markwars1972

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  1. Perhaps the bunkers themselves are being revised in look and function? Perhaps they are adding them to more regions? Whatever the reason I am happy to wait. After almost a decade I'm not going anywhere, and I'm grateful for the continuing content.
  2. An idea... Feats can be achieved in all modes, but only work in the modes you have achieved. If you have all feats in Pilgrim, for instance, those feats only work in Pilgrim. Custom feats would work in Custom but not in any of the official game modes...the same as the other four. So the feat badges could be different colors or have a number/letter designation. It would give everyone what they want, would allow super completionists to earn 5x the number of feats and would prevent anyone from losing a feeling of progression.
  3. An idea... Feats can be achieved in all modes, but only work in the modes you have achieved. If you have all feats in Pilgrim, for instance, those feats only work in Pilgrim. Custom feats would work in Custom but not in any of the official game modes...the same as the other four. So the feat badges could be different colors or have a number/letter designation. It would give everyone what they want, would allow super completionists to earn 5x the number of feats and would prevent anyone from losing a feeling of progression. Thoughts?
  4. I love 99.9% of everything about this port. The only issue is aiming. Whether it be a rock, bow, revolver or rifle the right stick is just way too sensitive when playing it handheld - which is why I wanted it in the first place. If the sensitivity of the right sticks movement could be toned way down once we are actively aiming it would be a huge improvement. As it is right now it's a great game for everything except aiming - which as you know is kind of essential after your first few days.