Samsonguy920

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  1. I don't remember where to find it, but Hinterland did have a laundry list of game features they had planned to do, and they've been sticking to it pretty well so far. One of the features seemed to refer to character model in first person mode, where you'd likely see your own feet besides footprints appearing out of nowhere. I'd imagine that would include the clothing your character currently wearing as opposed to the placeholder hands we seem to have now. It won't hurt to show support for such a feature all the same, though, as there is no guarantee that all features in a dev laundry list are going to happen.
  2. The worst part was when she would just walk down that corridor and right past you as she sometimes did. Downright felt....ghostly, and then threw all conception on where you were to find her out the window. Even with her moved on now, I still don't trust Carter Dam. Scares the hoozits from me.
  3. Early in my experience, I went out to Mystery Lake to explore the huts and far cabins. I was not paying attention and very quickly got caught by the sun going down. I found my way to a fishing hut with a door, waiting out the wolf that was staking me out. The wolf seemed to get discouraged and wandered away, and I took that as a good cue to strike out for the Camp Office. I popped a flare and ran for it, hearing the wolves howling, really getting my heart beating. And then out of nowhere a deer comes into the light running right at me. How I managed not to throw my mouse across the room with my hands going into the air I do not know. I immediately went to the menu and then just quit from there. My worst scare was triggered by a deer. Go me.
  4. Seems like a good time to blow some dust off of this one: Be a Bandit Challenge. For when the Quiet Apocalypse is BEING WAY TOO QUIET!
  5. My first time encountering the church I found it in the pitchest of darks. There weren't even stars out at the time and I was certain I was completely lost and was going to die. But there it emerged out of the pitch. Best.Feeling.Ever.
  6. Just encountered that fog tonight traveling in Mountain Town, exploring out from the Barker Farm. Seeing the old church emerge from green fog is not something I want to often repeat. Creepy as heck.
  7. Ambience, Character, Aesthetic, Mystery, Adventure. Five words or less. By character I don't mean the player character. That's just silly. I more mean the character it gives you. The importance that you take care of yourself in order to survive. Never giving up when all the chips are on the table. Thus far in the Long Dark there has never been a better feeling than when I am at my worst, facing death before dawn or before sundown, and I achieve my objective which will allow me to survive.
  8. It's good to get things off your chest. Good read. I found the transfer between the voice-acted scenes and the subtitles only sequences rather jarring at first, but I've grown accustomed to it. It actually allows editing of the conversation trees which will no doubt be necessary as the game gets more fleshed out. I will admit I got spoiled to how good the survival mode was feeling that I didn't even realize you guys were still wet behind the ears in a lot of things. But that's a-ok. Coming in fresh to a certain play type also means new ideas for it. And I am liking the ideas you guys have been putting into Wintermute. When I first came across that bus in Milton....Chills, Man, Chills!
  9. That's a bold strategy, Cotton. Let's see if it works out for him...
  10. Now there is one more. This game has been getting more and more attention, and the storyline we know thus far is getting pretty deep. It definitely doesn't hurt that Jennifer Hale is giving her voice to Astrid, too.
  11. This one pretty much sums it up. Almost made it to two days on my bandit adventure, and on the way to the mines to get to CH, I decide I could take on one more wolf with my prybar. As difficult as it was going, I was actually doing quite well, until I let a decision screw it up. @rugbygrrl_15 definitely put it best. If the quiet apocalypse doesn't do you in, your own greed will.
  12. I'm not sure just getting rid of it is a good idea. Cabin fever is there for a good reason. To keep you from just hanging out in one place for a long period, at least in Sandbox. I feel that the real meat and potatoes of The Long Dark is surviving while exploring. And if you are feeling comfortable in one place for more than 48 hours, it would seem you have managed to "win the game." But from what I have read here, it would seem the way it works might need a bit of work done to it. Now I have yet to experience CF, and I've spent an entire day indoors after every expedition out from the place I am currently holing up in. From what I have read, that's seems to have been enough for them to hit CF while it's never hit me. Maybe I should actually try to get it, just to get a feel for when it can hit and how it affects me so I can contribute more to this. While maybe its mechanics might need work, I don't want it removed. Cabin fever is a real mental condition, and can really affect a person's survival in the wilderness. Let's not be looking at ways that can potentially nerf the entire survival aspect of the game.