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About s7mar7in

  1. Undead animals for 4DON

    You are probably correct @ThePancakeLady, in the sense that "by giving and inch we may wish for a mile". Remembering the 2018-4DON event; the most exciting stuff might have been the fears we imparted on each other here in the forum. The concerns of what might happen tomorrow morning were huge fun. The OP had a brilliantly simple idea and IMO it might add to and fit well within TLD.
  2. Steam crash

    It's time to grab a copy of this file for the Hinterland Team. Log Location in Windows In Windows, open File Explorer At the top of the window, switch to the View tab Go to the Show/Hide section and check the Hidden Items box On the left side, scroll down to This PC and click on the C drive Navigate to the following folder: C:\Users\USERNAME\AppData\LocalLow\Hinterland\TheLongDark (Your Windows username will be the name of the USERNAME folder) Inside TheLongDark folder you will find a file named output_log.txt . This is your session log.
  3. Undead animals for 4DON

    Agreed. And if honest, the 4DoN2018 was great IMO, but also it missed some opportunities for adding themed elements in places like the special tunnel collapse(s). The most common comment in the forum was how to force players outside the shelters; well if we must harvest/hunt to obtain raw meat camo, we would need to get outdoors and interact with the wildlife...this creates an interesting hazard when raw meat repels the undead wolf but also attracts the live wolf... The undead idea you suggested has a lot of potential.
  4. Undead animals for 4DON

    Okay, this is brilliant. Shall we also "flip the math on the scent game mechanic" and make scent bars act as camouflage?
  5. Steam crash

    Sure, it is all right here: https://steamcommunity.com/app/305620/discussions/4/1470841715970137529/ Please also see: https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx DirectX 11.0 is included in Windows 7 and Server 2008 R2. There is no stand-alone update package for this version. You can update DirectX by installing the service pack and update listed below. DirectX 11.1 is available for Windows 7 SP1 and Windows Server 2008 RS SP1, with Platform Update for Windows 7 and Windows Server 2008 (KB2670838). Note To upgrade DirectX further, you will need to upgrade your operating system. Let us know if you need any additional guidance.
  6. Steam crash

    Welcome to the forum @timimt. It is difficult to help without more information. Was TLD game previously working properly on your PC? Does your PC meet the minimum game requirements? Are the video drivers updated? Is your version of 'DirectX' updated? Which OS are you using? We would all be happy to help. Please provide us a bit more detail. MINIMUM: OS: Windows XP Processor: Dual-Core Intel i5 CPU @ 2GHz+ Memory: 4 GB RAM Graphics: Intel 4xxx Series w/ 512MB VRAM or better Storage: 7 GB available space Sound Card: Any on-board chip will work. The 'Steam Version' of 'The Long Dark' is very stable, please do not worry my friend.
  7. Bacpacks

    The OP seemed to be suggesting finding additional backpack options and sizes, (not deleting the existing backpack). Also, if Hinterland ever offers a "Barebone Survival Mode" where you begin with only the clothes on your back and the items in your pockets, it might be very fun. Perhaps it would be a great challenge to play TLD with a barebone game start Custom Option. We know where to score a small size backpack fairly easily. And the medium sized pack could be a bit more work to obtain. The idea of a craftable bag or pack is also a nice idea for this wish list, thanks very much @Moll. Have fun my friend.
  8. Bacpacks

    Getting back to the topic in the OP. The idea of finding a small, medium, large size backpack, (Wish List). The moose satchel when crafted or found increases encumbrance limit, (Current). Clothes weigh less when being worn than when carried in backpack, (Current). Herbal plants weigh less when processed, [cut and dried], (Current). Maybe rifle sling reduces rifle encumbrance by 50%, (Suggestion). Maybe arrow quiver reduces arrow encumbrance by 50%, (Suggestion). Maybe knife sheath reduces knife encumbrance by 50%, (Suggestion). Please add your thoughts and suggestions.
  9. Bacpacks

    These are the forces involved in backpack design. Hopefully it is helpful, interesting, and eliminates any confusion in the earlier post. Best of luck in TLD my friend.
  10. Bacpacks

    Correct, @Serenaq, the source of the above-posted infographic is from an advertisement. The message it is attempting to send is that heavy school backpacks are causing the users to adjust to an awkward and unhealthy posture to compensate for the offset to the body's center of mass. Hence, the head and shoulders are angled forward in an attempt to equal the force vector of the packs mass and offset, (it may be intended to indicate that the small distance away from center has a very great effect). I agree, that the red arrow in the Back-T-Pack infographic may illustrate a major force vector, but not gravity. The image below shows a similar red arrow and is what we often see referenced in hiking literature. (But please note, the message is far less obvious, until it is noticed that the black stuff-sack has been moved away from center) It remains true however, that properly adjusted load bearing satchels and gear pouches greatly increase the users effective carry capacity and reduce encumbrance by keeping the center of mass closer to the center of the body. This would be true of the moose satchel in TLD. Good call-out my friend.
  11. Hydro Dam Climbing Rope

    The spawn locations for the climbing rope have been expanding to additional logical locations. This recent post may help. Good luck my friend.
  12. Winter clothing

    Welcome to the forums my friend, @Alex T. This was an excellent idea and a very well presented contribution. Stay warm in TLD.
  13. What are those bloody bags ?

    This is the hint you need to find this in your own game my friend. How to play spoiler hint. Best of Luck.
  14. Bacpacks

    You are 100% correct @Doc Feral. As you know, there has been a lot of discussion on this topic lately. As it was explained a while back by the HDT, the "backpack" or inventory is part of the character. Thus the many wishes for being able to use the small day-packs already in the game will require a significant redesign. That inventory includes your entire body; so let us say cargo pants pockets, jacket pockets, items on your belt, and carried in-hand. Go ahead and weigh yourself fully dressed for a hike with no backpack and compare that to your body weight when undressed, (it can be a lot of weight). Maybe the satchel is a first of "accessory pouches/pockets/holsters"...which will allow the user to carry additional gear tight against their body thus minimizing the encumbrance of the added mass, (slings, quivers, cross-chest satchels, belt pouches, all allow for increased carry capacity, both volume and mass). Let me end by thanking the Hinterland developers for the careful work to create containers with weight limits rather than them all being a Tardis. Travel light my friends, for tonight we hunt Aurora Wolves.
  15. How many arrows to kill a bear?

    Very nicely done. My previous post did not include the details of not always being able to sit in freezing cold and allow additional time. Don't forget to screenshot prior to harvesting...lots of posts here often looking to find the "biggest ever".