AlexandraRussia

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About AlexandraRussia

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  1. I know I know, I may already be tired of someone with my own idea. But there is one thing. What if the same character I was talking about? At the beginning of each survival would have been wounded and the first task would be to cure him. But on a pilgrim it is easy, but at large levels of difficulty it would not be easy. Because he would have broken ribs, due to the fact that the car rolled over several times and the leg was damaged. Sorry if you are already tired. I just want to play this character.
  2. Привет. Прости меня, что отвлекаю вас, но у меня к вам вопрос и просьба одновременно. Когда выйдут сезона? Просто в ваших планах они есть. Кроме того, механика игры уже обновлена. А потом одну зиму в игре уже скучно. А так можно было бы ставить цели в игре. И было бы интересно, чтобы те, кто выживет более 1000 дней. Спасибо, еще раз извините.
  3. Hello :). Here I have a thought. For example, a survivor, a police officer and his task would be the same as all survivors in a game. Survive. And his initial skills would be handling firearms, hand-to-hand fighting and first aid. And how did he become a survivor? It's very simple, he and his partner accompanied the bus with the prisoners. Well in the storyline. They hit a snowstorm, the car turned over. His partner died, and he survived. But the wolves blocked his way and he had to drop all the bullets in the service weapon on them.
  4. Guys, what did you do with the criminal in the storyline? I personally killed him, but what did he do so bad? And what else the guys are strange that the prison bus was not accompanied by the police, very strange, just at least one crew. And if accompanied by where those who accompanied. If the helicopter could have lost control as well as the McKenzie plane, right? . What do you think ?. What is your opinion.
  5. Здравствуйте, у меня была такая идея, все знают, что в игре есть одежда с карманами, верно? , а что, если бы эти же карманы могли хотя бы слегка добавить бонус к передаче вещей, пусть и небольших, но все же.
  6. Счастливого Вам Рождества, счастья, успеха, здоровья и удачи во всех ваших начинаниях.
  7. Извините, но правда зомби нарушит всю особенность этой игры, она тоже особенная, в том виде, в котором она есть. Я не знаю, шутка ли это или нет, но я знаю один зомби не место в длинном темном. Вот такое мое мнение, извините, если я грубо сказал.
  8. Извините, но нет. Это не Ходячие мертвецы. И как уже упоминалось ранее, не будет зомби. Хотите зомби, чтобы играть в другие игры
  9. Спасибо за информацию, большое спасибо
  10. И, кстати, пожилой человек мог быть озвучен актером, который озвучил рывка охотника
  11. And yes, I love waterfalls, thank you again
  12. Здравствуйте, лично у меня нет жалоб, но спасибо всем тем, кто создал эту игру и спасибо большое за расположение долины безмолвной реки, местность великолепна, но только одна деталь отсутствует там. Верстак, дома не нужна пещера, есть это живое существо, и это хорошо, лекарственных растений тоже. И нет верстака, а жаль. И спасибо за все
  13. Hello everyone, we all know that in the survival mode, there are two characters to choose from, right? And what if there would be an opportunity to choose for example to survive as a teenager. Well, well, what or an elderly character. Yes, in the game of growing up there would not be .a means the game would be all the same. But there is one thing. An older character would tire faster, just like a teenager. Yes, and the clothes would have to hem. If something is not so sorry.
  14. Hello again. Here in the game there are cartridges for the Gun. but they are suitable only for deer and wolves. Because those skin is thin. But on the moose and the Bears would go only special armor-piercing cartridges. Since the bears and moose skin is thick. Personally, I tried to kill Elk a few hours yesterday. It took a lot of bullets, but still killed. Thanks again for the game.
  15. I think our developers will come up with something for this thought, but what they are smart people will come up with something.