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Thrasador

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  1. Yay new changes in the last four months!

    Same same. I'll try to start popping in more frequently than once every three or four months.....not sure how frequently exactly, though....lol
  2. Moose Do Not Bleed

    @Patrick Carlson So are moose going to remain as the only animal in game that does not bleed to death? If so what is the dev logic behind this choice? Regardless of their logic, then unlike the animals that DO bleed, do moose have a fixed hit point pool.... and do weapons do a certain amount of hit point damage to this pool? It seems very unfair if moose don't bleed and moose ALSO don't have hit points, and weapons ALSO don't do a certain amount of damage to them that adds up until they die. The mechanics of other animals in the game don't need hit points and weapons don't do a certain amount of damage because the other animals DO eventually bleed to death....or are supposed to at least. So if you land a definite shot and then are patient and wait, then you eventually get a definite kill. (With the exception of bugged bears that are supposed to bleed but don't because of some bug that may never be fixed apparently) I am hoping the moose not bleeding is an oversight and a bug, but if it is indeed intentional then I hope you at least give them hit points and make all weapons then cause an appropriate amount of damage based on the weapon (Bow, rifle, flare gun) that will kill them when you score enough hits to particular locations on the moose.... So it isn't JUST the lucky critical head shot game..... that's a BS way to go about adding moose....
  3. Yay new changes in the last four months!

    I agree with your comments and suggestions.... I especially love your Aurora setting idea: Aurora Frequency settings.....as is. Aurora effects on wildlife: on/off Great Idea! Basically allow occasional beautiful auroras and their electronic effects, without crazy mutant wolf and bear (and moose?) attacks....
  4. Yay new changes in the last four months!

    They do.... I found this out the hard way when I filled a car trunk up with clothes outside the CH gas station in the game six months ago when I was playing.... I went back after a couple days to get the stuff and the weight limit for the trunk was in red, because the clothes had become wet and frozen and then weighed more than the trunk could normally hold.... Needless to say it then took me two or three trips to get everything out of the trunk.....
  5. So about four months ago I got sick of waiting for the flare cache bug in the story mode to be fixed, and I just quit playing and dropped off the face of the earth..... I just got done reading the 10 or so change logs that I mssed and I almost blacked out due to sheer joy.... Specifically: They added moose! I can craft a moose bag accessory item that lets me carry FIVE WHOLE EXTRA KILOS?! Worn clothing weighs 25% less?! THANK YOU SWEET BABY JESUS !!!! Now I can carry more stuff! I'm sooooo happy! Also, it sounds like disappearing stuff dropped in certain buildings (like the farmhouse inPV) may have finally stopped disappearing! That's great! Are there customizable difficulty settings too?! I'm still holding my breath for more clothing item crafting in general....like options for crafting most clothing slot items out of several or even ALL the different animals.....instead of just one animal for specific slots....but it's a start! Maybe someday cured hides will finally weigh less than fresh wet hides too! That would rule, and make sense! Then ctafted clothes could weigh less too! I am almost motivated to play again! Even if it's just to see how much gear I can carry now.....
  6. @JAFO recommended it to me, it's on Steam. Honestly after playing Subnautica now for about 100 hours, I'm not in love with it. It's interesting. There is much to explore and craft. It's also a "survival game." It can be pretty fun sometimes, at least in the beginning when it's all new and exciting. After playing for a while you need to start exploring deeper and more dangerous biomes in the ocean. That could be fun too, except for one major issue I have with the game....no real weapons.... Eventually you start facing off against really giant "leviathan" class creatures....several different species of them, and you have a knife....a friggin knife. Needless to say if you try to kill one with a knife, it takes like 30 real life minutes and about 100 knife swipes. You will most likely be eaten before you succeed, so it's really just a huge headache. You aern't really "supposed" to kill anything. The devs went all pacifist after the Sandy Hook shootings apparently. So they refuse to add lethal weapons to Subnautica. So you are really just supposed to run away and try to avoid hostile predators. That's the part I simply don't enjoy. I don't run, I fight....it's in my nature. I don't enjoy games where you don't at least have a fighting chance. In Subnautica you don't.....
  7. Disappearing items being a bug since Wintermute was released and not hearing a "peep" about it being patched soon is more disappointing than the bug itself in my opinion....
  8. I remember this period, and I too recall complaining about it, and I also remember the responses from fanboys about how it isn't that bad, and it's fine, and nothing is broken.... Yet, I don't seem to be having this issue as frequently or to the degree it was when I had originally brought it up.... Guess it magically just fixed itself in a stealth patch....
  9. Patch 7 didn't fix Jeremiah Flare Cache for me.

    Nice, thank you for the various verifications peoples! Now when I feel like getting my The Long Dark groove back on, I won't have to fiddle about with various backup saves....and/or starting Episode 2 over....
  10. Patch 7 didn't fix Jeremiah Flare Cache for me.

    Apparently they finally released the patch for Jerimiah's flare cache.... I've been playing Subnautica, not sure when I'll feel like playing The Long Dark again. That being said, if anyone else has a save like mine, I'd like to know if the patch fixed the flare cache retroactively....or if I have to start Episode 2 over....or if even worse I have to start over from Episode 1.....AGAIN.... The type of save game I would be interested in hearing about is anyone who got Jerimiah his meds, picked up the cache note in the Carter Dam for Allan's Cave Cache and got Allan's cache, but then did NOT get 50 Trust with Jerimiah because they were waiting on this being patched. If you were in a similar situation and now that it was patched, you got 50 trust or more with Jerimiah and then the cache appeared and you were able to collect it, I'd like to know before I mess around with old saves and whatnot.... Thank you to anyone who takes the time to respond!
  11. Patch 7 didn't fix Jeremiah Flare Cache for me.

    Well I don't particularly care about the flares in the "flare cache" either, but there is an achievement for finding all the caches. An achievement which is impossible to achieve until this is patched.... As far as loot, yeah they implemented mechanisms to limit one's ability to hoard loot between episodes. I defeated the first rope in Episode 1, and the second rope in episode 2 appears easier to defeat. First it doesn't snap....allowing multiple trips. Secondly you can place heavy items over the blocked area the same way you move items in your base. I really don't understand the point in attempting to not permit you to carry whatever loot you acquired between episodes anyways.... Hoarders gotta hoard.... (Hinterland should make a shirt that says that)
  12. Can't crouch and shoot the bow?

    I think what he was trying to say is he has to kill tons of wolves to get his skill up to lv5 so he can then stalk deer and shoot them from crouching position. What you should be telling him is you can crouch to approach deer and hide behind trees, and then pop up and shoot the deer while standing real fast. They usually don't notice you right away when you stand, as long as you don't take any steps while standing....
  13. Scary Wolves

    I believe Fluffy is dead....
  14. My Wishlist

    I love paragraphs and commas....
  15. Patch 7 didn't fix Jeremiah Flare Cache for me.

    I have a save from before I went to the dam and got the note for Allan's cache (allegedly even getting the note breaks the flare cache), and I'm just not playing anymore until this is patched. I haven't been playing The Long Dark since September 1st (which is when I reached Episode 2 after restarting Episode 1 at least 5 times for all the other patches). I started playing Subnautica instead with Jafo.