Wolfbait

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About Wolfbait

  • Birthday August 8

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  1. A storyline has to be very, very appealing in order to beat an open world. Even without real purpose, the sandbox is what you want it to be. It has been demonstrated that imagination (your own role-playing) is much more attractive than following the steps of others. Don't get me wrong, I liked the episodes so far, but to me they are just advanced tutorials. The fact that Hinterland remains loyal to its initial idea is noble. I'm just sad because we want different things.
  2. Thanks for the link. It reinforces my feeling that the game has greater potential, but its favouring storyline over survival. When he says "“How many times do you jump in your day-to-day life?... If I have a really heavy backpack with 35 kilograms of gear and I’m really tired and I’m in knee-deep snow or deeper, am I going to jump over that thing? Probably not, because it’s dangerous and I might hurt myself.”" it's so obvious that he's trying to provide a logical foundation, a gameplay explanation to a purely technical (cost effective) decission, as he explained just before that "jumping “opens up all kinds of other bugs and challenges and new systems that need to be made" So, "How many times do you jump in your day-to-day life"? well... way more times than killing bears, facing -40º blizzards and climbing 40m slopes "If you have a backpack with 35 kilograms..." What if I'm well fed, I'm just wearing 10º protecion clothes and carrying 4kg of basic equipment + Bow for a hunting raid in a clear day? Worst case vs Best case, I know, but don't think that the community is stupidly asking for bunny-jumps, but maybe being able to get over a fallen tree. I truly love TLD and get 3 close friends and my elder son to try and enjoy it. I'm just temporarily leaving because I don't want to get to a level of frustration that would prevent me to stay tunned for future releases. The Dev Team have demonstrated over the years that they care about TLD and its community and that gives me hope.
  3. Hi, I'm also leaving TLD and will keep and eye until some changes are made. I completed so far the 3 episodes (1&2 twice) and enjoyed +1000 survival playtime hours. I keep coming back for Survival mode and I just closed the last stalker +100 days run because of the dissappearing carcass bug. I will wait for next try until some of this long time community requests are included: Jump/Leap/Climb: It's so frustrating that you get stuck because of a 5 cm slope. Free roaming is a must so you don't repeat the same path run after run Stone/Bone/Wood tools: spears, knives, hatchets... Essential for early days and long runs. Being dependant on pre-crisis loot is not that interesting Wild life: Make it unpredictable. Decrease spawn rates for wolves/rabbits/bears/etc. Enable respawn for mushrooms/saplings/lichen/etc. That would increase the need for exploration and constant gathering treks. World interaction: Being able to drag dead corpses (human or hunted), rearrange furniture, drag a contanier (plastic or metal boxes) inside/outside buildings, cut-down trees, build a basic wooden shelter, build a basic bridge, repair some stairs, etc so you can leave your mark in the new world and defy the unforgiving nature with all you have at your hand. I love TLD and share with you the feeling that it has the framework for a great game. It is just it's getting too repetitive. Adding another firearm or ways to increase the lifespan of firearms doesn't appeal to me at all. It still relies on pre-crisis materials (and only those that the game lets you interact/use). I would love to see the game going the "back to paleolithic" way.
  4. I started an Stalker run and killed a Bear with two shots. That's not the point, I was lucky. Since then I've been missing sure shots over 50%. Hinterland is going to fix it, so it looks like there's something wrong with the new aiming system. I, for sure, completely agree with OP.
  5. Now remember: "Please don't say AGAIN that you are tired, cold, encumbered... Please, don't. You can't even step up 10cm slopes while naked and well-feed. It's a technical limitation." I agree with you. Will you agree with me? It's not a conflict. I'm not saying that bunnyhopping across PV would be fun, I'm saying that jump is not implemented because of technical challenges. I'm sure there would be great ways to implement jump/straddle/parkour/whatever having in mind health, stamina, load, terrain, etc.
  6. Sorry for that. Innitially I was going to upload the first 2 images as dissapointing... but browsing my screenshot folder I came across too many good memories. The Quonset garage long runs, the spectacular dusks and amazing exterior sights... in fact, I have the Dusk on CH as desktop wallpaper (for almost 2 years now )
  7. One of the best turn-based tactical combat simulators ever created, called "Chess", has very little realism and the set of rules is very limited. However, you must be a true genius to become a Master. I try to apply to TLD the same standard: They proposed a set of rules to emulate a survival experience. I have to admit I've been losing grip with TLD during the last year. I've spent (invested, enjoyed... you name it) over 1.000 hours and it's not the set of rules which prevented me to enjoy the game, but some technical limitations: Not to be able to jump/prone/climb. Please don't say AGAIN that you are tired, cold, encumbered... Please, don't. You can't even step up 10cm slopes while naked and well-feed. It's a technical limitation. The engine is complex, mapping takes time, etc. It's a limitation. And when you are cornered by a pack of Wolves, you'd want to climb the nearest tree or run tirelessly due to the adrenaline, not to mention getting over that 70cm (2ft) fence. Interior lights are broken. In minutes it can get pitch black even in full moon. Damn it, you can only see your breath. Even in warm interiors you keep seeying you damn breath. Please stop it!! I'm wearing a scarf to cover my mouth so I can stop seeing it!!! To no avail AI is... there is not. Every now and then I try new runs. I love the pace and relaxing atmosphere, the challenge... but eventually I get some inmersion breaking experience that remembers me why I quited.