CH. Upon exiting the mine on the CH side, my inventory reverted to an older save, but my worn clothes did not. FWIW, the inventory issues did not occur for me when I was naming my save. When I let it use the default Sandbox 1, I started having issues. Did snares placed in a wind-sheltered location previously have a chance to be ruined on only their second use? Timberwolves (Blackrock) do not appear to have any fear of marine flares when held or thrown. Wolves appear to be unafraid of me when I am lighting a fire using a lit torch, and give no notice before attacking (Quonset area) Harvesting Doe gut with a hacksaw and adding .5kg of meat only increases the harvest time by 5 minutes