stratvox

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Everything posted by stratvox

  1. I am loving the travois. I usually travel light. Here's a thing; if you have a travois and are going on a long walk, and are used to 45-50 kg of carry (well fed + moose bag + tech pack), use the travois and put all that not instantly necessary stuff (prybar, food, snares. etc) and get your carry weight down to 20-25 kg, and then start going. You'll move fast. Much faster than if you were just carrying directly. I'm with James; I'm not seeing meat odor pull in the predators when in the travois. I play custom and I crank the ability of animals to be aware of me and I'm just not seeing the animals react to my presence with meat in the travois. I like the two travois system TiPV was talking about; I'm going to try that. I took the travois from the trailer MT to the dam in ML via the rope climbs and cave; the two travois system could make the multiple ferry points required for that a lot easier to deal with. I've continued on and am now at Signal Hill with over 60 kg of stuff; there's no way I'd be here in this amount of time without it. I've started a new (custom) game; will keep my eye out for whether the travois wears down with use only or if blizzards and/or time cause it to decay. I can attest that repeated reversing or running into natural obstacles does create a lot of wear.
  2. One thing is that after the event, steam engines would be able to continue working as they have no electrical systems of any kind, unlike ICEs. Resurrecting an old steam converted three-masted schooner would make a lot of sense if you're looking to travel places.
  3. First off, top of the season to all you folks. Now on to the real nut graf: Would it be irresponsible to speculate? It'd be irresponsible not to! Those trawls on the sailing ship look interesting, like they might be being energized by the CMEs that cause these auroras. Also, looking at the terrain, does this mean that they end up north of the tree line? That seems hard to credit as the tree line is north of where the BC coast ends and the Alaskan coast begins... a long way north of there. And yet... Is that a fire burning on the shore, or is it a fumarole or geyser of some kind? Will there be new terrain hazards? I will say I'm looking forward to the region, and I hope it also makes it into survival; exploring the sailing vessel could be very very cool... though I'd also not be surprised to find that the sail vessel's not in survival if in fact Will and Astrid sail off into the aurora together... also cool would be to find a ruined version of the vessel on the shores of Perseverance Mills; after all, survival mode is some years after story, giving lots of scope about how/where things end up.
  4. Too much snow. /me grins, runs, and ducks for cover
  5. Oh it still works, it's just that once a player realises how easy it is to drop wolves by shooting them in the face it's not really useful.
  6. I have made rock caches, but I also tend to spend a lot (maybe even a majority) of time living in caves, so I'll often build a cache in my fave cave(s) in a given region for storage. I can think of a good idea for how to change decoys to make it usable; really make it a bait item that can pull in wolves/bears from the smell range; turn them from decoys into baits, basically, as a hunting aid.
  7. Bricklayer's is an underappreciated gem. Nearby bear, moose, deer, and the wolves mostly don't wander by.
  8. Birch bark is a source of citric acid, as it turns out. I suspect it's more about forcing the idea of a balanced diet. Hard to know, there's lots of food that covers it (canned peaches, herbal, birch bark, and rosehip tea) including one infinite food (birch bark tea). I do think it would be interesting to see the introduction of proper nutrition as a concept. I'm interested in seeing how it could work out. There's a lot of ways that this could go, including the introduction of organ meats as a harvestable component of an animal carcass.
  9. Goating around Bricklayer's etc etc etc. and yeah climbing and stuff And a nice evening view of Blackrock Mountain:
  10. Doing a little experiment here with how imgur is working these days ETA: Yeah, this works much much better.
  11. Looks like another topic got merged in to Share your Screenshots! and it ended up keeping the wrong topic. At a guess.
  12. And I saw this and just had to take a quick snap. Was out wandering in the morning and had found a wind sheltered spot on a ridge to light a fire and warm up. I'm generally heading south from Bricklayer's, with an eventual goal of making it to the substation by nightfall. I look across and can see the Pen, looking across Cook's Farm and the river; it's about half a kilometer away from where I'm standing.
  13. Did some goating around Bricklayer's in BRM. Sort of an interesting angle on this lake. Managed to get a nice twilight view of Blackrock. Got some serious altitude on this one. I am looking forward to when the camera thing comes along, I'm looking forward to seeing how it's all going to work.
  14. I'm waiting. I have a good long custom run fired up that's only been in Lower Great Bear. I'm in BRM now, and really enjoying being reminded how good this region is; it'd been a while since I spent any time there. When the new level drops, I'm going via Keeper's -> PV -> ML -> FM etc. Should be an epic trip.
