Bano

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About Bano

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  1. Depends on your goal, condition, etc. Knife inflicts a lot of damage but your struggle lasts a while Hatchet, especially when sharpened, is my weapon of choice. Struggle is moderate but in most case will kill or cause a bleed out. Dont forget the hammer. The hammer will quickly get Wolfie off but be careful, as he may circle back for another round. Damage is only minimal and will not lead to bleed out or a kill. GL!
  2. @OSMAN on the Steam forums posted his 10 year vanilla loper run. https://steamcommunity.com/app/305620/discussions/0/1795152172938512542/ I'm currently running a 1400+ day vanilla Loper run and have thought long and hard about the possibility of indefinite survival. In short, yes it is possible; albeit, very hard to maintain "easy living" Supplies are not an issue but finite resources like cloth, metal, birch and maple all will eventually expire. Yes beach combing can offer goodies once in a while but in very late game, I suspect the frequency of goodies would be more like finding a paper money in your pocket; great when you find it but 20 bucks wont get you far. Given the scenario of no more resources, it means no more hunting with a bow and no more fishing. The only solution semi-reliable solution I see is SNARES. I generally do not use reclaimed wood specifically because its non-renewable. Rather, I'm currently making snares for all my way point caches which generally have bunnies. At present, I'm collecting the meat and leaving it for late, late game....that is if I make it. Now this takes advantage of the LVL5 cooking but imo, if its known by the devs and remains in the game (...due to the complexity or removing), I say use it until an alternative comes about (fingers crossed for smokehouse). In theory, I can still follow my way point circuit and have enough food to recover from transitions, etc. One caveat is you need a lot of rabbit to fill you up and respawn rates may not allow for bunnies to repopulate quickly enough to sustain easy to moderate survival. The advantage to snares is harvesting gives you back the reclaimed wood. Surviving even for 100 days gives you enough gut to resnare. Other long term survivors reference the addition of new areas to acquire resources which is of course a boon to your game but again, isnt a reliable method of continuing long term living. I've really thought about this scenario for quite some time and the snare is the only thing I can think of to maintain survivability but I could be missing something... One final thought, BOREDOM is definitely the hidden defining factor to long term living. I have fallen asleep IRL only to wake in time to watch my character walk off a cliff. For this long run, I only play in spurts and if I'm ever feeling remotely sleepy, I pull out my sleeping bag and take a snooze. I'm certainly not at 10 years but if anyone has questions, I may be able to answer. Happy surviving!
  3. I've been looking for the rules for Deadman. In my first attempt, not understanding the conditions (used the custom code to load) I survived only 3 days. But in that time and recognizing some of the conditions (aka no recovery), it definitely has me thinking strategically different. Some things coming to mind are: 1. Temp loss is the most crucial element to worry about (this is true, however, in any Loper run) 2. Focus should be on knowing shelter and using resources as they become immediately available. In most Loper runs, I expect and use the condition loss as a catalyst to get to the next goal. 3. Movement needs to be more thought out in the sense of avoiding sprains/etc. that will deduct from condition loss. My start put me on the high ridge in PV at which point I quickly made my way down to the barn but in doing so, got a sprain and lost a good chunk of condition off the bat. NOT GOOD. 4. Obvious avoid wolves. I'm not sure if discoverable supplies were limited as I came across a typical amount of loot as I would in a vanilla Loper. I enjoy the challenge because it tests your ability to work around constraints without seeming like an impossibility for survival. Its very hard but I imagine, as with all TLD modes, once your figure out a plan of attack, survival becomes much more possible. Looking forward to continuing to try
  4. @Malkbeth "....I don't like to read wiki or any tutorial..." totally agree. I know a lot of people use tables and charts to know how much things weigh, times, etc...but to me that takes away from exploration and discovery. Not meant as a slam on those who do use, I just prefer to remain "in the dark" and discover things on my own.
