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epower

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  1. BareSkins Are Sleepwalking

    Man, that SW7 game is a very tough test. Thirst and Fatigue settings of Very High are an entirely different game. Yikes. I'm finding the Thirst setting most challenging at game start as fire resources are limited. Hibernia safe yielded second Jeans and a 58% Mackinaw jacket so that's a plus.
  2. BareSkins Are Sleepwalking

    Damn, that's a brutal end. Adieu, BareSkin 27. I've been enjoying the Sleepwalking Tales. Thanks for sharing them with us, @BareSkin Inspired by your adventures, I've been playing SW4 lately, modified as follows: Rate of World cooling reduced to Medium Item Decay Rate reduced to High Rifle All animal Spawn to Low Wildlife Respawn to Low No rabbit stoning. Snare only MacBeth 10, who hath murdered sleep, is still alive but in much degraded condition. I do like SW4 because it follows Stock Interloper but am toying with an SW4* which would reduce Calorie burn from Very High to High.
  3. The Brokenloping Journals

    Actually they do. After adjusting your custom settings to taste, in your case cycle them to stock Interloper, hit "Confirm" and you'll advance to the "Choose your Region" screen. There are small arrows left and right which allow you to cycle through the various regions. BR is a tough start. I'm stuck there in my modified SW4 run with no sewing kits and depleted clothing. Gotta make it one more day and my guts cure. Thanks for sharing your adventures, @Senauer Good luck out there!
  4. Happy Holidays from Hinterland

    We've got 4DON, why not TDOY (Twelve Days of Yule/Festivus?) And since it's the Solstice, may the light of sun return warm the hearts and spirits of you all.
  5. Stock Difficulty Setting Matrix for 1.41

    I missed this when I read, or rather skimmed, the patch notes. Explains why I've seen so much wildlife in recent custom games even though I set both of the above to low. Thanks, @U47
  6. Broken Railroad

    Well how about that. BR was already an favorite map. It just got a bit more enticing.
  7. Difficulty settings for 1.41 attached below as excel and pdf. Haven't been keeping this current (my last update was for v1.35) but I've been playing custom games lately so I'm pretty sure the Wildlife Spawn changes highlighted below are new for 1.41. Any of you running earlier versions may be able to confirm. Stalker up from High, Interloper down from Very High. These settings seem to correlate with the experiences of those playing stalker, i.e. wolves everywhere. Please alert me if I've missed anything. TLD Stock Difficulty Settings v1.41.xlsx TLD stock settings changes for 1.41.pdf TLD Stock Difficulty Settings v1.35.pdf
  8. Hinterland, thou hast murdered sleep... Well done HL. I remain grateful for your continued excellent work. I hope you can enjoy a relaxed and bug-hunting free Holidays
  9. Bear Spear (hype?)

    I too have mixed emotions when I snipe Ursa from safety. Setting spear for charge and standing there, that would be an entirely different matter. As for availability, it's a better version of a "Point-ed Stick" so I'd imagine it's craftable. Defense against Fresh Fruit, anyone? If a rare loot item, perhaps there will be a checkbox in custom settings like we have for the Rifle.
  10. Question Thread :: Milton Mailbag

    Is walking pace slower with a weapon in hand? I've not tested this but it does seem that I walk just a little bit faster when I don't have a rifle at the ready.
  11. Milton Mailbag -- Dispatch #10

    Maybe so. I see him as a blues fan as well. "Also, Dude, *&@*#&#***ing Wolves is not the preferred nomenclature. Canis Lupis, please."
  12. Ice Skates Made Out Of Bone

    Could be fun, although I'm already wincing at the increased number of potential ankle sprains
  13. Venison getting ruined, why?

    This happened to me in the TWM icefishing hut.
  14. Reduce Full Hide Repair Requirement for Moose Coat

    You can indeed harvest a moose cloak which yields a brand new moose hide. Not really happy with this implementation but it beats using a separate moose hide for repair. What I'd like to see is a degradation of the Cloak stats after each repair. I imagine you'd be cutting bits off the hem of the cloak to effect repairs thus making the cloak smaller and less effective.
  15. Stock Difficulty Setting Matrix for 1.35

    Ack. Missed a rather critical change in the "Gear" Category -" Container Item Density" now reads as "Reduce Container Item Density." This new description should clear up some of the confusion around that setting. I can't edit my original post so I've attached the corrected Settings docs below. TLD Stock Difficulty Settings v135.xlsx TLD Stock Difficulty Settings v1.35.pdf