  15. I find a better long term strategy is to not harvest everything you see unless you need it right now. Get a couple of prepared rosehips, a few chopped shrooms, maybe five prepped birchbark, all in the dry form. Light, last forever, meds. Then pick them when you actually need them from wherever you are when you need them. My daily driver run is on day 163, my first run from when the save purge happened is at like day 350. That was a voyageur and I decided to do a voyageur and take it up for FA to learn the map with relatively low risk, and now I'm back on my usual custom, sort of voyaloper with some special tuning: 8u/Y-l9Ur-Px/v-Sgl/-OOMI I'm basically planning on running the 163 custom guy until the new map drops, and then he's gonna light out for the Far Range Branch Line and see what trouble he can get into.
  16. Weird. I have multiple runs that I've had where I've run more than eight hundred days, and one that went over a thousand. I don't find that problematic at all. However, there is a point where you sort of have to transition out of surviving GBI and into living on GBI. It's not the same, and while it's true that there are repetitive aspects of that (e.g. daily gathering of wood) that's actually in keeping with what it would be like to live in that situation. ISTR Raph saying at one point that managing the boredom that goes with this kind of subsistence living is in fact a big part of the challenge of TLD, and I totally grok; after a couple of hundred days I've killed a number of runs doing dumb shit that was needlessly risky because I was bored. So... true to life?
  17. That has definitely not been confirmed. That said I'm definitely not seeing an overabundance of either moose or wolves; my expectations for respawns is basically being met by the game. I play custom, which means it's possible that one of the trad difficulties (ie pilgrim through to interloper) might have a problem with its settings not being the same, rather than that they're not working.
  18. Hm, yeah, well, that's a problem. Don't know what you can do about that. I guess hope that Hinterland puts a setting to control it in the custom game settings.
  19. The glimmer fog is not something that is very much worth avoiding. It's effect is extremely minor; really it will only be dangerous if you're already down below 10% condition for other reasons. The visibility is the worst part about it; the actual effect on your survivor is very very minor, which is a good thing because it's very easy to find yourself in a location that will not permit you to get anywhere near shelter from it. The biggest danger from glimmer fog is stumbling into a bear because you couldn't see it.
  20. I don't know that the specific history is that important, but that said, mining has been a big big thing in BC since forever. Also, wrt the Pen, here's a pic of the BC penitentiary: And here's Black Rock: However, BC Pen is in New Westminster, a suburb of Vancouver, and definitely not anywhere near the general area of The Long Dark. There are no pens in northern BC AFAIA, so I think we can chalk that up to artistic license and nods to the landmarks in the province. Sort of like how Ash Canyon resembles the area near Golden BC: Pretty sure this is going to look at least a little familiar to a lot of people here. Here's a link to a map showing you how to drive from Black Rock to Ash Canyon; as you can see it's not like it is on the island at all https://maps.app.goo.gl/qMgaozBsQyrWetYd6
  21. I'm going to go with the Haida Gwaii (also known as the Queen Charlotte Islands). It fits very well with the story line and the local setting, esp as there are a lot of people and cities on Vancouver Island making it not very likely as the kind of wilderness setting in the game. Finally, take a look at the southern tip of Banks Island: https://maps.app.goo.gl/W3AnR8xpwZQJGsMC6 I think Banks Island is definitely the best real world contender for Great Bear Island. It's a long way north from Vancouver Island; I think it's far more likely that Jackrabbit Transport is based on Vancouver Island, and Will was taking Astrid up to Banks Island (GBI) for her "mission".
  22. Here's another one. "Moose at Twilight", Algonquin Park, 1912
  23. I can say that if you were to go barefoot in some of the real mine tailing ponds that are extant you're gonna probably lose your feet, and you're not gonna make it very far. Generally mine tailings are insanely toxic and insanely corrosive. For example, here is a common chemical used in mining: https://en.wikipedia.org/wiki/Aqua_regia It's used because it's one of the few things that can dissolve the "noble" metals, such as gold and platinum. Here's the nut graf: "Aqua regia (/ˈreɪɡiə, ˈriːdʒiə/; from Latin, literally "regal water" or "royal water") is a mixture of nitric acid and hydrochloric acid, optimally in a molar ratio of 1:3. Aqua regia is a fuming liquid." Depending on what was being mined and how the ore was extracted from, mine tailings can remain incredibly dangerous for decades, and an unmaintained tailings pond can truly create serious dangers for any creatures in the area as the lack of maintenance can lead to events like the Mount Polley disaster in BC: As for effects over time here is a reasonable article about what kinds of long term effects one can expect from unmaintained tailings ponds: https://en.wikipedia.org/wiki/Acid_mine_drainage