stratvox

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Everything posted by stratvox

  1. I think Hinterland's been tinkering a little bit with the animal AI, which is a good thing, because generally it's not really that great.
  2. The key to bear hunting is to be somewhere the bear can't get to. I almost exclusively hunt with the bow (I will use a rifle in a pinch but generally I prefer to use the bow). I like rock faces as a place to hunt from; you manage to get up on one and then edge yourself down a bit along a cliff over a place you know the bear will pass, then crouch. When the bear is close, you stand up, draw, and fire. Since it can't reach you it will flee, and once it flees it's immediately safe to get down and go about your day. Come back the next day and start looking for the carcass so you can do the things that need to be done. I basically use the same technique to hunt moose, though you will have to stay there and keep pounding arrows into it until you get it to drop; that can take quite a few arrows if you're rolling badly on the crits. For example, the moose on the bridge in DP I like to get up on the cliff next to the waterfall and fire arrows; from that location you can fire over and over again at the moose in total safety. Good practice for your mid-range archery. The one thing is ... you're gonna be there all day. All day. Hit it, it runs, wanders back to bridge, drop one right at its feet, it runs, gotta wait for it to get back to the bridge, put another one into it, it runs, lather rinse repeat.
  3. Oh I think that product's on its way out.
  4. I understand the studio's moving to UE5. Personally, I'd like them to finish up because I would really love an amped out version with no loading screens. No need to change the gameplay, the maps, the graphics and resources, just have it so it's all a big seamless world inside the region. You can see they're going that way to a certain extent with the cottages in FA. I would hope that they're considering re-implementing the world in UE5. Being able to get the kind of LoD qualities that UE5 would bring into TLD, plus the ability to potentially build much larger worlds that are level complete in all one map for each region (i.e. no loading screens, you just open the door and walk in, and can look out the window in the morning to look at the weather and be able to maybe look out through that side window in the camp office to see whether that deer's in the yard again). I'd pay money for that. Oh, and better animal AI. I love the world they've built. It'd be great to see what they could do with some of the new capabilities in their new engine. Plus not only would I buy it but I'd also uninstall the old one so that Unity couldn't try to charge 'em for it retroactively with that hare-brained scheme of theirs.
  5. Well, yes, but that's the kind of tradeoff that makes the game: that weighs a lot more but can be maintained indefinitely; this will weigh less but eventually wear out and break.
  6. The big one is chopping holes in the ice; that shizznit is infinite ETA: though I suppose the heavy hammer which is infinitely repairable does in fact fit that bill.
  7. This is the way. Just keep moving around. The peripatetic life is the right life in TLD. Gotta move on every few weeks.
  8. No, they've said they will, and while I know it takes a long time sometimes, Hinterland has been very good about getting there eventually. Also, I suspect the mod support is coming after they're done adding new game APIs to support their stuff (both Wintermute and the various Tales in Survival).
  9. In the final analysis, the best place to refer to to figure out where your save game files are is https://hinterlandgames.zendesk.com/hc/en-us/articles/360020342871-Locating-your-Saved-Games-Folder
  10. You're gonna get junked on that, and then you'll be looping around the regions looking for moose sign.
  11. Nice! I'll look forward to getting into it tonight.
  12. Well, you're going to hear crickets because this is not a support channel, and I bet you're the only person experiencing this. I mean, I too have a hard time even understanding how TLD could do that. TBH that sounds like a major fault on the part of the OS; there's no way a program being run by a non-admin user should be able to shut down the network. Is your mac also up to date with fixes? There have been some major security problems found and fixed in the global tcp/ip stack which has also resulted in all vendors putting out updates to close the bug; it may be that you need to update your computer's operating system. As for the support portal, I've used it extensively. You can usually expect to wait a while before they get back to you. However, it all gets logged. Good bug reports are key; if you're able to show good evidence with a clear description to reproduce the problem, it's a lot easier for them to fix it. If you want to get help from Hinterland, here's the support portal for TLD: https://hinterlandgames.zendesk.com/hc/en-us. Click on "report an issue" in the top bar and fill out the form. Post any video to youtube or something and link to it in the comment box instead of uploading directly, but you can hammer up quite a few debug screenshots etc. I think it tops out at like five per report, or maybe eight? Been a while.... anyway. Put in your bug report there along with anything you can think of to demonstrate the problem; screenshots showing networking errors while tld's running for example. It must be quite frustrating; losing internet access during the game would be a complete show stopper for me. Is it possible it's running TLD in some kind of virtual machine or something weird like that?
  13. Wood matches also weigh a LOT more than the cardboard ones do.
  14. I tried that not too long ago (Keeper's with a travois). Ended up leaving a TON of stuff at the trailer. I may go back and get it at some point, but I have other things I need to do first. Keeper's is not a good fit with the travois.
  15. ISTR that wolves always grabbed the decoy and ambled away, fwiw. I don't think that's a behaviour change.
  16. Got it cranking in the headphones and the kids I work with (almost all the devs here are in their 20s) are totally puzzled why I'm head-banging away at my desk....
  17. I've been using BR and BRM for Broken Railroad and Black Rock Mountain, respectively, mostly because it was usually BR here before BRM was introduced. That said, BRR and BRM make sense as ways to refer to them post Ep. 4.
  18. The great thing about fictional settings is the CME can be just as big as the game needs it to be
  19. There's no question that a CME is the basis for the world posited by TLD.
  20. Google "Carrington Event". Also google "coronal mass ejection" and/or "CME". At some point our electrical and telecom systems are going to get completely destroyed by the sun (assuming we haven't seen ourselves off first via desertification permian-style). The scope of destruction is entirely possible, and in fact it's possible that it could be worse than depicted in the game. Cast an eye on how close that bullet was just this past March, for example: https://www.iflscience.com/the-earth-just-dodged-one-of-the-fastest-coronal-mass-ejections-ever-67962 I understand that current thinking is that the Carrington Event (which took out the nascent international telegraph system) was a middling-sized CME, but I'm far from an expert on solar events like this.