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XAlaskan_420X

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About XAlaskan_420X

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  1. Option to revert to old "Predux" UI please!

    I like the new campfire UI (add fuel, take torch, cook or water) but I like the old hud how it was in the center at the bottom and instead of a circular meter the meter was inside the water, food or thermometer symbols (higher or lower). It was simple, it worked and I got used to interpreting it. So I would like an option to change the hud to a the old version hud (perhaps a toggle option: "change hud style | old or new" could be the solution here) also with the ability to move the hud old or new around: bottom right, bottom left or bottom center. So the new UI and the old hud, is probably what would I would prefer. But the old hud would have to be tweaked to show the new condition buffs - a simple blue plus sign + above it would do.
  2. Mountain Lion! + More Wildlife!

    I thought I hear Raphael say in milton mailbag dispatch that he is interested in adding in more animals, so I wouldn't be surprised we get a new animal or maybe more with episode 3 when it arrives. Or in a subsequent update.
  3. Mountain Lion! + More Wildlife!

    First, I just wanna say: White wolves. The wolves on the new art work look white (could be the lighting) but this gave me the idea of white wolves as an addition - I am in love with this idea. Wild Canadian geese is realistic as they do migrate in the winter and would make a good addition, but they would be hard to hunt as they are fast and skiddish. But I would welcome the addition. Bison would fit in as well. In my experience, they travel in packs. You can get closer to them without spooking them (probably because they feel secure in packs). So you could get a shot in on them much easier I would think. A new Bison Coat or Bison Blanket for improved bed roll temperature bonus would be great. I also love the is idea of more animals that are just there for the environment aesthetic (non-huntable), like squirrels or those tiny birds that sit in trees. Maybe the snare can catch a squirrel, but the calories would be so small that you might not do it very much even though you can. I wouldn't think that it ruin anything to throw in the ability just for the sake of throwing it in though. I suppose the Canadian yaks and mountain goats would have to be in the mountainous regions on the mountains.
  4. Old Bear fight sux

    I really enjoyed how challenging the bear game level was. I noticed too that I couldn't save but to me it really wasnt a bummer because when I died I go back to a checkpoint which isn't too far back and liked having to do a few things over again until I master it and do it flawlessly. I am usually very good at exploiting the game or finding some way to exploit it - this is no complaint as sometimes its just me finding an easier way to do it when it is too difficult. Actually I don't know if this is truly an exploit or not but if it is, I will post in in the "help us out" forum. Basically, in the cave room with the spear, you can climb on top of the gaint rock in the middle of the room (it has a little tunnel under with a backpack that you can crouch in), so you climb on top of it and get a whole view of the room and where the bear is and where he is going (he won't see you), let him do his patrol route wait for him to get as far away from the spear as he can get (near the entrance where you cam in), then carefully jump down and grab the spear, equip it immediately. It usually takes like 8-15 seconds until he notices you. Do your defense stance when he charges, you will have to do it 2 or 3 times. I gotta say though I loved this redesign of episode 2 with the bear encounters, fights and bear cave level. It made the predux seem unfinished in comparison. But it is perfect now, in my opinion.
  5. Milton Mailbag -- Dispatch #19

    Loria, it happens to me. My custom game has the wolf's fear set on medium or high (I can't remember which) but the setting that I have it on makes it so that sometimes a wolf gets spooked and runs away when it sees me. I also noticed that a few times that it has happened, I was wearing a wolf coat. I don't know if the wolf coat increases the chance of a wolf fleeing on sight, but that is how it seems to me right now. So it my custom game, they sometimes run away and other times attack. I think that this is somewhat realistic, even if it is a bug. Oddly though, the times that they ran away were times that I wanted to try and shoot them and they always attack when I am trying to avoid it ahahaaha. That's ok to me though. Because if I am in full control, then "is it survival?"
  6. Milton Mailbag -- Dispatch #19

    Ah yes. I am playing the redux and I am getting a recap on the earthquakes so now it makes more sense. I think the redux talks more about the earthquakes than the original from what I can remember. There is also some lore on the changing economic state that I won't spoil. Merry Christmas. Have a good holiday break, everybody.
  7. WINTERMUTE SAVES & SURVIVAL SUPPLIES

    My save seems to have already been wiped. But that's ok because I want to play the first 2 episode again anyways. It was fun and I want a recap on stuff including what I might have missed. Also, they say that I can just start episode 3 if I wanted to, but I want to start from the beginning. Is the update here? Nice! I will check it in a few minutes.
  8. WINTERMUTE SAVES & SURVIVAL SUPPLIES

    A wolf ate my wool hat yesterday.... Just in time for the rabbit hat
  9. 4 Days of Night Community Survey

