• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com

Doc Feral

  • Content count

  • Joined

  • Last visited

Community Reputation

296 Pathfinder

1 Follower

About Doc Feral

  • Rank
  • Birthday 09/25/1976
  1. Can animals heal by themselves

    From what I've observed wolves (not sure about other animals) slow down when they're almost dead, and at that point they haven't got enough blood to leave a trail. There's a "transition zone" when they don't bleed nor leave footprints, and that's how they "disappear". Then they start dragging along and leave many more prints, and then they fall. The messy part is when they stop bleeding and slow down, it's easy to lose track.
  2. Rise of the vampire

    Gangrel 4 Not much to say... Had the brilliant idea of climbing down from the mountain area over Milton. Climbing steep rocks with no light at night may turn even a vampire into a pile of broken bones and squashed flesh.
  3. Two Moose-Hide Satchels?

    I've read you can only wear one at a time. Nobody would give up the extra load for the little warmth of an ear wrap.
  4. Rise of the vampire

    Gangrel 3 Night 1 I found myself under a destroyed bridge. The frozen sea under my feet. Twilight allows me to judge my position. Desolation Point. I don't know why am I here, but I know I have to move. The cold is making me shiver. No, wait. No shivers. Cold is just... well, cold. I feel I'm stiffening. That's ridiculous. Was I drugged? I'm so shocked I'm not even breathing. I try to relax and inhale deeply. Nothing changes. What's going on? I start moving along the coast. As I see the derelict factory looming in the dim light I try to remember. Nothing makes sense. And I'm not even breathing, unless I really concentrate about it. I feel no pulse, and I'm not shivering for the cold. What the hell? Hell. Am I dead? I never thought Hell looked like this. Surely not pleasant, and the loneliness, the lack of explanations and purpose... Yes, this may even be Hell, for what I know. I never thought I'd end up that bad. Anyway, since I'm not sure about anything I'd better move on. I see crows circling. I go to check what's going on and there's a deer carcass. The thing leaves me totally indifferent. But it may mean wolves are around. I'd better find shelter. As I circle the small rocky island I notice a wolf. I distract it throwing a stone, it follows the noise and disappears behind some rocks. I start towards the factory, but as I come near I hear another wolf coming from behind me. I keep moving hoping it will decided to go back chewing the deer, but to no avail. It attacks. I feel an unknown fury growing in me as I strike at the wolf, and I manage to drive it away. It looks surely more scared than hurt, so I march towards the factory and enter. The twilight turned to night, I can't see a thing. I exit again from the same door and circle the building. Some office trailers are ahead, I head there. Maybe I'll find something useful. Darkness is complete but I manage to find my way in the trailers. The temperature is high enough to warm me up a bit, but I still have a hard time findin anything. I rest to keep warming up. The sun rises, and something warns me that I'd better avoid it. I look around in the partial light, and staying away from the windows I find some clothes, papers, books and matches. I find food, but I don't feel like eating would do any good. In the back of my mind I know what I need. Anyway, I'm trapped in here. I wait for the sunset. Night 2 I cross the yard and get to a side entrance. I light a fire (never been so scared of a campfire before) and take a flaming stick to light my way. I go upstairs and enter the door. As I look around I find a lantern. Finally some proper light. As my makeshift torch dies I light the lantern and explore the place. More clothes, some tools. A corpse sitting in a corner. It looks dry. The marks on his throat are quite obvious. I still refuse to admit it but there's little doubt about my fate. Anyway I take what I may need and leave the factory. I follow the road heading for the tall shadow of the lighthouse. The frost is gnawing at my already cold skin, and the hunger burns. I'm starting to panic. I'm getting weak. Nothing interesting in the lighthouse, so I move on, heading in the general direction of the wrecked ship I've seen before the nocturnal darkness could hide everything. As I'm circling a small island a rabbit runs past me. I feel the warmth of its life and need it. I try to follow it but it ran too fast, and in the dark i can't see very far. Damn. In desperation I make it to the ship. It's too cold. I'm weak. My frozen skin is cracking, my flesh is getting stiff. I take a few steps, my vision is blurred. Probably my eyes are becoming frozen too. Warming up wouldn't be enough now. It's not the unliving heat of fire I need. The flowing warmth of life, that's what I crave. I'd dare challenging wolves, if I had the strength. But it's too late. With my last remaining bits of strenght I crawl to the opening in the hull. I can't move anymore. Let the sun touch me one last time. Side notes. This one managed to starve to death on night 2. I'm starting to think this is too damn hard. I've changed the settings, less variability in weather combined with frequent auroras should give more clear nights, since being called Gangrel doesn't give you Protean. New code: oxBw-D1MR-GDRw-Zytl-KwEA Now that I think about it, Gangrel 1 saw a herd of FOUR deer. It's the first time I see four of them at once.
  5. Rise of the vampire

