Mentatt76

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  1. Oh my! I found all the questions and frustrations on this topic all in the same place. yes yes yes, by all means, yes! I don't want to scroll gazillion items to reach the real food to be cooked! +1 to the suggestion: remember the last cooked item and pin them up at the top of the list. another one: why we cannot use our mouse wheel to scroll all these items? (we can use the wheel on the top-down menu to what to cook though) Remember the last tool used for the action. If I use my hands to tear down curtains, why do the first thing I see is the hunting knife every time I do it? Think about the click terror for 4 curtains to be torn one after the other.
  2. There was a mod allowing you to place things in bundles and pick them up again with one click. I am not sure if its available though, But hey! if a modder can do it why do hinterland devs still ignore this?
  3. I am 100% with you on how the old paper UI was gorgeous. Absolutely beautiful. Look at these: The current UI is not only ugly but also cumbersome. I think switching from the paper UI was the worst thing hinterland ever made.
  4. btw there is a mod to it. I believe it is called "Remove clutter"
  5. Having said Car, here goes another one "Not being able to look back seats from front seats in the car"
  6. Almost guaranteed sprains when climbing even to the easiest hills
  7. walking up to the wind? not being able to cross smoothly over the rails on ML? Will is talking and whining too much all the time? Interiors get dark way faster than outside? What is yours?
  8. btw when collecting sticks, the info screen could be removed all together as it increases the grind and nothing more, clicking on a stick clearly indicates that we would like to pick it up, no need to ask every time.
  9. Thanks but playing an earlier verson wouldnt be practical when considering so many improvements are made on game mechanics. I would love to see the old paper UI on the newest version of the game though.
  10. A lot of people say that but as an OP I was referring to its looks rather than its functionality. Devs can perfectly implement paper ui with functional new radial menu and all together.
  11. Well neither I nor any other player would go for an older version of the game for the sake of another UI. There are so many game mechanics change since then it simply wouldn't be practical. Besides I suggested not a separate versions of game, what I was referring is to make an "add-on" which would only change the ui of the game. I think it is easily doable.
  12. Another tip for beginners : eat all stuff you need to eat before fulfilling your thirst. Most items increase thirst when you eat so I usually eat when my thirst bar is zero (red) and then drink water to fill It back. If you fulfill your thirst first, it will lower it when you eat again. So hunger first, thirst second.