    I loved it. It was very challenging. And I loved how it was permanently nighttime as it added a nice spooky edge to the game. I died on the 3rd day due to a gang a wolves. This made it so that when ever I start up a new 4don I would start in on the 4th day. Starting on day 4 with nothing was seemly impossible to survive as it didn't seem possible to get enough warm clothing and/or enough wood fast enough. I don't know if this is intended or not. But it was fun anyways as it was very challenging.
  10. Question Thread :: Milton Mailbag

    In both survival mode and Wintermute there appears to be evidence of past earthquakes. Lest me explain. In Wintermute there is the rockslide west or north west of the bridge (up that road, near the path from the cave), the collapsed tunnel in Milton. In survival mode there appears to be rockslide blockades on Coastal Highway and the broken bridge in Broken Railroad. There are also other places where a street pole or power line is knocked down. The dam maintenance building in Mystery Lake is in rough shape. This all looks like evidence of earthquakes. Will we find out that earthquakes are apart of (or contributed to) the quite apocalypse? Will earthquakes become a part of the story in episode 3 or 4 and/or a danger or challenge in the game? Interestingly, that earthquake that I experienced here in Alaska on Nov 30th made me think of this because after that, I just had earthquakes on my mind with everything. It even made me remember a game that I used to play when I was 13. It was called Disaster Report. It was a fun game.
  11. Bed Reading with warmth bonus

    I was just thinking about sitting. I think it would add to the aesthetic. I would like this even if it added no bonus (like slower energy use). A concept art of Mackenzie shows him wearing a poncho. So I am guessing that it will be added in the future or the next episode. I'm just guessing. http://thelongdark.wikia.com/wiki/Will_Mackenzie?file=Will_Mackenzie_-_concept_art.jpg
  12. Whiskey-type item

    I think alcohol makes you feel warmer without actually becoming warmer. But here is what alcohol should do. I get parasites in my survival a lot because I get a lot of wolf meat. I am tired of getting parasites - so I thought, if alcohol is added to the game, then you should be able to soak x3 2.2Ib wolf steaks in a pot with alcohol (the entire contents of 1 alcohol bottle) and let it soak for an hour (No cook. Just soak) on any surface that you can place it on (most typically, a stove), then after the 1hr you can remove the (safe) wolf meat from the pot of alcohol and then precede cook the wolf meat (on fire or stove), then you will end up with (safe) cooked wolf meat that will not give you any chance of parasites. So the alcohol acts as a anti-parasite that kills parasites in raw meat. So then there would be "(safe) cooked wolf meat" and "(risky) cooked wolf meat" in the game now. How about that? As far as drinking alcohol (if we want to make it drinkable at all), then I would guess that it would have an antibiotic effect equal to 2 antibiotic capsules. and temporarily take you down 2 levels in "Rifle firarm" and "Archery" for 2 or 3 in-game hrs.
  13. Chicken & Dumplings/Corned Beef Hash

    Yes. More hot meals and also more snack food as well. For snacks, I'd say: Canned juiced, Nutter butter cookies and Cola pop.
  14. Bear cache/climbable ladders and changes to fire burning

    Yes. This would be a great idea. I remember now I had an idea a while ago about being able to place your own stashes around the map with containers and mark it on the map. I would also like to see more interaction with waterfalls like in Hushed River Valley. I have only played on that map once so far, I found a cave with a waterfall in it. Like maybe a feature where we can fill a tin can or pot with unpotable water from a waterfall or stream. Yes I agree. This would likely be the way to make it a working system. Yeah so the bear cache would be more like a decorative feature on a homestead rather than something that can serve the player practical use, but I think it would be cool to have one in the game that you can interact with or use if you wanted to. To me, it just seems to fit my imagination of the rural Canadian environment, though I don't know much about rural Canada. I have went through Canada once and stopped at Lake Louise, a beautiful place. but other than that my knowledge a Canada is pretty limited. The trunk idea is good. I think I will do that more often when I can. I also think that it would be cool if placing meat on the ground is at risk of being eaten by wolves while your away or sleeping. I don't know how this could work, but it would add an interesting element to the game. Like maybe if the meat is raw and a wolf spawn point is within a certain distance, it can be taken by a wolf. But there would have to be some kind of notification telling the player probably or players might think it is some kind of bug in the game that despawned or deleted the placed meat while they were away. So that element might be a bit of a challenge to perfect is my guess.
  15. Slingshots and throwing spears

    I like both the ideas of slingshots and throwing spears. Btw. How do you use the snare? I lay them out near rabbits but it never catches one. Do you use bait on it somehow? EDIT: I watched the tutorial I think I have got it figured out.