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Hackfleisch

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About Hackfleisch

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  1. General ML Survival

    Camp Office, I always like the easy access to both fish and rabbits, especially since ice fishing is the most relaxing thing in the game, so it quickly becomes my main food source. Once in a while you'll get a deer wandering right outside for easy hunting, it's just the most convenient spot in the game. So convenient in fact, that after a few weeks I start looking for a new place because it gets too easy there.
  2. Dev Diary - August 2018

    Sounds great, especially excited about the redux of Ep 1 and 2, since I couldn't really get into story mode for the game. I'll definitely give it another try when that comes out. Keep up the good work!
  3. You guys are pretty damn amazing. Now if only my home internet connection was working so I could download it
  4. Most people seem to like the new cooking and see the merit in it. So do I. I hope they know better than to roll back a great new feature because a few people don't have the patience for it.
  5. New campfire cooking - some observations

    Yeah I also tend to save the stuff like books and accelerant for 'what if I'm actually 2 seconds away from freezing to death' situations which I never actually encounter since I mostly play on Pilgrim. Yesterday I migrated from Pleasant Valley to Coastal Highway, and since I'm in CH every fire has started on my first try. Must've just been random probability working against me, and now working in my favor.
  6. New campfire cooking - some observations

    Great to know you can warm things up around a fire, that's very convenient. I'm really enjoying the new cooking system so far, it's so much more immersive and leaves you some extra time to scavenge firewood or fish while you're cooking. One thing I noticed, it may be a coincidence and it may just be me: Starting a fire seems to have a much higher fail ratio. I mean, the chance is still 75%, but where I normally was able to light a fire in 1 or sometimes 2 tries with those odds, it now often takes me at least 3 tries to get something going. I've been making tinder plugs like a mother****er to keep up with the failed firestarting.
  7. New Survival Mode Update Coming Thursday

    Looks like I picked a good time to visit again. Great news, I'll be sure to check it out this weekend!
  8. Dev Diary — May 2018

    Checking back since quite a while, this looks good. The new cooking system and bits of lore especially excite me. Now all we need is actual readable books (there's plenty of public domain stuff out there) for those days locked in by a blizzard, and this will be the most relaxing apocalypse simulation out there. And let's not get salty that the update isn't here yet, this isn't a studio with the resources of Ubisoft, stuff needs to be tested thoroughly.
  9. 'Wolf Fear' working as intended?

    I haven't played in a while (since custom difficulty came out) and came to see if this was fixed yet. Apparently not. At this point, I'd rather have a passive/aggressive setting per animal. So I could play with passive wolves and aggressive bears. Like the above posters said, it would be ideal if you could get it so wolves only attack 5% of the time so they're not as big a pain in the ass but also keep it slightly realistic (a lone wolf wouldn't attack a human unless threatened or extremely desperate). But it's a shame that setting still doesn't work properly.
  10. custom mode loot question

    This sort of makes sense to me as well, as if you choose the option to make no alterations. Then again, what setting would it be based on?
  11. custom mode loot question

    I wondered about this myself. I also set it to None just to see if it actually meant no container would be empty. Turns out most are, but not all. So I don't really understand how this setting works either.
  12. Fire chance - cedar and stick

    I also vaguely seem to recall this. Maybe it was in an earlier version of the game, or maybe once your fire skill goes up a bit it becomes easier with a stick. I distinctly remember always using a stick instead of a piece of wood before (but maybe that's just because I thought you lose the fuel when fire starting fails).
  13. Good day, I've had this issue since before the latest update so it doesn't have anything to do with Rugged Sentinel, but a lot of times in the menu when I select a 'section' (say I select my First Aid or Food tab) it registers a double keystroke and immediately begins applying a bandage, eating beef jerky, or whatever. It's also an issue when storing/dropping items, since it skips the 'how many' menu and just drops 1. I don't know if it's an issue with all controllers or just the Steam Controller. I only found 1 other mention of this issue online so I 'hope' more people have experienced it so maybe it can be narrowed down.
  14. You can nominate TLD for a Steam Award on the store page: http://store.steampowered.com/app/305620/The_Long_Dark/ I nominated the game for the Labor of Love Award, you can only nominate the game in one category.
  15. Wolves now spawning during blizzards?

    Well I for one wasn't even aware that wildlife didn't spawn if you went outside during a blizzard. That makes them a great tactical option instead of just superdeath hell. Always something new to learn about this game.