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Skap

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About Skap

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  1. What does bad weather make you feel in TLD

    Pretty much this, yeah.
  2. Adding Seasons - The Ice Fishing Huts

    @Ice Hole Mhhm you have some good points there, but then again this game was not meant to be easy. The idea of the fishing huts only being there for the first winter has kinda grown on me. Summer would be a time to prepare for the next winter. You can gather lots more food then and save it for the winter, that way you could compensate for the lost huts. Water doesn't sound to me like it's gonna be much of an issue. There are loads of streams in the game which have their origin in the mountains, if that's not safe to drink then nothing is. I base that on the fact that I've drunken mountain water straight from a river a million times growing up in Norway and I have yet to become ill because of it.
  3. Adding Seasons - The Ice Fishing Huts

    Ahh okay, I didn't even know Raph had a reddit ama. So I guess we have a the long dark 2 to look forward to in the far and distant future then
  4. Adding Seasons - The Ice Fishing Huts

    Oh is that so? That's not what I've heard. Where did you read that? I'm genuinely curious btw, I don't why that sounded so passive aggressive.
  5. Adding Seasons - The Ice Fishing Huts

    Now that is something I can get behind. Having canoes would be pretty sweet. Yeah, that's probably it. I was also thinking about those stoves, since just moving them alone would be problematic.
  6. So a while back a read that Hinterland was planning to add seasons to the game sometime in the far and distant future. Now I love this idea, they could totally make a 365 days year, kein problem. But as I was walking over mystery lake dreaming about this magnificent future I came to wonder; what would happen to the ice fishing huts in summer? I have never been inside one of these huts irl, but they're just plunked right on the ice, right? So what would happen to them in TLD should the ice melt? Are we just going to have to watch as the ice cracks and the huts sink? Or would it be reasonable to give the player the option to move the huts somehow to the safer grounds so they could be used the next winter? I really want to hear if anyone has any ideas, because it would kinda stink to lose the huts, should Hinterland implement seasons to the game.
  7. Pilgrim Report

    Yeah I've had several games where I have pilgrim level wildlife and interloper level resources and weather, and I find those games to be the most fun
  8. 40 Days A Moose Hunt

    Yeah, I know, I'm norwegian and where I grew up there was "a lot". I've seen a moose/elk maybe like three times in my life, so far. So yeah good one on Hinterland
  9. 40 Days A Moose Hunt

    I started my brand-new game with an easy moose hunt in mind. I had put the moose population to be very high just to be sure I'd get one. I started in Timberwolf and by day 6 I was settling down in the Camp office in Mystery lake. I spent a few good days getting myself decent gear and supplies before heading off to the small cabin near the unnamed pond. I had heard rumours of a moose that had spawned just outside it, and one near the pond and another one at Trapper's homestead. It's day 12... Then it's day 18, I'm already out of food and no moose has showed itself yet. I go home in a bad mood to the camp office to restock. Day 29, my optimism is back, and I will try again. This time in the trailer near the carter dam. There are many scratch marks on the trees and my prospects are looking brighter. Day 37, never mind. Day 38, I have decided to move base to trapper's in hope that a moose may spawn... Day 52, it worked. It spawned. I murdered it. I have its body. I have its flesh and guts. I have its hide. I am a monster, but at least I have a satchel. This animal's sacrifice will not go to waste. I will sustain myself on its nutritious meat, and with the help of its rugged hide, I will carry... all the things.
  10. Making clothes out of wool

    This is more or less exactly what I was thinking, you just gone way more in depth than what I have. I kinda agree with the guy who commented under that it kinda goes under mending, but not quite. So maybe it could be a secondary skill like sharpening and cleaning.
  11. Making clothes out of wool

    As I was making myself a pair of deer skin pants I started thinking, wouldn't be great if we could make our own clothes out wool instead. Considering how warm and light it is(compared to the clothes made out of hides) it would be perfect. What if when we found an item out of wool we could unravel it and then knit or even weave it to make something else, something better. Or maybe we could have random ball of yarn spawn here and there that we could use. I've grown up in norway and we could easily get -20c(sometimes down to -30c) up here so I know very well how effective this stuff is when fighting the cold. And it remains warm when wet to so it's ideal for the climate we face in the long dark. I know very well there's good wool clothing in the game but not so much in interloper and custom modes with low resources, and I thought it could be quite fun if we could make our own clothes that way. So any thoughts on this? Is this something you'd like to see too or am I being completely unreasonable?
  12. Tips for moose hunting

    I'm looking around to get a moose hide or two, but I really don't know how to go about hunting a moose. So I was wondering if anyone had any tips at all on how to approach this. Should I wait around near where they usually spawn or should I just wander around till I find one? How many rifle/bow shots does it take? What's a good strategy? And anything else you might think of that could be useful, anything at all.
  13. I am actually really impressed you knew this was from the stone church, and thank you. I'll try to post more!
  14. Thanks so much for responding. The canvas is 33x24cm or about 13x9.4 in, so not a huge painting but it'll do.
  15. I was browsing some TLD fan art and you can say I got inspired. So I painted one of my favorite screenshots I have from this beautiful gem of a game.