• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com


  • Content count

  • Joined

  • Last visited

Community Reputation

62 Prepper

About Hackfleisch

  • Rank
  1. Dev Diary - November 2018

    Excited for the survival update! I could never really get into Wintermute, but maybe the redux will change that. At any rate, the new additions to survival will probably rekindle the flame in TLD and I'm looking forward to those lazy sunday 9 hour sessions.
  2. Looking forward to it!

    Btw can you play 4DON any number of times during the event, or do you only get one chance and you're out if you die?
  3. Looking forward to it!

    That time in 2016 I didn't like it much, I never went out at night anyway. This year I might give it another try, I really do like the idea, I just miss the beauty of daytime. It's just a shame you can't stock up on food and firewood beforehand if it's separate from your regular save, but I guess that's part of the challenge.
  4. General ML Survival

    Camp Office, I always like the easy access to both fish and rabbits, especially since ice fishing is the most relaxing thing in the game, so it quickly becomes my main food source. Once in a while you'll get a deer wandering right outside for easy hunting, it's just the most convenient spot in the game. So convenient in fact, that after a few weeks I start looking for a new place because it gets too easy there.
  5. Dev Diary - August 2018

    Sounds great, especially excited about the redux of Ep 1 and 2, since I couldn't really get into story mode for the game. I'll definitely give it another try when that comes out. Keep up the good work!
  6. You guys are pretty damn amazing. Now if only my home internet connection was working so I could download it
  7. Most people seem to like the new cooking and see the merit in it. So do I. I hope they know better than to roll back a great new feature because a few people don't have the patience for it.
  8. New campfire cooking - some observations

    Yeah I also tend to save the stuff like books and accelerant for 'what if I'm actually 2 seconds away from freezing to death' situations which I never actually encounter since I mostly play on Pilgrim. Yesterday I migrated from Pleasant Valley to Coastal Highway, and since I'm in CH every fire has started on my first try. Must've just been random probability working against me, and now working in my favor.
  9. New campfire cooking - some observations

    Great to know you can warm things up around a fire, that's very convenient. I'm really enjoying the new cooking system so far, it's so much more immersive and leaves you some extra time to scavenge firewood or fish while you're cooking. One thing I noticed, it may be a coincidence and it may just be me: Starting a fire seems to have a much higher fail ratio. I mean, the chance is still 75%, but where I normally was able to light a fire in 1 or sometimes 2 tries with those odds, it now often takes me at least 3 tries to get something going. I've been making tinder plugs like a mother****er to keep up with the failed firestarting.
  10. New Survival Mode Update Coming Thursday

    Looks like I picked a good time to visit again. Great news, I'll be sure to check it out this weekend!
  11. Dev Diary — May 2018

    Checking back since quite a while, this looks good. The new cooking system and bits of lore especially excite me. Now all we need is actual readable books (there's plenty of public domain stuff out there) for those days locked in by a blizzard, and this will be the most relaxing apocalypse simulation out there. And let's not get salty that the update isn't here yet, this isn't a studio with the resources of Ubisoft, stuff needs to be tested thoroughly.
  12. 'Wolf Fear' working as intended?

    I haven't played in a while (since custom difficulty came out) and came to see if this was fixed yet. Apparently not. At this point, I'd rather have a passive/aggressive setting per animal. So I could play with passive wolves and aggressive bears. Like the above posters said, it would be ideal if you could get it so wolves only attack 5% of the time so they're not as big a pain in the ass but also keep it slightly realistic (a lone wolf wouldn't attack a human unless threatened or extremely desperate). But it's a shame that setting still doesn't work properly.
  13. custom mode loot question

    This sort of makes sense to me as well, as if you choose the option to make no alterations. Then again, what setting would it be based on?
  14. custom mode loot question

    I wondered about this myself. I also set it to None just to see if it actually meant no container would be empty. Turns out most are, but not all. So I don't really understand how this setting works either.
  15. Fire chance - cedar and stick

    I also vaguely seem to recall this. Maybe it was in an earlier version of the game, or maybe once your fire skill goes up a bit it becomes easier with a stick. I distinctly remember always using a stick instead of a piece of wood before (but maybe that's just because I thought you lose the fuel when fire starting fails).