    Even if it was quite a sorry ending, Gangrel 1 died in a most scenic way. The running herd of deer, the search for whatever scared them, seeing a blurry shadow of something big moving, and then the roar... at the moment I was too busy thinking "oh Crappy mcCrap, I'm soo dead" to appreciate it, but now I reckon it was one of the best death scenes I've had in the game.
  6. Achievement goals: Stone Age Sniper & Deep Forest

    I got the Stone age sniper achievement BEFORE I knew crouching helped you to get closer to the prey, and hunted in a tolkienian way (hobbit stone thrower, elven archer). I used to hunt in rather clear terrain, possibly downhill to be faster when I ran to the stunned critter. Probably I made the stone rebound and roll, which is only useful if terrain is straight or else the stone will change direction. Open flat terrain and an uphill start should help. By the way, does the achievement require you also need to catch the bunny? Maybe you only need to hit it, it just says "stun" after all. Which is probably what I've done, because I was quite clumsy when it came to picking them up. Kept throwing stones at them and all that. By the way, after the redux rabbits sometimes stand still for a while, it should be a good moment to strike. Alan's cave? Dave's quiet clearing? I still hadn't got the achievement, so I didn't try, but a "campfire" doesn't necessarily need to be out in the open. Just throwing in a random and probably wrong guess, but for what I know a campfire may even be in an outdoor cave.
  7. Rise of the vampire

    By the way, if someone wants to try it the code is oxB0 - D1MV - GDRw - p8dN - KwEA. Rules: Never go outside when the sun is above the horizon. If you can't find or build a shelter in time you have to pass time till dusk. Caves, fishing huts with a door, the crawlspaces in Spence's and in the granary near the Trapper's cabin, train cars are ok. Cars and tractors are not. Doorless fishing huts, hunters' blinds and ruins such as the one in the Deadfall Area (ML) are not. Crawling into pipes is ok. Hollow trees are not. The natural tunnel in the Ravine is ok. Inside the plane is ok. Private houses aren't accessible, since you're not invited, apart from the one you may spawn in. Lakeside cabins in ML may be, they're not anyone's home, after all. Same goes for the Hunting Lodge. Your choice. Offices, stores, the bank, gas stations, lookouts, train cars, mines, the lighthouse, the Riken are accessible. Churches are not. You can't pass between Milton's church and graveyard, nor use the front path near the Trapper's cabin. Trailers may be accessible, they're either offices or a temporary accomodation for workers, not someone's home. Again, your choice. Basements are part of the house, so no. Only eat raw flesh and fish, only drink water. (alas, thirst can't be deactivated). Teas are allowed only for healing purposes. Of medicines, only bandages, antibiotics (pills or reishii) and antiseptics (bottle or old man's beard) are allowed. Painkillers (or rosehip tea) can only be used in case of broken ribs. You can't use the magnifier to light a fire (it may be possible in some places, but you're supposed to stay away from sun beams). The objective is having level 5 archery, carcass harvesting and archery, having a bow, arrows, an hatchet, a heavy hammer (for staking). Only free runner, snow walker and book smarts feats allowed, and recommended. If I've forgotten something important, feel free to add.
  8. Rise of the vampire

