djb204

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  1. Trappers cabin for example. I step outside and see an animal coming over ridge by the downed tree. Predictable it's gonna walk half was down the hill, turn slightly to its left, and hug the shack as it leaves through the pass on the right. This is rediculously TOO PREDICTABLE. At least add a little bit of randomness where not every single step the animal takes is obvious. It's a guarantee where the animal is headed once you see it. In real life, hunting is nothing like this. I hunt too up here in Canada.
  2. I woke up in the morning, ate some breakfast and had plans to go check my snares, but as soon as I stepped outside my cabin there was a huge grizzly sniffing around, so I turned around and headed back inside and said "forget the rabbits, I ain't that hungry". - That's the type of experiences we need. Unpredictable and shocking.
  3. After playing for a while, the game starts feeling mechanical and predictable with the current animal pathing system. For example: While I'm hunting... If I see an animal in a familiar area, I know the route it's going to take. So I run to where it's going to be.... EASY KILL. There is no stalking or tracking the animal needed anymore. In the event that I miss a shot, or simply injure the animal, its no big deal... because the animal returns to the same path if was on when I shot at it just moments later. In reality, Deer for example would be long gone and won't return to that area for a while. Especially if it was wounded in that area. After a little while, players learn this mechanical and predictable pathing system, and the immersion starts to fade. Bears could be here, wolves could there, etc. Running into predators should be a shocking and terrifying experience. It shouldn't be like, "I knew that would happen" kinda thing. It's still in alpha though... finger crossed.
  4. Cougars and Moose probably won't be seen to often. They're population isn't as high as wolves and deer.
  5. So... It's mid April now, when does Moose Hunting Season start?