Kayosiv

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  1. 4x time dilation all the way. This makes the game quite a bit easier, so I tune most everything else to be extremely punishing.
  2. It is not. It hits you with a "The Travois cannot travel here" message and you can't go forward into thin ice.
  3. No, the belt only works on 3 items max, despite having loops for days. If what you said was true and if it halved the weight of any and all tools I think it would be more worth it. Right now the absolute maximum benefit you can gain from it is 3 KG of weight if you had 3 heavy hammers on you, but it is realistically going to be much less than that. An average weight bonus would be for a hatchet/hacksaw, knife, and pry bar, which is a few KG of weight but for a whole accessory slot that you give up sure footing or warmth bonus for, it is pricey indeed. Not useless by any means, but certainly underwhelming compared to items that are much easier to acquire. The moose hide satchel and technical backpack put it to absolute shame, and while it doesn't have to be "as good" as those items, I wish I was more excited about what it did other than be those items but less than half as useful in most circumstances. If it is going to offer less weight bonus than other items, it should do something else that is neat to compensate. The crampons for example, reduce sprain risk and help you climb ropes. If it only did one or the other, it would feel pretty underwhelming, but because its use is multifaceted, I think about and use it often.
  4. Really feels like the crampons should be the 2nd shoe slot.
  5. Personally I think the camera in the animation for the harvesting is far too jerky/wiggly. People keep their heads level and steady. The animations are giving me motion sickness because they're so unnatural.
  6. Bummer. Make at least one of your mugs microwave safe and you can finance your next game on those sales alone.
  7. The one that always drives me nuts is I'm being stalked by a wolf or bear or even in 1 instance have a moose charging at me, and my character chooses this moment to let out a long, drawn out, almost bored sounding, *yyaaaaaaaawwwwwwnnn*.
  8. OK here I go. My biggest gripe in the game is... When I put a can on the fire and select that I want to fill it with water, the first time in a given game session, and only that time, I have to actually tell the game that I want to put water in the can that I told the game I wanted to put water in. Why doesn't it just put the only available amount of water besides 0 in the can always? It's such a pointless waste of a user input. Runner up: 2nd biggest gripe with the game. When sleeping, why isn't there a "sleep until fully rested" button?
  9. Loving the new cooking recipes and systems, but I would like a bit more information from the interface. So right now the interface shows a lot of information, but it leaves out 2 critical bits that I want added. 1. When recipe food, list the prep time for that item. From what I have seen, the prep time is about 10 minutes or so, but this isn't listed anywhere. It should be listed, probably right next to the cooking time. 2. When making a pie, the interface should list how many pies it is going to make. I haven't made all the pies yet, but some pies appear to make 3 pies while others just make 1. I can't figure out why this would be or why this isn't listed. If I'm making a rose hip pie, why am I making 3 rose hip pies? Seems odd. Does this have to do with cooking skill or something maybe? Either way it should be listed in the interface, prominently.
  10. I think for something to be a "horror" game, it has to have an element of either supernatural or the unimaginable. Things can be scary without breaking the established rules of the world. Wolves are scary, they might kill you and death is scary, but those are all things of the natural order. The Dark Walker is a horror element because it is impossible and unpredictable. It exists outside of realism to a degree that makes it unknowable and the unknowable, not the unknown, is terrifying.
  11. Heartbreaking. I lost a lot of irreplaceable items... Dang.
  12. None of my containers ever disappeared, but I'm missing 4 containers worth of LOTS of irreplaceable items. Is this a separate issue that's being looked into I hope?
  13. Glad to hear, I just submitted my bug report. I hope it's helpful.
  14. I've always felt it was an odd design choice that after you complete the whole puzzle of getting to the end of the canary, there wasn't a shortcut unlocked. Ash Canyon has a similar version of the puzzle and it feels SO GOOD to deploy that rope down and have accessed the shortcut.
  15. Looking forward to the cooking and fishing changes. Really glad to see they are adding it to current saves. Item variants are neat, but I don't feel like they add much. I'm pretty excited to both see what new craftables are available and for the game's first birds you can actually hunt.