  5. I think that's a great start! Been a long time since my first game but I think last only hours. Keep trying, which means dying, and you will discover some great things! Good luck and happy surviving.
  6. "Inner"/"Outer" layers appear in the clothing grid menu when opening your clothing dashboard. I agree its not immediately obvious but, regarding how much information is shared to the player, we must remember an original mantra for survival is "no hand holding". This creates opportunities for the player to create and discover new things even when you've become and long time experienced player. I know I've experienced a lot of "duh" moments along the way and while I empathize it can feel frustrating, at the same time, its eye opening and can change survival strategy. "Tutorial" information has increased since early access, when almost no information was provided, such as during the splash load screen and especially so in Wintermute. This makes sense to help a player experience the story Raph and team want to share but when it comes to Survival, I prefer a lack of information allowing me the opportunity to discover thing on my own; albeit frustrating at times. Good Luck and happy surviving!
  7. Survival allows the player to write their own story Wintermute tells Raph’s Story. Both have positives and drawbacks but, imo, the ability to write my own verse keeps me locked on Survival.
  8. @Support is there or is it even a possibility to extract daily journals from an existing run? Even in game it’s a Pain to open the journal and review notes. . It would be nice to be able to extract those entries as a way to share survival stories. I have a Vanilla Loper run of 1363 with lots of journal entries but it’s tedious scrolling through the days to find my entries. Is OCR really the only way to pull this text?
  9. @Looper never done a custoM run but I’m game! To be continued... random location? Are feats allowed?
  10. Haven’t heard these but I’m game snowball? Only out or transition in blizzards??? Sleepwalk? Movement at night only? deadman?? Movementnonlg when fatigues??
  11. @UpUpAway95 no argument from me. TLD is a personal experience no matter how you learn or acquire knowledge. The truth, like you state, is being able to execute your skills.
  12. @UpUpAway95 it is true, Skilled Lopers, the Lopernati, have knowledge of all facets of the game. Some may have acquired knowledge via the wikis, tables, forums. Others, like myself, have learned completely by playing the game. It’s taken many hours but with time comes experience and mastery. Then there is super mastery when you really begin to hone your survival efficiency and discover how little you really need to survive.
  13. @Loopervery wise advice. To be a successful Lopernati, you really just need to dive in and learn. Stress can definitely impact survival and at times may be paralyzing. But it forces you to try and perhaps do things outside your comfort zone. Personally, I find complacency to be the biggest problem. “Oh look how good I am at Interloper!! It’s so easy ad min flush with lots of goodies!!” That’s when i do something stupid jeopardizing all my hard work and diligence.
  14. @MorrickFirst off, kudos for jumping into Loper! It’s the only way to do it and the fact you went from Pilgrim, shows you got moose oysters!! Being very experienced, I play only Loper and while I could ask for more difficulty, I continue to find the mode very well balanced. Success comes with experience and that means lots of fades into the long dark. However, when you do figure out a good working strategy, you may find Loper to be extremely rewarding. Keep trying and good luck! There are many great strategies and advice! Happy surviving!
  15. I believe the reason one hoardes off the bat is due to the unknown element of the game. You get yourself thinking, oh I need that or could use that or it should have some purpose. But as one gains experience, you begin to understand subtle nuances. It’s trusting you will find what you need or understand how to get it. You learn the maps and begin to realize, oh canned peaches are here too. Speed, imo, is one of the most crucial parts of survival partly due countering the effect of cold. Cold will kill you the quickest and efficient survival focuses on the most immediate threat. Experience will help you breakout of thinking you need everything. When you begin to know the maps, try setting out a general course and establish way points or caches. Remember to think hierarchy of need...cold, thirst, food, then rest. So your waypoint, at least initially, should be out of the cold and have at least 1L of h20 and 1kg of food. also, think of way points as your recovery point from condition loss. The more you set up, the more you can explore smaller parts of the map with less condition loss while at the same time accounting for a place to recover in case things go south. Its cliche but think outside the survival box. happy surviving!