Yeah, I also often think the system is a little 'gamed' when meat outside is left totally ignored by carnivores. I often wish that it would attract an unusual amount of interest in the area, whilst also having the chance for it (or some of it at least) to go missing
Yep, I have often wondered about this myself, would make for a perfect mechanic now that we can 'warm' food next to the fire. Not into the chipped tooth idea though.
Some excellent ideas here.
Repairing of broken limbs should definitely be something that your entire game becomes focused around if you are unfortunate enough to get one. 6-8 weeks is a bloody long time [in game] to carry an ailment as such. And if these injuries were to be put in, it should really be no less, otherwise why bother putting it in.
I'm just not sure how they would work the gameplay around such an injury without making it seem like you just got a splinter in your finger. In the trying conditions such as the ones that we are presented in the long dark, I see a broken limb as a very slow death sentence.
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