stray_cur

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Everything posted by stray_cur

  1. In survival mode, players would spawn in next to a simple crashed Cessna, with most of your 'starting loot' in a bag there, or scattered a bit. Doesn't need to be complicated. Should be relatively easy for devs to drop it in. This would help with a few things. i) Most importantly, sets the scene, creates some immersion, some context, a sense of a beginning. ii) Helps you take stock of what you have in a more organic way than scrolling menus to check your starting inventory. iii) Could provide a rudimentary shelter if you start in harsh conditions or can't find anything better. Like in story mode there is some wreckage and fire around, but that's all more elaborate than what I'm suggesting here. I think this is essential, and can hardly believe it isn't there to begin with. It would really be next level if you could play the last moments of the crash, just getting a little bit of steering in. Some adrenaline to start. Could give the player a tiny bit of foreknowledge of the area too, like 'did i see a cabin over there on my way down?'.
  2. Yep, would really like this. Would add depth to the game, in terms of play and ambiance. (as i've posted before) After all, there's a lot of break-downable furniture in some of those places, a great way to start.
  3. Yes! This would really would deepen the experience; more shock when wildlife attacks, more relief when they don't - more emotive all round! + the increase aggressiveness over time to help keep things interesting & challenging. *Avoidance state would be nice, but i'd be happy at this point just to have anything between the 0% aggro of pilgrim and 100% aggro of everything else. Running scared 50% of the time for example (& change with time). This is #1 on my wishlist of relatively simple things to implement. PS. is Kaisentlaia Finnish?