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      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Long Dark Test Branch **February 2018* [OPT-IN, FORUM PASSWORD, SPOILERS]   02/21/2018

      Hello community, 

      As we have done in the past, we are implementing a TEST BRANCH to look over numerous fixes we've completed for The Long Dark. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community.  >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

Mystery guy

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  1. My take on multiplayer

    So i have an idea on multiplayer. Now i wasnt sure if this should be in wish list or general discussion but here it is. *assume connecting to servrs is similar to anyother game and that there would be a limit on players( like five tops) 1) night/day occur at one constant rate and it takes slightly longer to do certian things. So instead of taking 15 seconds to boild water, it takes like 30-40 seconds. 2) sleeping is the most difficult to touch on but I personally think it should be treated just like the topic above. 3)combat should be of the utmost importance as to not ruin the mood, we dont want cod in the snow now do we? Add bullet wounds, knife wounds, and the player should be able to enter a struggle just like a wolf but the attacker would be on top. Rifle should wear out quicker after each use (only multiplayer?). 4) speech would work like most games, in which the players voice becomes weaker depending on distance. Thoughts?
  2. Aurora

    Yeah man i agree, it dose feel too rare. I mean for it to feel like a disaster, i thinks it's best that the "disaster" (aruora) should happen frequently.
  3. Question for Developers.

    The developers mentioned that there will be a substantial survival mode update sometime around December and the specific date is unknown. The only thing certian is that milton as a survival mode region and the moose will be added.
  4. What's your Favourite Map?

    I enjoyed desolation point due to the fact that it seems as though humans made more of an impact on the land as well as the massive cliff behind the region. My only complaint is that I wish it was bigger and had more of a human presence
  5. What is behind this gate?

    Can u tell me how you even got up there?
  6. Is it too late to change the story mode?

    Personally I felt that story mode (mainly ep2) was more of sandbox but with objectives. The tasks were lengthy and annoying, and hard considering the amount of wolves that somehow know were u are. Then not to mention the bear challenge which was incredibly difficult even for a middle of the road player like me(could u imagine how newbies must be feeling). And over all I felt that story mode never quite set everything up for the newbies. I'd suggest giving info on the controls and how to use the UI (some ppl were trying to find a pot to melt snow I mean come on don't be vague). For me I found my way around though I had trouble making rose hip yea for a bit because I was never told that u now had to prepare the hips. I would definitely suggest also that when making the next episode, aim for a bit more story and characters (probably 2-4 ish npcs). That's just my two cents.
  7. Anyone feeling a bit let down?

    I personally felt that as a story it was solid, not that out standing or innovative, just good. In terms of game play, I hated the beginning of the first episode, I actually thought that all of episode one was a big tutorial jut to start the game( not kidding took me a while to figure it out) .the second episode was more of a let down as it hardly focused on story and seemed to be more of ugly filler. Especially Jeremiah's survival school, dear lord I hated it. The bear challenge was incredibly hard considering how easy everything else was. The ending was great not going to lie. Episode one was definitely more story driven and had more interesting things to see, something new while episode two had our character running around for almost no reason. Suggestion: try to make the next episode more story driven instead of tedious tasks that annoy more than entertain.
  8. What Time Shall We Be Expecting the Release of Story Mode?

    Uh no? Pacific time counts for pretty mush the us west coast including places like Vancouver and The eastern us coast is only like 3hrs ahead so the only way for it to be midnight upon release is that you would have to be somewhere near the east coast of Australia
  9. What Time Shall We Be Expecting the Release of Story Mode?

    Just wanted to say its actually 8am pacific time or 11am eastern
  10. Thanks man I appreciate the answer and also dat cute mug
  11. Hey man, twitter isn't working for me so I decided to ask you here.... when the update hits, will other regions (PV,CH,etc) have updated interiors?
  12. The Long Dark -- LAUNCH TRAILER IS HERE!!

    Hey I just wanted to ask.... will the updated interiors for other regions like CH or PV be included in this update? Also will the two new regions be added to sandbox (survivor mode) in this update?
  13. What Time Shall We Be Expecting the Release of Story Mode?

    Yea, all I remember is one of the devs here in the forums said that they planned for a morning release, my guess is 6-10am what ever time they are on
  14. One week now and so quiet...

    Hey man if you wanted to create noise, you could just post links to stupid vids on YouTube, that would "poke the bear" sort-of speak (pun intended)