stratvox

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About stratvox

  • Birthday April 20

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  1. I dunno, I'm pretty open opportunity to regions. I mean, I'll run around and pick stuff up in the early game, but I am quite happy settling down for weeks at a time in a particular spot before moving on to another one. In my current run I've spent 39 of my 86 days in Ash Canyon, the hunting has simply been unreal in here (two moose bagged so far). I expect I'm going to be moving on soon, though; my current thinking is to take the mine back to Timberwolf, hit the summit, roll down to Mountaineer's the fast ouchy way, and then light out for the far territories.
  2. I see you found the killer ptarmigan of Caerbannog. RIP Will. Stepped out of Angler's at just the right sec for this one: I was up on Stone Shelf the previous morning. A day full of promise.
  3. I think Hinterland's been tinkering a little bit with the animal AI, which is a good thing, because generally it's not really that great.
  4. The key to bear hunting is to be somewhere the bear can't get to. I almost exclusively hunt with the bow (I will use a rifle in a pinch but generally I prefer to use the bow). I like rock faces as a place to hunt from; you manage to get up on one and then edge yourself down a bit along a cliff over a place you know the bear will pass, then crouch. When the bear is close, you stand up, draw, and fire. Since it can't reach you it will flee, and once it flees it's immediately safe to get down and go about your day. Come back the next day and start looking for the carcass so you can do the things that need to be done. I basically use the same technique to hunt moose, though you will have to stay there and keep pounding arrows into it until you get it to drop; that can take quite a few arrows if you're rolling badly on the crits. For example, the moose on the bridge in DP I like to get up on the cliff next to the waterfall and fire arrows; from that location you can fire over and over again at the moose in total safety. Good practice for your mid-range archery. The one thing is ... you're gonna be there all day. All day. Hit it, it runs, wanders back to bridge, drop one right at its feet, it runs, gotta wait for it to get back to the bridge, put another one into it, it runs, lather rinse repeat.
  5. Oh I think that product's on its way out.
  6. I understand the studio's moving to UE5. Personally, I'd like them to finish up because I would really love an amped out version with no loading screens. No need to change the gameplay, the maps, the graphics and resources, just have it so it's all a big seamless world inside the region. You can see they're going that way to a certain extent with the cottages in FA. I would hope that they're considering re-implementing the world in UE5. Being able to get the kind of LoD qualities that UE5 would bring into TLD, plus the ability to potentially build much larger worlds that are level complete in all one map for each region (i.e. no loading screens, you just open the door and walk in, and can look out the window in the morning to look at the weather and be able to maybe look out through that side window in the camp office to see whether that deer's in the yard again). I'd pay money for that. Oh, and better animal AI. I love the world they've built. It'd be great to see what they could do with some of the new capabilities in their new engine. Plus not only would I buy it but I'd also uninstall the old one so that Unity couldn't try to charge 'em for it retroactively with that hare-brained scheme of theirs.
  7. Well, yes, but that's the kind of tradeoff that makes the game: that weighs a lot more but can be maintained indefinitely; this will weigh less but eventually wear out and break.
  8. The big one is chopping holes in the ice; that shizznit is infinite ETA: though I suppose the heavy hammer which is infinitely repairable does in fact fit that bill.
  9. This is the way. Just keep moving around. The peripatetic life is the right life in TLD. Gotta move on every few weeks.
  10. No, they've said they will, and while I know it takes a long time sometimes, Hinterland has been very good about getting there eventually. Also, I suspect the mod support is coming after they're done adding new game APIs to support their stuff (both Wintermute and the various Tales in Survival).
  11. In the final analysis, the best place to refer to to figure out where your save game files are is https://hinterlandgames.zendesk.com/hc/en-us/articles/360020342871-Locating-your-Saved-Games-Folder
  12. You're gonna get junked on that, and then you'll be looping around the regions looking for moose sign.