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About Sunwolf

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  1. Great Streamer-Shardul Gaming

    I'd check him out but I prefer excessive profanity.
  2. Dev Diary - November 2018

    I'd like to say two things: First, I desperately look forward to hunting wolves et al with a spear whilst flying an airplane. Good times! Second, I hope you didn't hire Bob. He's a bit of a drama queen and tended to annoy others by waddling furiously through the office, waving his hands above his head and babbling incessantly about how John Cena should've been cast in Game of Thrones. Seriously though, this is all great news; I'm never disappointed in a wait as long as the finished product is quality and you guys have produced nothing but so far. Thank you for the news.
  3. I'm going to survive for, at a minimum, 200 days without ever having to poop.
  4. I'm going to survive for, at a minimum, 200 days without ever having to poop.
  5. Level of illumination inside houses.

    I agree with this. If there are any windows at all, even with curtains drawn, an interior is pretty bright when it's full daylight outside.
  6. New cooking system is a total disaster.

    Posting an update to this. Overall I like the new system. The radial menu self-poisoning thing was the killer. Now that it's fixed, I give it a thumbs up, though I'd like to see an option to alter the size of one's campfire and thus the cooking spots around it rather than having to build several separate fires right next to each other when one wants to conduct a mass cooking session outdoors.
  7. picking up sticks

    I'd love to be able to pick up a huge bundle of sticks all at once rather than pick up 80+ sticks one at a time.
  8. Question Thread :: Milton Mailbag

    Would you ever consider adding a mechanic to put clothes on the various corpses scattered around? After a few hundred days or so, when the character is really starting to lose it, he/she could run dead body fashion shows. Oooooh, and you could add makeup to the game for the corpse fashion shows! I can see it now..."And here we have Steve wearing a fetching ensemble from Cabela's, though that left sock is looking a little torn. Probably a post-apocalyptic derivative from Mugatu's abortive 'Derelicte' campaign, but Steve is so rocking it!" Sooo....any plans in the works for something like this?
  9. Priorities

    I'm glad you pointed out that the difference, while small, is indeed important.
  10. Priorities

    I agree to a certain extent about Bethesda dropping the potato in the lap of the community...but that's Bethesda. It's what they do. Expect it and you'll never be disappointed. Also, no one forced anyone to mod anything. Personally, I'd prefer if everyone just stop buying Bethesda games (or at the very least stop modding them) until they pull their collective heads out of their collective asses and develop something worth playing off the shelf. This game is worth playing off the shelf. It just needs some polishing, primarily, in my opinion, to the UI. This is a game worth spending time modding. Hell, people are already modding it without official tools. If the tools aren't forthcoming I'm afraid we'll see a small group of diehards continue to play or return when there's a major update while the majority of players drift off to find something else. If the tools aren't forthcoming I'm afraid there won't be anyone left to use them when they do actually come out.
  11. Priorities

    At this point, what's "required"? With the possible exception of Wintermute, they could drop everything and go on vacation or retire and oh well because the game is essentially in a finished state. Or they could continue to work on it for the next couple years, fixing/altering a system here and there (that the players may or may not appreciate), developing new zones once or twice a year. Or they could leverage the creativity and time of their player base, letting the players fix what they want to fix, alter what they want to alter, develop what they want to develop, and focus on things like DLC content or even *gasp* a new game. There's a reason Skyrim is *still* on the Steam top seller list, 7 years after it was first released, and it's not because Bethesda revamped anything.
  12. Priorities

    That's the great thing about mods--they're not required. If you enjoy the immersion created by the game as the devs intended, go to it. But if there's something you'd like to see changed that's not high on the devs' priority list, the only way you'll be able to experience that change in a timely fashion is through mods. Personally, the only thing I'd mod is the UI. It's horrific. Think default Oblivion UI only arguably worse. Such an amazing game with such an awful UI...something has to give.
  13. New cooking system is a total disaster.

    Bless you people. I don't know why I didn't try this. It doesn't solve the issue of the masochistic's dream of a UI but it'll let me play the game without inadvertently killing myself, I'm on board. Thank you!
  14. New cooking system is a total disaster.

    I do that. However, when I'm not at one of my bases, I don't have a cookpot with me as they're prohibitively heavy. Is there another way to cook meat directly on the fire without having to go through the horrendous radial menu?
  15. Ok, maybe "total" is a strong word but as it stands now it feels like an April Fools joke. Coupled with the unmitigated mess that is the inventory UI and I'm finding my enthusiasm taking a nosedive. Up to this point I had been cooking meat in cookpots as I haven't had to carry them around because I've been spending lots of time indoors getting a foothold on a new playthrough. Today I started cooking meat on stones next to fires and the reports of misclicking and getting food poisoning are spot on. While I'm still up in the air as far as the cooking system as a whole (though I'm starting to warm up to it), the radial menu has always sucked and this food poisoning right/left click thing has made it exponentially worse. If you look at my earlier posts you'll find no one on these boards more excited about this game than I was. My initial enthusiasm has been replaced by continual eyerolls at the terrible inventory/UI and downright disgust at this food poisoning due to misclick debacle. When I first bought the game I was gushing about looking forward to playing it for years. Now I find myself scouring the internet for rumors of survival games where any frustration comes from difficulty and the consequences of making bad decisions rather than the horrendous UI.