    Ok, let's start with my sorry attempts at unlife. Gangrel 1 What's happened? Where am I? All I remember is fear. Pain. And pleasure. And then cold. Not the usual cold of the snow and wind. The cold of death. The warmth of life abandoning me. Am I alive? Am I dead? I'm quite sure I have no pulse. I don't feel the cold, but I feel my blood freezing like water. That's scary, I have to find shelter. Going back to my second question, where am I? Surely not where I was before... before what? Anyway, I'll try to investigate my condition as soon as I find some safety. I'm on a frozen river and I'm dressed for being at home. I'll be frozen solid before long. Let's follow the river. There are cat tails I could pick up, but I know they won't be any good. At least they can be used to light a fire. If only I had matches or something. I hear rabbits hopping. They're quite far, but I've heard them. The sun was already below the horizon when I woke up, so light is scarce. I pick up some stones. I never thought I could hit running rabbits with stones, my senses and reflexes are better than ever. As I catch them I feel a burning thirst. They have the warmth of life, and I need it... I somehow manage to control myself, stuff the little bodies in my backpack and move on. I need to find a warm shelter. My movements are slowing, my skin seems about to crack. It's not really painful, but surely not good. I still have to figure out my position. I crawl under a rock near a waterfall. A herd of deer runs towards me. Something must have scared them. Darkness is thicker, the cold is numbing all my senses. I catch a glimpse of something big. It roars. A BEAR! I turn to flee, but it's ridiculous. Even dropping a rabbit is pointless, the beast is upon me. The hatred in its eyes... it clearly wants to destroy me, is it trying to preserve the natural order? I try to fight, but to no avail. The pain is less than expected, but my bones and tendons cannot withstand the assault. The cold prevents my wrecked flesh from moving. There's nothing I can do. The sun will find me here, and my instincts scream in terror. ... Ok, It didn't go well. Being sired and dumped in HRV with summer clothes and no tools is quite bad, even worse for someone like me who never tried that place before. Gangrel 2 Not much to say. Spawned in DP, missed a rabbit, found a bow and arrow in Katie's garden, went to the bay where I've seen deer, found wolves. Fought one, wounded another (and fought it too), fought another (maybe it was the first, don't nknow nor care), became a dismembered corpse waiting for the sun. Really, too short and embarassing to waste time roleplaying it.
  9. I agree with the arm protections, in an old discussion about wolf struggles I considered that being stranded in a wolfy area I'd probably go cloak & dagger, using a heavily padded arm to invite and block the bite and machinegun stabbing the mutt's gut with a knife. That would be a practical use of armour, but leather or layered cloth may be better than tin for that.
  10. Learn one map or try new ones?

    I prefer exploring thoroughly a map before moving, unless I have a plan (which usually is "find a forge"). Once I'm done with a map (looting and gathering) I consider moving, setting up a base with spare stuff near the transition in case I need to reteat. What I mean by "exploring" is just learning the main routes and waypoints to avoid getting lost, and gathering useful stuff and shiny things, not mapping every inch of the region.
  11. Noise maker, candles, fire bundles... there could be many possibile uses for them.
  12. Has anybody ever found anything under a car sun visor?

    I didn't know mailboxes could be a good place for dating. The only stuff I've ever found in mailboxes are newspapers and other tinderizable stuff. I long ago gave up any hope that someone could have got a deliver from Coldsteel and forgot to pick it up before leaving.
  13. I tried to roleplay it. So, I'm stranded in the freezing northern wilderness, where frost and starvation are at least as dangerous as hostile predators, stealth and agility are required to hunt and move efficiently and I put my best efforts in CRAFTING A METAL ARMOUR?! It would be just weird for something like that to become a priority. By the way, such an armour would be of little to no use against blunt force (moose) and crushing power (bear), and even wolves tend to use the bite to pull and shake to take the prey down, so unless it's a teeth-shattering plate it would be only marginally practical.
  14. Question Thread :: Milton Mailbag

    Any chance to see a way to simplify the handling of large numbers of items? A hotkey to pick up everything in sight and range, or making so that items dropped in a bunch remain in a bunch... There are complaints and pleads about this almost weekly.
  15. Don't store your hammer in FM Forge Toolbox

    Dog food actually is behind a crate, you don't need to break it. On the other hand accelerant is inside. You can even open the safe from outside, if you really don't want to break crates.