illanthropist

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About illanthropist

  • Birthday 01/29/1974

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Community Answers

  1. Markers is a popular suggestion, quite a few people use sticks or tinder plugs to mark trails.
  2. Lol so much this, watched a let's play of Stranded Deep, cutting down palm trees in real time in seconds, although it did force you to chop said tree into sections with the stone tied to a big stick. Processing deadfall and collecting faggots of wood is more realistic though I'm sure some will disagree because it's not been cured for a season
  3. Here's a thought, I wonder if The Long Dark @admin would host there own wiki!  Not really a fan of wikia, apparently despite creative commons license they still claim content ownership.  What say you @Patrick Carlson?

    1. Admin

      Admin

      We technically partnered with the Curse.com network during our Kickstarter campaign to make the Gamepedia wiki our official wiki. You can find it here.

      Was there additional information you were looking for that isn't available in this wiki, or were you just looking to have one available directly on the forums?

    2. illanthropist

      illanthropist

      Ahh didn't know you had an official one as such, it's just when I first started out I couldn't judge some of the information on wiki's relevance and some info missing.

      For example, the wikia one has information on 5 characters whereas the gamepedia has 2.

      Wolf pelts are missing from materials section of the gamepedia wiki but initally it was info on repair amounts and degradation rates I was looking for, did start to compile a spreadsheet for repair percentages.

  4. We could carry some old car tyres around with us too, they are great for splitting large volumes of wood! Perhaps stick a tyre iron in the game that could also be used as a club in predator attacks!
  5. Thought I'd lighten the mood on this thread, one of these look handy for stockpiling timber:
  6. Agree, the dev's have already stated publicly they are not aiming for realism using the starvation mechanics as an example. You could tear the game a new one if you focused on realism: Why doesn't your pack ever degrade or rip? Why does the bedroll only weight 1kg? Why can wolves only smell me from 50yds or so and not over miles? Why is a sprain healed in 4hrs and not 4 days? Why are my matches not ruined after falling through the ice? Why did I recover from a bear attack so fast or even survive at all? As far as the term "hatchet" without splitting mauls, erm I mean hairs, I imagine a large amount of the playerbase probably don't know the difference between a hand axe and a hatchet, plus, at it's current weigh in game of 1.5kg that's a pretty hefty hatchet. My hulfators agdor weighs about 900g so I think we can make the assumption it's a hatchet in name only as a kind of colloquialism.
  7. Sorry you feel stressed Steve but I don't think anyone's being negative mate, just opinions that differ. I like the minimalistic approach the game has and don't want it to turn into one of those OTHER survival titles with giant crafting and skill menus, running round felling trees riding wolves and killing everything that moves. I stick by my original statement, as it stands we aren't building log cabins or even a rudimentary shelter we're chopping up some deadfall for a campfire. I feel the same when people talked about having stuff like more weapons, semi automatics, spears, slingshots etc. in the game. If I wanted all that I'd go buy something like farcry.
  8. What's colloquial for sandwich in Canada...

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