odizzido

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  1. stones should do a little damage so that if wolves continue to want to get hit in the face with rocks they will eventually die. What an insanely bloodthirsty wolf.
  2. It was a long time ago that I played so it could have been removed, I am not sure.
  3. I know this is an unpopular opinion, but if bugs bother you then just wait for hinterland to finish the game before playing. I am still waiting to play story mode, and I will continue to wait until a number of months after the final episode so I can play it in its best state. I am still waiting to play baldur's gate 3 too. They're on like patch 30 now of bug fixes so it will likely be a while yet before I buy it.
  4. As stated it does....but as soon as you stop it goes away from what I recall. They could always just add like a longer timer to it or something...time to start it and time to stop. I don't think it matters since it's so tiny anyways.
  5. It for sure would enhance the atmosphere. edit---------- Actually once they've finalised the maps I would love to see the houses become a part of the map and then they can get real windows. That would be a big plus to me.
  6. If only we could tell the character that pine needles are an excellent source of vitamin C.
  7. I think I finally understand what hinterland means by this game being the only true survival game....can you survive this games awful controls? A true test.
  8. I couldn't get the game to a point I could enjoy. The best one I had was(from what I recall): Lowest possible animal population(still too high) Worst possible weather(fine) Lowest possible thirst/hunger meters(still too high) Lowest possible health regen(still too high) Lowest possible item decay rates(still too high) A cold housing mod(not an actual challenge based off how the game works) Disabled sprains and parasites(awful mechanics that make no sense) I would disable scurvy too as that's another nonsense mechanic that isn't even solved in a way that makes sense. Essentially I wanted more long term impact in my game. I wanted to know I might starve to death in a couple weeks, I wanted a wolf attack to be a serious recovery, I wanted the threat of freezing to death. The sandbox just isn't made for people like me. Oh well, I purchased the game for the story mode so it's not a big deal that the stuff that comes with it isn't to my liking.
  9. This is just the opposite end of not being able to step over a twig. I think the goating is 100% legit since it seems our character rolls around on a wheel.
  10. I always enjoy reading about updates. I follow updates here, with xenonauts, and with project zomboid. I haven't spent much time with any of the games since I am waiting for them to be finished first.
  11. I just wish to say the game wasn't really released until it went out of early access(recently?), at which point it released as an unfinished buggy disaster but hey, it was their choice. As to people complaining about the release schedule, it's well within their right. HL gave a time frame and an opportunity to invest in the development of the game which many people did. If HL fails to meet the expectations they gave us of that purchase it's well within their right to complain. If you hired a company to redo your kitchen but they took 6 years longer than they said they would and tried to sell you addons, you would rightly be pissed. However that's not exactly how it happened. HL decided to upgrade the game beyond what they originally offered. That's great and personally I am pleased with the decision, but it has come at the cost of time well beyond their initial time frame. Some people will be angry with that and it's perfectly justifiable. All that being said, HL doesn't do themselves any favours by having terrible communication. Without good communication people are left to fill in the blanks. Also since it came up I think game companies should change per install of unity games, making it very clear that it's because of unity. Unity deserves to die.
  12. Personally I think it's a lack of making sense for the most part. Why do inner clothing slots offer zero wind protection in the first place? It makes no sense and is so far off reality that people are confused by how it works. A hard hat getting wet like cloth and offering as much protection as rabbit skin is obviously nonsense. No sane person that knows what a hardhat is can look at that and not wonder for a moment what's up with that. As to the rest like the new fishing or DLC foods I can't say since I have no experience with them. Anyways hinterland talks big, saying things like they have the true survival experience and that their game is considered to be in a finished state but they fall really short. They should stick with saying things like "atmospheric survival experience" or "unique feel"....things that are true and are big positives for the game. Anyways my only hope for the sandbox version of this game is that they finish it and make modding support good so that all of the nonsense can be changed. The actual gameplay is, for me, not good with some truly bad points. Great presentation only gets you so far and it's why the story mode is really what I want.
  13. There is some variation in temperature so it still does that. I think this would be fine to implement but personally it would be low priority to me. I could come up with a dozen things I would rather happen in like 3 mins.
  14. Most stuff in this game isn't required, but bear/moose is an unnecessary risk(kinda sometimes) on top of being not required.