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hoppyfrog324

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10 Survivor

About hoppyfrog324

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    Survivor
  1. Bear Spear (hype?)

    If it works like a traditional bear spear, I'm wondering how effective it'll be on different-sized animals like wolves and moose.
  2. Redux

    I'm super excited to see what Hinterland's done with it. Survival can get a bit same old same old sometimes, and it was cool that there were other people and stuff.
  3. Perfect base... Now?

    Another vote for the Pleasant Valley Farmstead. There's a bear that moves by that you can shoot from the porch. The wolves out in the field are easy to avoid. You're fairly close to a fishing hole if you like fish, deer and bunnies close, and that sweet, sweet six slot stove.
  4. New Challenge Ideas

    I'd like something like Nomad, but less "spend three days killing time in a safe, indoor space." Something that really takes you around all the zones, but encourages you to not just park yourself there and doing craft projects while waiting out the time.
  5. Setting up Shop at Camp Office

    It looks so warm and cozy, I love it!
  6. Snow!

    I bet! Even on the maps I'm really familiar with, when that thick fog comes in...
  7. Snow!

    I moved from somewhere that reliably got snow a few times each winter to somewhere that, like, my son's eight and last year was the first year he saw Real Snow. This isn't the first time I'm all, I miss snow. Guess I'll go play The Long Dark! Plus, I don't have to shovel or drive in it
  8. Dev Diary - November 2018

    I'm excited as heck. Like, I've been waiting for another Dragon Age since 2014 and Elder Scrolls since 2011, so pushing this back a bit? NBD. More survival mode stuff in the meantime, though, and a more cohesive story still coming in December? YES PLEASE!!
  9. 4DoN: QUEST FOR PIE!!!

    That's amazing!!
  10. Thank You Hinterland for 4D0N 2018

    Cheers! I loved it. I'm currently getting my last two hours of day four. It brought me back to the game and it's definitely made me think seriously about doing some of the other challenges, which I haven't tried at all yet. Also trying a run on a higher difficulty level? Thanks, Hinterland!
  11. DAY 4 (spoilers)

    Mmm, killer bunnies... I had a Long Dark dream last night where it was spring, which made everything start to thaw before the blizzard and there was a pile of sticks just outside the house I was staying in. I was set when the blizzard started. I haven't done my two hours yet today, but I'll start it up after work. This was a lot of fun! Something new and different.
  12. DAY 3 (spoilers)

    I'm staying in the Quonset Garage in CH, too. I'll load up with all my goodies and park myself by the door. I'm curious to see if the wolves are sticking around. Blizzard is one thing, but blizzard + wolves?
  13. Moose and Milton! This looks amazing- thank you!
  14. I love the map!

    I complained on another thread, but one thing I really, really appreciate about Wintermute is how the map works. There's no You Are Here icon, which there realistically wouldn't be. Things that NPCs/quest items talk about show up on the map. It's responsive, so that when you actually discover an area it fills it in what you just discovered so you can keep track. Love the map.
  15. Anyone feeling a bit let down?

    A friend recommended the game to me. He was all, "Survival without zombies, AND IT'S IN CANADA!" and I jumped on it. I love survival mode. I love how it's become fleshed out over the years, and not only has it moved from one map into many, but even the maps themselves have changed a little. It's awesome! I am feeling a bit let down by storymode. I think there's a bit of a disconnect, both emotionally (I'm not emotionally invested in the NPCs at all), and in the gameplay itself. It's all, "GO GO GO FIND ASTRID GO HURRY GO!" There's a real sense of urgency there at the beginning. Okay, cool! But it doesn't matter if I hurry. There are literally no consequences if I get it done quickly or not. Because I'm not invested, why would I want to load up Grey Mother with 5000 pounds of food if she's only going to tell me about stuff I could have found on my own anyway? I need to eat. In the second one, I get that there needs to be a mechanism to move the story forward. It just took me right out of the story, though, because I'm all walking along in a dark area, so I have my lantern out. Maybe it's just my PC, but the area had zero visibility in that spot, so I had to have a light source of some sort. And I see the plot device, and I walk up to it, and all of the sudden the cut scene shows that I, for some reason, don't have my lantern out anymore when it would be IMPOSSIBLE to get through there without it. Maybe, I don't know, a bump on the head from falling debris? The Big Decision about the gas station has no discernible effect on the story. The side quest in part 2 where you can choose the take the ammo or not, no discernible effect on the story. It makes me feel like what I do has a player doesn't really matter. If the tagline is, "How far will you go?" I expect it to actually matter.