• Content Count

  • Joined

  • Last visited

Community Reputation

307 Pathfinder

About ThePancakeLady

  • Rank

Recent Profile Visitors

772 profile views
  1. I am pretty well known for telling people "I hate Forlorn Muskeg, and it hates me right back.". Beautiful region, but it kills me too often for me to like it, even if I know I should. And I can't name a connector. Crumbling Highway can be tricky, but I've learned to get through it unscathed playing Stalker. Now, if the ice there was all Weak-Polar-Bear-Plunge-Ice, I might not feel the same about it.
  2. ThePancakeLady


    Welcome to Great Bear Pet Sematary...
  3. ThePancakeLady


    And then you can watch your beloved companion get torn to shreds by a pack of wolves, and need to determine which one is your "pet" before you start shooting... OMG, you shot Snoopy instead of the wild wolves! Snoopy steaks for dinner... because you are starving.
  4. I have not seen it and cave entrances yet. I'll keep an eye out. And I know you are trying to joke, but flashing or flickering lights that may trigger seizure activity in those prone to it would never be a "feature" in my mind. My daughter has a condition that these types of flashing or flickering lights a can trigger an atypical absence seizure (aka/petit mal seizure), and she loves playing TLD as well. I've warned her to be careful at mine entrances, and hopefully if it occurs, her medications will prevent anything bad from happening. I'll warn her about cave entrances as well now.
  5. Jeez, having one of those days. Forgot to list system specs... Windows 7 Pro SP1 64 bit AMD FX-4130 Quad Core @3.8 GHz NVIDIA 740 GT (v3 MSI 2 GB VRAM) 12 GB DDR3 RAM Dual channel VSync disabled
  6. First, I sadly do not have a debug screenshot or my output_log from the save this is from. (Forgot to post this before I switched to a new save...). (Apologies... i know this makes diagnostics more difficult, but this needs to be reported, the flashing was enough to possibly trigger seizure activity in someone with a light sensitive seizure disorder.) I went into Cinder Hills coal Mine in CH. Turned around to look at the new exterior landscape that now shows through the wire door/gate. I could hear the sound of the weather changing outside, wind picking up, furiously. While the weather was changing, the exterior landscape image (ONLY) was flickering- light dark light dark light dark... Once the weather had fully changed, the image showed wind blowing through the door, snow outside, and the flickering stopped, and the landscape looked as I would expect it to. The first image just marks the location this happened at, the second image is a non-HD Steam screenshot taken after the weather had changed. The image in #1 had the area where the trees are go black-white-block-white-black white, with the trees visible in grey during both phases. Sorry for not reporting while I still had the output_log.txt file for this save. Seen only once, if it occurs again I will come back and post additional information, and post on the zendesk reporting site as well.
  7. And this is why old churches at night are the setting for many horror films and games...
  8. I wish you had put a 4th question up- least favorite region. I'll take the frozen wasteland of HRV over the frozen wet hellscape that is FM, any day. Region: Desolation Point. Most underappreciated region in the game, IMHO. But I love it. Dearly. Experience Mode: Stalker, for serious runs (though I use Pilgrim and Voyageur for testing things, and Voyageur sometimes for more relaxed runs.) Haven't yet found a Custom Settings combo that works well for me, yet. Challenge: Whiteout. Looting like mad (an aRPG fan's dream...), and dealing with the QGS... and never the same two times in a row. Love trying to beat my own time to get stocked up quicker if I can.
  9. Thanks Raph. I understand. And yes, I do well know. Sadly, I think many of us know this from personal experience. Enjoy your holiday weekend.
  10. I always wondered if this story played any part in us getting potable water from toilets: Honestly, I always think more about all of the dust and particulate debris we see floating in the air inside most buildings, and why we don't need to use cloth to filter the sediments out of the water. Though, I suppose it could be considered as "dietary fiber", so it might actually be healthy.
  11. A lovely sunrise at the Lighouse in DP. One of the reasons DP is my favorite region in the game. You can only get these views here.
  12. Agreed, Pilgrim has its own challenges, hunting things that run away when they spot you 1/2 mile away is one of them. I like the general idea here though, but think having the entire zoo come charging at you is a bit much. Perhaps if one of the animals was injured during their interaction with another animal, or pack of them, that animal might use the distraction to try to make an escape, while the other animal(s) would have to use their detection abilities (scent, hearing, smell...) are you carrying meat/guts/hide/fish, are you injured or sick, do you look like easier prey than they animal they were first after? And then RNJesus would roll the dice whether they come after you or not. Unless you advance on them and threaten them, in which case they either attack, or flee. Keeping mechanics like wolves charging when you draw the bow or aim the rifle intact, of course. I think it could be quite interesting, and definitely add more tension, and "spectacle" (something to keep the player immersed and interested) to the game. *caveat ahead* As long as it doesn't kill performance for many players who do not have high-end rigs or the latest-greatest newest generation versions of PS4 or XBox One, to play the game on, and it does not drop fps to slide-show numbers, even on the lowest Quality settings.