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      Rules and Guidelines for the Hinterland Forums   07/28/2017

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CalNieDaGtarGuy

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About CalNieDaGtarGuy

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  1. Milton Mailbag -- Dispatch #19

    Sorry, Raph… I didn't mean to make you sad . On the bright side, TLD exceeds that one by at least 1,000,000%! Really loving Wintermute redux, btw!
  2. Question Thread :: Milton Mailbag

    Back in 2011, there was a game that came out for various consoles called Cabela's Survival: Shadows of Katmai. Although it's too early to tell yet, the storylines for The Long Dark and this game are oddly familiar. A female doctor hires out a bush pilot to fly them to a remote community to cure an unknown disease, and the plane crashes in the wilderness, and the pilot and the doctor get separated. I suppose the major difference between TLD and that game is that the latter didn't have a particularly fantastic story or great gameplay. But seeing as how they are extremely familiar, at least as of now, I was wondering if you were at all involved with Shadows of Katmai, or if this is purely coincidental?
  3. Milton Mailbag -- Dispatch #17

    Oh, the number of times I've sprained my ankle while mountain-goating….
  4. Milton Mailbag -- Dispatch #15

    Obviously I'm not the first one to say that everyone on this forum would shuck money out to Hinterland in a heartbeat, because the quality of any and all DLC that they could potentially release would be more than worth a few dollars. Hell, I'd give em money for nothing in return, I love them so much
  5. Soundtrack

    Thanks a lot! You guys are the best!
  6. Soundtrack

    I recently bought the soundtrack on Steam, and I probably sound like the stupidest person on earth, but how do I play the soundtrack? It won't open up separately, and it isn't in the main menu either.
  7. Milton Mailbag -- Dispatch #10

    I wonder what kind of music Will likes, since he's missing his playlist so much. "Wish You Were Here" by Pink Floyd would be a ironically fitting song.
  8. Question Thread :: Milton Mailbag

    I know that the moose is a fairly recent and game-changing addition to the game, but is the cougar/mountain lion still even a ghost of an idea? Also, have you guys considered adding small, non-interactive animals like mice or songbirds?
  9. Mysterious Disappearing Items

    So, the other day, I broke down the chair near the door in the trapper's cabin. I had set a prybar on it earlier and hadn't expected anything to happen when I destroyed it. To my great surprise, the prybar had vanished, apparently gone to the same place the poor chair went. Today when I loaded in, my 10 pieces of fir firewood had disappeared as well! Help!!!
  10. Commonly Used Abbreviations Please?

    HOLY CROW! It's 273 degrees out! Oh wait...
  11. Commonly Used Abbreviations Please?

    Whaddaya mean? You don't like having to divide the Celsius Temperature by 1/32 and the. take the cosine of the tangent of that number to find Fahrenheit?
  12. Scary Wolves

    I mean after the invisible church wolf, who could be scared anymore? PS: Anyone know if fluffy is still in the dam in sandbox?
  13. Scary Wolves

    Actually, Wintermute got me over my fear since you had to face the inevitable in order to move forward. I have since been able to headshot nearly every wolf I see. Looking forward to the addition of moose and beyond!
  14. Rock Sling, Spear, and Zippo Lighter

    A spear would need to have a more realistic blueprint, as all the other things already have. 10 sticks will not suffice but rather a branch or perhaps a whittled limb. Maybe even cured oak sapling. And as much as I DID want the spear at one time, now it seems a little too OP. The thrilling panicky moment you get when you have no weapons and there's a wolf on your tail is unmatchable. I think zippo lighters should have a small chance of a minor burn, because those sons of b$&@#es are HOT sometimes! You should only lose like 5% condition, no bandage or painkillers required. It also should not be able to physically kill you.
  15. A wish or three

    You would have to be so commited to live that long! I like the idea of seasons but they seem difficult to implement. In winter, locations are so easy to find. A newbie could find the lake cabins with ease, if only by stumbling around like a madman. In spring, summer, and fall, it may be more difficult to navigate, or, even more important, more difficult to spot wolves and/or bears. Also, without the option of using boats and such, it would be impossible to get to certain locations (i.e. Jackrabbit Island, Misanthorpe's Homestead, etc.) Don't get me wrong, they would be cool, especially if there was a way to navigate around these problems. Another thing: would the game be continuous, smoothly transitioning between seasons, or would you choose which season you would like to play in? Would the transition reflect realism, or would seasons change every 30-40 days? If realism is chosen, with seasons lasting approximately 90 days, how would you work in late game tasks to promote longer sandboxes?